In this suggestion, it is for the player to Cap a character at the current level cap. So 70 for BC - 80 for wrath.
The buff would go away when the account doesn’t have 1 character at cap.
So for the outcry of people wanting the authentic experience to level - they can have that for their main.
Once that main hits cap (again 80 wrath), the suggestion is to incorporate an account wide buff that grants them a 100% xp gain for any toons they play on that account.
Say right now, there is a 55 priest you want to disc on in wrath.
With the alt leveling meta that it is currently vs. what its being purposed to change to.
Would you be more inclined to:
Quest and Dungeon to cap if boosting was nerfed, you meet the criteria for a 100% xp gain, that stacks with rested?
or
Pay a mage/paladin to power house your toon to cap while afking with a follow function like an idle game?
Thats up to the community on which way they agree with vs which method they execute.
Heirlooms aren’t potent enough to incentives alt leveling. Imo, a significant reward/incentive for capping one toon would align with an agreeable side of sustainable interest/commitment to cap a roster of alts to play the game from different aspects in end game scenarios.
In MoP there was a potion, elixir-of-ancient-knowledge, gave 300% xp gain for 15m. Dropped from rares that was hounded around the clock. Sold for ridiculous money on AH, iirc.
People would scrounge up 25 quests to turnin the moment they popped it to capitalize on its xp gains. And have a dungeon, AoE pack, or xp clump ready for the remaining time.
In WoD, that elixir or something of its likeness was combined with “Zone like World Quests” that gave 100k xp raw, prep’d with 1 objective up to instantly complete and fly to the next.
Generally, players love playing alts. They dislike replaying 30-60 hours of content - just to alternate a character to raid/game with.
The economic solution so far has been, pay a guy to grind xp till that goal is achieved.
If you obsolete that method and incentivize game play via amazing xp gains upon main capping… I don’t see a world people aren’t playing or where you hear “alts are tasking” and “we want our boosts back”.
I instead see a game where people interact and thrive to participate any chance and anyway they want to.