As of Chronicle, they were made by Mimiron experimenting with kaja’mite on an unidentified race native to the Storm Peaks. I rather like the idea of them being a lab experiment given they themselves would go on to be a race of mad scientists. However I think that rather than Mimiron, I would have tied them to Deathwing. Early WC2-WC3 era lore Deathwing had a bunch of goblin minions working for him, most notably in the War of the Ancients Trilogy and Day of the Dragon. And Deathwing was already a known mad scientist even before the dracthyr were invented for DF; Nefarian was just following in his footsteps in BWL. I think he would have fit better than Mimiron.
Managed to haul some top tier Halloween mugs for my concerningly large collection and snagged a cast iron pot that is shaped like a pumpkin for all my autumnal soup-making endeavors. Might get a bit silly and roll a Forsaken alt for the 20th time to keep the festivities rollin’.
So for a writing course I made the insane decision to try to adapt The Music Of Eric Zahn into a screen or stage play.
And now I’m desperately hunting for the script for 2019’s The Color Out Of Space, which all in all was a much taller order as the crux of the story involves;
Eric Zahn similarly plays music vaguely described as ethereal and otherworldly. So I’m really curious how the script described the etheral and otherworldly color.
What I find so baffling about these Classic releases is that WoW never synchronizes it with an overhaul of it’s modern content.
Like wouldn’t it make sense to release Wrath Classic during or after a modern expansion featuring a completely redone Northrend that’s changed massively in the intervening years?
That way you could see this new Northrend content and go back to see how it originally was as well. That was the main appeal of Classic to me. It was cool to see this lost version of Azeroth I hadn’t seen since I was a teenager. Likewise I knew players who’d come in post Cata who wanted to experience it because it was new for them.
Releasing Wrath Classic after SL really only goes to remind me how badly they butchered that storyline. Seriously I was hoping we’d get a Varimathras in Antorus esque boss fight from Arthas in the Maw at least. Having him be a fart in the wind was such a “Then why even bring him up?” moment. To say nothing of how my beloved Kel’Thuzad was squandered. Poor KT, you could’ve been such a delightful reoccurring villain.
There’s a lot I don’t understand, like why we don’t have AI-driven texture resolution increases with human oversight on pretty much all old content. A full overhaul is a full expansion on its own, but “make the old stuff HD!” seems like a pretty easy win sync up there.
I think this in particular, though, is built on the theme park philosophy of WoW which has dominated ever since BC (when the base game succeeded by being a marriage of theme park and more open MMOs). There’s an assumption we won’t want to go back to someplace we’ve already been unless everything is different.
Classic is a different audience than “retail”. Most people playing Classic probably aren’t playing the current expansion. Those are the people who largely prefer the old way of playing. This will probably drop off if we get into further expansions for Classic but we’ll have to see.
I’m doing the goblin starting zone for the first time in ages and since when did Sassy Hardwrench have a unique voice when you click on her?
Man it’s so stupid that there is no way back to Bilgewater Port and the Lost Isles after you leave. There should be a boat in Azshara. Two whole zones going to waste. Lost Isles in particular I’m pretty sure has a bunch of art assets that are used nowhere else.
Heh, with Legion’s increased view distance you can actually see Kezan in the distance. The goblins really didn’t get very far at all. https://i.imgur.com/n6NkpqA.jpg
It’s been a while since I’ve played through those zones, but didn’t Deathwing sink at least (most of) Kezan into the sea? Either way though, it’d be neat to be able to see them again to some capacity.
But that would require them to give us UPDATES to PREVIOUS EXPANSIONS. UGH. (Sarcasm ofc, as Blizzard seems to be allergic to giving us any sort of semblance of change in any of it’s 305718075130 zones.)
I think their main goal is just to capitalize from nostalgia. Classic is definitely something I go back and play, mostly because my IRL friends ONLY play Classic and it’s a fun way to socialize. I am tempted to play WotLK though, that’s really when I fell in love with Discipline, particularly in BGs and arena. Plus, Northrend is such a great place.
I just don’t get the aversion. The only reason I’m playing right now is because I’ve mountains of content that’s still new for me.
Some’s better, some’s worse. Seriously Winterspring is visually maybe my favorite zone in Kalimdor but the majority of the questlines are very tedious. Did find a nice unusued cabin I intend to use as my undead mage’s, Sofia Morozov, IC personal private residence.
Figure her deal is she was one of those Mages you raise in Ambermill during the Silverpine questline. Remained in Dalaran proper for a bit but moved to Thunder Bluff after the ethnic cleansing to serve as a translator and administrator for the Forsaken community there living in the Pools of Vision. But has a nice cottage for when she needs me time which she scored by offering Winterspring’s neutral Goblin and Kaldorei groups pro bono consultation on arcane incidents.
Morozov is a Russian surname meaning “of ice” so it makes sense she hangs out in a winter wonderland.
Blizzard is clearly trying to use Classic to leverage those players back into playing retail, which is both smart and reasonable. Taking a few extra steps to retain them by syncing up even small amounts of revamped old content along with the new talent system seems reasonable in my eye.
The only thing from Classic I dearly miss is how towns used to be actually difficult to attack.
Had a big fight in Theramore where we wound up storming the ship and fighting off Alliance between there and Menethil Harbor. To date the most cruel thing I’ve ever done was MC a guy off the boat right before the loading screen hit, so he was in for a long swim.
The World Defense channel ensured someone would actually try to stop us. And the guards the civilians spawned weren’t pushovers. Not a huge threat in themselves but they were far from ankle biters and playing carelessly could easily spawn a legion of the bastards.
Nowadays there’s no real fun in attacking faction towns. The guards pose no threat whatsoever, and unless it’s current content you’re unlikely to run into an enemy player. So you kinda have to hit the capitol to guarantee a response which is suicidal without a raid group. I miss being able to show up with 8 dudes and just take over the townhall at Raven’s Hill until somebody threw us out.
Personally I’d bring back at least a regional defense channel and give guards some abilities. The Argents have the most terrifying guards in game as they have a knockdown stun ability. The ones in Booty Bay have a net.
Figure you could assign abilities by race. Dwarf and Tauren guards get a stun. Humans and Orcs get a knockback. Nelves and Forsaken can have a healing reduction. Gnomes and Goblins get a snare. And so on.
Nothing crazy but just enough that they’re not completely neglible and will force multiply any player defense.