Strategies & TLDRs For Every RBG v.2

Hey guys!

I posted here a while back (STRATEGIES & TLDRS FOR EVERY BG/RBG) with my first attempt at some easy copy-paste strats for RBGs. I wrote these little summaries mostly for myself, but ended up posting them to get feedback to improve.

I’m posting this addendum to the previous thread because I have discovered a preference for certain RBG compositions. Additionally, I have some corrections I’d like to make and simplify the strats for ease of copypasta at start of round.

If you have any corrections you’d like to make, or strat suggestions please feel free to list them. (Also this is written from an Alliance perspective, so Horde-isms may vary)

(All pictures were open sourced)
(2021-01-25T05:00:00Z)

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Suggested Addons:

  • OmniBar - Track enemy CDs
  • BigDebuffs - Track CC
  • WeakAuras - Track your CDs (wago.io/weakauras)
  • BattleGroundEnemies - See enemy team list/health
  • REFlex - Log your matches
  • Tidy Plates - See healthbars nicer
  • TrufiGCD - See your actions

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RBGs
Warsong Gulch (10v10 CTF)
Twin Peaks (10v10 CTF)
The Battle for Gilneas (10v10 Domination)
Silvershard Mines (10v10 Payload)
Temple of Kotmogu (10v10 Power Orbs)
Seething Shore (10v10 Resource Race)
Arathi Basin (10v10 Domination)
Eye of the Storm (10v10 Domination/CTF)

Unrated BGs
Arathi Basin (15v15 Domination)
Eye of the Storm (15v15 Domination/CTF)
Deepwind Gorge (15v15 Domination)
Ashran (30v30 Epic BG)
Alterac Valley (40v40 Epic BG)
Isle of Conquest (40v40 Epic BG)
Battle for Wintergrasp (40v40 Epic BG)

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Kezzic’s Preferred 10v10 Comp [3:7]

Retribution Paladin
Elemental Shaman
Affliction Warlock
Arms Warrior
Subtlety Rogue
Balance Druid (Guardian)
Balance Druid
Discipline Priest
Discipline Priest
Holy Paladin

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WSG & TWIN PEAKS (10v10 CTF) [1T:3H:6D]
OBJECTIVE: Capture/Defend Flags

GROUP 1: Defense [3D:1H] - RET ELE AFF HPAL
GROUP 2: Offense [1T:1D:1H] - ARMS GRD DISC
GROUP 3: Flex [2D:1H] - SUB BAL DISC

GROUP 1: Teamfight mid the entire match; identify and kill EFC. Remember hut buffs. Help G2 come home. Consider pushing enemy GY to spawn kill.
GROUP 2: Escort FC to enemy base, kill a couple people on the way. Return & cap flag. Wait on roof until flag is returned. If roof is unsafe, jump down and start kiting around base.
GROUP 3: At start, help G1 teamfight mid. After, FLEX & decide to help G1 recap flag, or help G2 defend FC.

NOTE: If match results in a TIE, team with the LAST capture wins.

https://i.ibb.co/TtJHFNc/14-B74-F00-FFB9-44-AA-A64-F-C9-CC561-AFB9-E.jpg

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BATTLE FOR GILNEAS (10v10 Domination) [3H:7D]
OBJECTIVE: Hold Nodes

GROUP 1: Waterworks (WW) [4D:2H] - ARMS BAL AFF ELE DISC HPAL
GROUP 2: FLEX [2D:1H] - RET, BAL DISC
GROUP 3: Lighthouse (LH) [1D] - SUB

GROUP 1: You will be WW entire game. Win WW, and HOLD. If you wipe, wait for EVERYONE and regroup with G2 at LH to push and retake WW.
GROUP 2: WW is priority. FLEX to LH if G3 calls for help. Mines is a trap, do NOT overextend and try to take mines. We win by HOLDING points, not by losing WW, then LH, and then scrambling to recover.
GROUP 3: Stealth preferred, hold LH, and give INC calls (INC 4 @LH).

https://i.ibb.co/fp9ygfF/IMG-7786.jpg

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Silvershard Mines (10v10 Payload) [3H:7D]

GROUP 1: LAVA CART [3D:2H] - RET AFF ELE DISC HPAL
GROUP 2: FLEX [2D:1H] - ARMS BAL DISC
GROUP 3: NORTH CART [2D] - SUB BAL

OBJECTIVE: There are 3 carts— North, Water, and Lava. Push CARTS to DOCK for points. Fight INSIDE the CIRCLE. Pull LEVER to make carts take longer path if we abandon a cart to Horde.

