Sunlight in PvP

Logs/Sims show shockadins falling within the same damage range as most other classes.

Infact the current highest parses on Lilian Voss for both Ret and Shock are within 50dps of eachother and this is one place where shockadin SHOULD have an advantage due to most of our dps being almost purely single target.

Sunlight makes up roughly 30-40% of our damage in raid so why are we still restricted from using it in PvP?

No other class/spec is restricted from using an entire ability and its on our MOST impactful ability by far.

Banning it was understandable, when it was scaling super high, but now its been adjusted by reducing 40% of its damage, not to mention it then recieves a 60% damage reduction cause its a spell.

I cant see why this is specifically restricted when every other class gets free reign to cast whatever they want in PvP?

Why not just let us use it at this point?

Shockadin is already strong. You trying to push them into hunter territory?

4 Likes

Damn dude the pumper himself, you know I got screenshots of just what you’re capable of. You’re kinda famous on the Paladin Discord :joy:

“shockadin is already strong” is not much of an argument though when we’re the only spec with a third of our DPS just unavailable in PvP ESPECIALLY if we bring hunters into the mix lol

we have 2 instant cast abilities that are our bread and butter in PvP but both of those do less damage overall than any of yours. not to mention the range is less and we can be silenced (which we only have 1 school of magic so silence just shuts us down completely)

I literally have screen shots of YOUR 2k Chimera/Killshots and 3-4k Multishots all of which are instant cast ranged abilities… Blizz got nothing to stand on if their only argument is “its too OP”

1 Like

hmmm… choosing a PVE scenario to discuss PvP damage…

I know hunter is busted. I’m saying that shockadin is already strong and that pushing more classes into how powerful hunter is is bad for PvP.

1 Like

I mean I’d rather see buffs all around to the classes that need it the most rather than seeing any class nerfed for the sake of PvP balance. Didn’t feel great on my paladin, I can’t imagine any other class would be “happy” to be nerfed.

Feels alot more like “fun detected” kind of changes vs. actual changes for the sake of balance.

It’s the time to kill and the lack of counter play. Burst is way too high on boomies and hunters for any other class to compare. If everyone had that power, it would be insta deaths all around. Paladin is where most classes should be at. Strong but beatable. Classes like locks, shadow priest and mages need some help.

1 Like

The problem though with saying “shockadin is already strong” is that it really isn’t. Against any other well geared/prepared player in PvP, we have some fairly hefty disadvantages, mainly in the fact that we only have 2 real damage dealing abilities Holy Shock/Exorcism.

Against someone with no PvP gear/Experience (which is a majority of SoD players) its really strong but you can say just about the same for any other class right now…

Literally any class CAN BE effective in PvP but thats entirely subjective to what you THINK is good and the skill level of people you’re fighting.

I’m talking about OBJECTIVE numbers here. Looking at the Purely quantitative data, we’re the only class in the game with that much damage reduction SPECIFICALLY for PvP scenarios.

Imagine any other class having 30-40% of their damage erased from their toolkits… people will still find effective ways to PvP with those classes but it doesn’t change the objective data.

Agree with this almost entirely, these classes aren’t nearly as effective in PvP anymore and serious skill is involved in PvPing effectively with them.

So far i’ve only seen a couple mages that actually know how to kite/CC but it seems like any priest/warlock i fight struggles alot in any scenario, let alone having to fight a boomy/hunter who can just 2-3 shot them.

1 Like

no resists for holy damage would be a big one here.

aside from holy pots , people are eating your already remarkably high damage and keeling over .

no need to make that any worse.

Again i feel like what you said requires more context right? :slight_smile:

I’ll admit, someone in no PvP gear or just T1/T2 without flasks or prep is going to get steamrolled no question.

But honestly, anyone with decent gear can say the same. Even rogues, who I think are in a terrible spot in PvP right now, can take out someone totally unprepared. That includes people walking into Raids or participating in BGs in crafted Scarlet gear.

