Sub rogues

Did they forget to put the 8% nerf in??

8% really isn’t that much especially in comparison to how much damage sub does in dance. Were the tunings adjusted in accordance with the level 90 baseline or level 80? It can make a noticeable difference depending on which baseline they tuned to.

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I think a lot of you are missing the key problem. If a spec only has 4 buttons it has to one shot people. It has to do massive burst damage. The problem with sub and devour isn’t the tuning, the tuning is a symptom of the problem which is that WoW PvP isn’t designed around MOBA level button counts.

I knew when I saw devastation evoker for the first time this is where we were headed. Two new DPS specs in a row and they’re both giant burst. Now they are designing old specs that they don’t know to fix into giant burst as well. They simply don’t know how to design damage anymore, and they are entirely focused on what will work well in M+.

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Well I’m certainly not one shotting as havoc

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At the time people thought Havoc was a no-button brainless spec with too much mobility, and now we see the folly of our assessment. Things got much, much worse. These days havoc feels like a normal melee spec.

I think an 8% nerf is a bit more noticeable when it’s on a high pressure spec because it can often be the difference between needing to commit major cooldowns to survive vs. minor heal padding to keep people safe.

When they nerf a spec built around bursting you down in a stun, 8% is probably only really noticeable to the player themselves and a select few specs that were already on the cusp of surviving the burst anyway. If you can 100-0 every spec in the game in a stun, that means probably a good portion of those specs would be getting 200-0 if they had double the health just because they’re squishier. So an 8% difference just changes that from a 200-0 to a 192-0, which if you can do the math, still means it’s a 100-0 when you don’t have 200% HP lol. And that’s not even counting gear differences, where a lot of people coming back to the game right now for Midnight are going against fully geared Sub rogues while they’re still in Honor greens (if that). Not that they should be balancing around that, but it definitely adds to the current image of Sub lol

The reality is that they probably just did that nerf for some minor damage control and they’re not really trying to fine tune it for prepatch. If it’s still problematic at max level (there’s about a 95% chance it will be), then they’ll probably do a more significant nerf that causes every Sub player to have to find a completely new talent build, such is the life cycle of Sub when it’s broken at the start of any expansion lol

The key problem is that prepatch tuning is adjusted to level 90 as a baseline, so the lower-level secondary stats are going to be skewed no matter what. On top of that there are usually a series of class tunings right before the season starts, when it actually matters anyway.

I am just hopeful that we see pvp tuning instead of the garbage that was astral season.

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I fought some rogues on and well they seem very strong and can kill you fast in a stun unless I have skin up or can get out of it somehow. I fought this one guy in the world now he had skewers and some other zone/toy buffs on that I remember seeing as well as some “fire” looking effect but not only did this guy do massive damage but unlike other rogues he seemed to take no damage at all. I mean nothing which seemed a bit weird compared to my other experiences at least on prematch.

Now there might have been extenuating circumstances as well as how thing are scaled based on prepatch but it was pretty wild as although I am still learning healing one dps generally doesn’t have that much impact ever yet.