GROUP 1: Stay Lava the entire match.
GROUP 2: Lava is priority, but consider Water after wiping enemy. Help G3 if they ask.
GROUP 3: Contest North cart the entire game, call INCs if you’re outnumbered and need G2.

https://i.ibb.co/xC3c2g3/IMG-7787.jpg

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Temple of Kotmogu (10v10 Power Orbs) [3H:7D]

GROUP 1: NORTH Orbs [3D:1H] - ARMS ELE AFF HPAL
GROUP 2: SOUTH Orbs [3D:1H] - RET SUB BAL DISC
GROUP 3: FLEX [1D:1H] - BAL DISC

OBJECTIVE: Hold 4 Balls for points. 3 zones: CENTER, MID, and OUTSIDE. Center = most points. Killing Orb carrier gives 10 points. Holding orb gives Debuff = you die faster, so hide behind team. Our GY is on North side.

Everyone: Teamfight mid and win. G1 grabs North orbs and G2 grabs South orbs. Return to the Center near North stairs. If you lose an orb, go get it back. If you know your orb carrier is about to die, you can wait at the orb’s spawn and pick it up immediately. If you need to run, kite NORTH, towards our graveyard.

https://i.ibb.co/42nbGDg/IMG-7788.jpg

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Seething Shore (10v10 Resource Race) [3H:7D]
OBJECTIVE: MINE NODES

GROUP 1: [3D:1H] - ARMS AFF ELE HPAL
GROUP 2: [2D:1H] - RET BAL DISC
GROUP 3: [2D:1H] - SUB BAL DISC

OVERVIEW: There are 12 SPAWNS, so use cardinal directions. 3 spawn at a time. Healers = Group Leader, look at map and direct your team. SPAWN/DROP TOGETHER, before you drop, figure out where you’re dropping to, don’t just YOLO. GLs NEED to communicate. This mode is YOLO by design.

ALL: Stay in your designated group. Watch for spawns. 1 Group per node. If enemy team Zergs, consider abandoning before you get roped into a 3v10, and go for an uncontested node that they are neglecting.

https://i.ibb.co/FW0gtgy/IMG-7789.jpg

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ARATHI BASIN (10v10 Domination) [3H:7D]
OBJECTIVE: Hold Nodes

GROUP 1: Blacksmith (BS) [2D:1H] - AFF ELE HPAL
GROUP 2: Lumber Mill (LM) [2D:1H] - ARMS BAL DISC
GROUP 3: FLEX [3D:1H] - SUB RET BAL DISC

STRAT: HOLD 3 zones (ST/BS/LM) the entire match. DO NOT fight on the roads, fight AT THE POINTS. If your group dies, regroup with G3 and retake your point. IGNORE FARM.

GROUP 1: Go BS and hold entire game. Call INCs.
GROUP 2: Go LM and hold entire game. Call INCs.
GROUP 3: Drop 1 @Stables, then go LM. Win LM & Levitate/Flap down to BS if they need help. Listen for INCs from all 3 points.

https://i.ibb.co/198HMB6/arathi-basin-map.jpg

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EYE OF THE STORM (10v10 Domination/CTF) [3H:7D]
OBECTIVE: Hold Towers, Capture Flag

GROUP 1: MID [4D:2H] ARMS, AFF, ELE, BAL, DISC, HPAL
GROUP 2: FLEX [1D:1H] - RET DISC
GROUP 3: SENTRY [2D] - SUB BAL

GROUP 1: STAY MID, control bridge. Center of bridge is safe from knockoffs, try to knock people off. WARLOCK: setup portal to center. Win teamfight > cap the flag (Druids). IF we wipe the enemy team, consider capping Blood Elf Tower (BT) or Fel Reaver Ruins (FR). If you cap BT/FR, continue to defend bridge but from the enemy’s side. CONTINUE TO CAP FLAGS.
GROUP 2: FLEX between G1 & G3, depending on who needs you. Watch for INC calls from G3.
GROUP 3: Hold Mage Tower (MT) and Draenei Ruins (DR) the entire game. If G1 wipes enemy team and pushes to BT/FR, push up to the enemy tower and help hold. If it looks like you’ll lose BT/FR, just retreat back to MT/DR.