Against anyone who’s actually geared and buffed for PvP (except rogues Blizz, please help them), every fight is a serious battle. Sometimes I win, sometimes I lose it’s close almost every time.

Now, looking at actual data: in almost any PvE setting, Sunlight makes up a third or more of our damage.

And even in nearly full Phase BiS with T3.5 6-set, my Holy Shock crits top out at 2600, Exorcism at ~1.8k. And that, like other classes, requires having stacks of buffs which require time to get rolling.

Meanwhile, I’ve taken 2500 Lava Burst crits, 1200 Fire Totem crits, and 300–400 ticks from Flame Shock.
Starfires crit for 6500+, Chimera/Kill Shot for 2–3k, and Multi-Shot can crit for 4k across multiple targets.
I’ve been Ice Lanced for 3k+ and Balefired through Divine Shield.

I even have a screenshot of a Ret hitting 4.5k on his main target and 1.2–1.9k on three others, not to mention seal twist being 5+ separate instances of damage, and then sometimes with Ashbringer procs on top.

Point is, lots of specs do serious damage but none of them have 30–40% of their total damage straight-up disabled in PvP.

Also silence affects us worse than almost any other class since ALL our spells both healing and damage are of the same magic school so silencing a shockadin is basically shutting us down completely.

the thing is , people have been asking for them to do exactly the thing youre describing (doing different balancing for pve damage and pvp damage) and then people complain about it.

with sunlight added on top of your already big damage , it would be over.

i mean lets be honest about it at least.

it would be very strong to the point of massive complaints.

even without it , alot of people complain about shockadins already.

Our damage is not that insane compared to other classes as i pointed out above.

I think you’re also overestimating how much damage sunlight would do, its not the same as the White melee damage the item used to do and its even had the effectiveness reduced by 40%. Also since its now a spell and not physical damage it suffers more from the PvP damage reduction than it used to as well.

With the reduced damage it would proc for maybe 300-400

Also I don’t see a lot of people complaining about shockadin nearly as much as i hear about hunters/boomies right now.

Im all for sunlight in pvp… just nerf it… OH WAIT magic damage is already nerfed in pvp for paladins.

1 Like

brother, i love the energy but i dont think we need it. the role of shockadin in pvp is to dive the backline like no one else can and we do that well enough, this would global every clothie and make it easy to kill with bubble up

I mean with them basically announcing the end of SoD development altogether and how Overpowered some other ranged classes are, I don’t think its that big of an ask.

no sunlight in pvp, shockadins are annoying enough

Yes sunlight in PvP, other classes are far more annoying, Also think its hilarious you don’t dare to post on your actual SoD character. Sounds like a horde who is annoyed he died to a shockadin.

I play a 6piece tier 3.5 shockadin in near bis, haven’t died to shockadin gankers but it is ridiculous some of them were banking in orgrimmar. Sunlight would be op in pvp. Shockadins are already serviceable in pvp.

Care to post on that toon and not on a classic paladin you haven’t touched in months?

There are already other classes plenty more “OP”

It also wouldn’t be as OP as people think cause of the damage reductions, on players even with full WBs it would do 400-500 damage per hit, which is not at all an absurd amount of damage. Not to mention they could easily just tune it to do 50% to player-controlled characters.

-400-500 damage per hit in pvp is still a lot of for auto attacks with a fast swing timer considering how hard it is to mitigate against holy
-holy damage rips through armor,
-there’s no holy resistance
-shockadins already have access to a huge mana pool for healing sustain
-shockadins have access to dominus
-shockadins can easily access redoubt, one of the strongest physical mitigation talents in the game and other prot tools like avengers shield.
-shockadins are already a plate wearing class with immunes, gap closers, dispels
-other classes being op is not a reason to make another paladin spec op in pvp

no thank you. I post on this toon. believe me or don’t. I don’t care. if there’s anything relevant you would like to know about the toon I am happy to answer.