Conquest Point earned by new fresh characters are increased by 200% until reaching the weekly cap
Druid:
Feral:
healing is reduced by 15%
Rip and Rake damage is increased by 25%
Ferocious bite damage is reduced by 10%
Balanace:
Healing is reduced by 10%
Convoke the spirits now cast spell at 75% effectiveness. ( was 100% )
Restoration:
Rejuvination , Livebloom and Wild Growth healing increased by 25%
Regrowth mana cost is reduced by 20%
Mastery: Harmony increased by 3%
Death knight:
Frost:
Death Strike Healing is increased to 15% (was 10%)
Frost strike damage increased by 15%
Remorseless winter damage is increased by 20%
Unholy:
Feastering strike is increased by 10%
Necrotic Strike now absorb 7% ( was 4% )
Scourge Strike damage is increased by 15%
Soul Reaper ( Talent ) damage is increased by 15%
Death Strike Healing is increased by 15% ( was 10% )
Mages:
Fire:
Pyroblast damage is reduced by 8-10%
Meteor damage is reduced by 8-10%
Fireball and Scorch damage are increased by 25%
Pheonix Flames damage is increased by 10%
Frost:
Frostbolt and Flurry damage is increased by 5%
Arcane:
Arcane Missiles damage is increased by 10%
Arcane blast damage is increased by 10%
Rogues:
Assassination:
Mutilate , Garrote and Rupture damage is increased by 15%
Outlaw:
Sinistar Strike , Pistol Shot damage increased by 15%
Between the Eyes damage is increased by 10%
Warriors:
Arms:
Ignore Pain Effectiveness is reduced by 50% in PvP Instances.
Intervene duration reduced to 3 secs ( was 6 )
Condemn damage is reduced by 25%
Fury:
âNewâ Bloodwound ( Pvp Talent ) : Bloodthirst now apply mortal wound on the target reducing their healing recieved by 25% for 5 sec
Paladins:
Protection:
Hand of the protector ( Talent ) is reduced to 25%
Damage is reduced by 5%
Retribution:
Healing Hands is reduced to 40%
Divine Toll now cast jugdements at 50% effectiveness ( was 100% )
Holy:
Word of Glory healing nerfed by 10% in pvp instances
Shaman:
Restoration:
Reptide healing is reduced by 10%
Healing Surge and Healing wave healing increased by 20%
Enhancement:
Healing is reduced by 10%
Shamanstic Rage ( New PvP talent ) replaces Astral Shift : All damage taken is reduced by 50% and your melee generate additional malestrom. Usable while stunned. 2 min CD
Elemental:
Stormkeeper increased the next 2 lighting bolt damage by 100% ( was 115% )
Warlocks:
Affliction:
Demon Armor ( PvP Talent ) increases Armor by 200% ( was 90% )
Demonology:
Damage is increased by 25%
Hunters
Pets health is now equal to 75% of the hunters hp
Pets take 40% reduced damage from players ( was 20% )
Pets Damage is increased by 5%
Marksmanship:
Revert Aimed shot nerf by 10%
Improved Aimed shot ( New PvP talent ) : Aimed shot is now castable while moving but damage reduced by 10%
Scatter Trap ( Pvp Talent ) is now on Disorient Diminishing Return
Beast Mastery:
Kill command damage is increased by 25%
Barbed Shot Bleed damage is increased by 15%
Survival:
Raptor Strike and Wildbomb damage is increased by 15%
Priest:
Discipline:
Power Word: Radiance mana cost reduced to 4% base mana ( was 6.5% )
Shadowmend mana cost reduced to 2.1% base mana ( was 3.5% )
Shadow:
Greater Fade ( PvP Talent ) Cooldown is increased to 1.25 min ( was 45 sec )
Holy:
Healing is increased by 10%
Mana cost of Flash Heal , Prayer of Mending , Holy word: Serenty , Holy Word: Sanctify is reduced by 20%
Holy Ward ( PvP Talent ) cooldown increased to 60 second ( was 30 sec ) and it canât be purged.
Divine Acension ( PvP Talent ) removed.
Monks:
Windwalker:
Rising Sun kick damage is reduced by 10%
Blackout kick damage is increased by 15%
Iron Skin ( new Pvp talent ) : make their damage reduction castable in stuns and increase the effectiveness
Mistweaver:
Soothing mist, Vivify , Renewing Mists is increased by 10%
Vivify mana cost is reduced to 2.1% base mana ( was 4.1% )
Enveloping Mists mana cost is reduced to 4.5% ( was 6% )
Crysalis ( PvP Talent ) now reduced Cacoon cooldown by 45 sec ( was 25 secs )
Disc Priest:
-lower mana cost of power word: radiance by 25% and ultimate radiance baseline ability
-lower mana cost of power word: shield by 5%
-holy word chastise added to disc priests or dispelling mindgames causes a 3 second stun
Mana cost of holy light and flash of light increased by 15%
Divine favor cooldown increased to 45 seconds to put it in line with other healing cooldowns.
Blessed hands no longer gives an additional charge of BoP, instead reduces cooldown by 2 minutes.
Divine toll casts holy shock at 75% effectiveness.
Also mistweavers problem is not a throughput issue, their troughtput is insane. their issue is getting exploded in a stun. oh and they oom in 20 seconds
And for resto druid.
The heal from dispelling lifebloom increased by 300%, if lifebloom is on the target and another HoT is dispelled, heals the target for 50% of the remaining healing on the HoT.
I like the feral changes <3 but you gotta give word of glory a mana cost and shift some maybe address ele shamans one shot capability, the stormkeeper nerf doesnât do enough against 6 lava bursts
Really great list of changes overall. Only 2 problems I see in the list are that Greater Fade shouldnât be removed, but should be at least a 1min cd.
Also 25% damage buff to demo seems excessive. Though I can only remember fighting one of them this whole season. Something like 15% would prob be better.
Also as far as shamans go, Echoing Shock and Chain Harvest could use nerfs in pvp.
I want to see more dmg reductions or a reduction in their CD effectiveness.
Atm WWâs can stack Vers and Crit and absolutely blast ppl because when they pop CDâs they get 33% haste. They are critting and have around 40%+ haste during cdâs its insane. and their CDâs last 30 seconds
Yes, especially the shamanistic rage. Why it got pruned is beyond me.
Absolutely not. Warlocks cannot be super tanky and have all the kiteyness that they have right now. Nope.
Yea. I love holy priest in pvp. Super fun, but it needs a slight output buff. Not sure I agree with the ward change. Taking ward against a comp that canât purge (IE ret/warr/hpala) makes the 60 seconds really, really long.
H pals just have to dense a kit, especially for this meta. They legit have a defensive cooldown for every single go on their teammates.
Between their insane burst healing with no cast time and hands down more o-boy buttons then any other class.
Honestly that is most likely where hpals need to be hit. Tone down their instant healing and defensive cooldowns, then they will be forced to actually cast heals other than a divine favored holy light every 30 secobds
Idk instead of removing abilities from paladin just bring other healers to their level buff output of other healers reduce mana cost of their abilities so they dont om 3m into the games
But also increasing Holy shock and Divine toll mana cost will bring hpal mana down abit since that what they mostly cast out of WoG