Flag Points per Base Controlled:
1,2,3,4 (bases) = 75,85,95,500 (points)

https://i.ibb.co/xDN6cPb/IMG-7791.jpg

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Deepwind Gorge (15v15 Domination) [3H:12D]
OBJECTIVE: CONTROL BASES, STEAL CARTS.

GROUP 1: MARKET (CENTER) [4D:1H]
GROUP 2: FLEX - [4D:2H]
GROUP 3: SENTRY (NE/SE) [4D]

LOCATIONS: Quarry (NW), Farm (NE), Market (CENTER), Ruins (SW), Shrine (SE)

GROUP 1: Stay Market entire game.
GROUP 2: First go to Market and win the teamfight, then Flex as you see fit. Listen for INC calls from G3. You have 2 healers, so split as you see fit, but remember to regroup. Center is priority, but if we wiped the enemy team, consider taking either Quarry or Ruins.
GROUP 3: Stealth classes preferred, send 2 to both Farm & Shrine. Hold entire game and give INC calls (INC 4 @LH). If G1 wipes at Market, consider temp sending 1 person to meetup with G1 and retake Market.

https://i.ibb.co/ZN5yjcv/IMG-7792.jpg

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Ashran (30v30 Epic BG)
OBJECTIVE: KILL HORDE, DO EVENTS

150 Reinforcements = 150 Lives. No lives, we/they lose. Kill enemy BOSS = insta-win. There are 8 “Events” that give toys/buffs. Killing ANYTHING gives Artifact FRAGMENTS. Turn FRAGMENTS in at home base to summon BIG TREE BOY. Killing Mage Tower = [-50] lives. EVENTS:

Molten Quarry: Put rocks in minecart
Ashmaul Burial Grounds: GhostBusters ExtraAction
Brute’s Rise: Change 5 fires to our color
Ampitheater: Race, stand in circle = FASTER
Seat of Kor’lok: Kill Kor’lok (~5man) = ALLY
Dark Woods: Song Flower perma buff
Ring of Conquest: Ancient Artifact from Ancient Inferno
Underground Mines: Rukmaz Vault = Solar Sphere buff

STRAT = EVERYONE follows the MAIN ROAD, and caps FLAGS, doing events along the way to enemy boss. This CAN be pure Team Death Match, or we can do events.

Suggested: Get Solar Sphere, do Molten Quarry, kill Korlok, kill Mage Tower, get Song Flower, kill High Warlord Volrath.

https://i.ibb.co/h9W8cgq/IMG-7794.jpg

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Alterac Valley (40v40 Epic BG)
OBJECTIVE: Reduce Reinforcements/Kill Drekthar

Killing captains and burning towers reduces reinforcements. Capping their graveyards moves Rez spots. Capping mines is a waste. Collecting supplies is a waste.

STRAT: [Rush Drekthar] EVERYONE rush toward Iceblood Garrison (IBG), and Cap Snowfall Graveyard on the way. Half stay at IBG, and the other half go cap Relief Hut GY (RHGY). RHGY group kills East & West Frostwolf Towers while IBG group kills Iceblood Tower and Tower Point on the way to Drekthar. KILL DREKTHAR.

If Horde is playing Defense, we defend Stonehearth and push Iceblood Graveyard. Stealth classes can try to ninja the GY.

https://i.ibb.co/30n7hhX/IMG-7795.jpg

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Isle of Conquest (40v40 Epic BG)
OBJECTIVE: Break Down Wall Kill Boss

Locations: Docks, Workshop, Hangar, Refinery, Quarry

Zerg Strat: EVERYONE ZERG DOCKS. We get TWO GLAIVES, EVERYONE protects the 3 glaives the ENTIRE TIME they destroy the wall. Then rush in to kill Overlord Agmar. @Glaives WATCH OUT FOR STEALTH AMBUSH. Consider taking Workshop if Horde is counterattacking Glaives with vehicles.

Nonessential info: Docks give 3 glaives and 4 catapults. Glaives = wall sniping, catapults throw players over wall. Workshop gives Demolishers and Siege Engines = they smash gates. Hangar gives Airship = skydive into base. IF you get inside enemy base, you can click bombs and throw them at gate. Capping Refinery/Quarry gives points +15% siege damage.

https://i.ibb.co/N1HTs8k/IMG-7796.jpg

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Battle for Wintergrasp (40v40 Epic BG)
OBJECTIVE: Break Down Walls (or Defend) & Get Titan Relic

Locations: Sunken Ring (SR), Broken Temple (BT), Eastspark Workshop (EW), Westpark Workshop (WW)

Killing Horde/NPCs levels up your rank. Higher rank = better vehicles. Each Workshop allows FOUR vehicles. 5 kills = Catapult, 10 = Demolisher & Siege Engine. If we’re NOT capped on vehicles, GET A VEHICLE. If you don’t have a vehicle, PROTECT one. Vehicles have Siege damage attacks that do more damage to structures, and player killing attacks.

VEHICLES: Catapults shoot barrels (siege), spray fire (player), and need foot escorts. Demolishers shoot boulders & battering ram walls (siege), and can carry 2 casters. Siege Engine has BIG RAM (siege), a co-pilot turret, and 2 hiding spots (CANNOT Cast, use to hide).

DEFENSE: Win by surviving FULL 40 minutes. The BEST defense is a good offense. GO TO WORKSHOPS, and prevent Offense from taking control by destroying them with vehicles. FIRST, go get Rank and send 2-3 Catapults to destroy Eastspark & Westspark. Man the turrets on Fortress walls & blow up vehicles. If Inner Fortress walls are breached, EVERYONE GET INSIDE CENTER AND PROTECT, kill enemy vehicles. Priority: Demolisher > Siege > Catapult > Players

OFFENSE: Take as many workshops as possible, more workshops = more vehicles. Kill Horde/NPCs to rank up and unlock vehicles. If you’re SOLO, pick a Demolisher. If there are people around to jump in, pick Siege Engine. If you DONT HAVE a vehicle, ESCORT & PROTECT vehicles to the gates. RANGED DPS MUST KILL FORTRESS TURRETS, focus on destroying cannons on the side we attack. Once we break down the wall, destroy the workshop inside Wintergrasp, and break down the rest of the walls to the Titan Relic, get inside, and click it.

https://i.ibb.co/XpS7sw0/IMG-7797.jpg

3 Likes

Docks is a viable strategy, but from my understanding, hangar is still superior.
Glaives have more survivability now than in BFA, but they’re still pretty killable. Even if you kill the attackers, they can just rez and attack again (you can’t heal glaives). Taking Workshop is also a necessity, since the other side can just use Demos to kill glaives at range.
Hangar, on the other hand, is an un-counterable constant attack on the walls. It can only really be stopped by capping hangar. Otherwise, you just have to try to out-DPS the hangar cannons.

Uh…sure, but Hangar is a lot more useful than that in the sense that the airship itself can directly attack the wall without fear of counterattack. The only downside is that it’s not 100% uptime.

It isn’t in close games where it comes down to a reinforcement victory.

I’m going to assume you meant East Tower and West Tower (since, you know, the Workshops themselves are indestructible).

You can’t lol. The workshops are indestructible.

Other than that, I’m not going to be nit-picky. Overall, good guide. :+1:

Stopped reading at “EVERYONE ZERG DOCKS” :joy:

This is supposed to be an “updated” guide? Why the obsolete recommendation to go docks?

The rest is ok, just that part stood out right away to me… :face_with_monocle:

  1. It’s not a guide, this isn’t WoWhead. Read the intro.
  2. It’s “updated” from the last time I posted, not updated to whatever the “meta” strat is.

Calm down, tiger.

1 Like

I still think you need to separate this entirely as a RBG guide and a random BG guide. :wink:

edit: looks like you did, but link to old post didn’t reflect that.

Now separate RBGs and Epics. :+1:

I separated it by RBG and unrated, I could like, separate the unrated into normal and epic, but :man_shrugging:t2:.

The point is these are easy to understand, copy-pastable strats/overviews for whatever you might find yourself in.

It’s not some big brain article that breaks down each map and the different strats you can use. Those articles exist. This is a TLDR master list.

2 Likes