Stop with the % attacks and multi-function abilities

Can we stop with the percentage based attacks design, nothing feels worse than ele sham literally chasing your healer all game to press 1 button that’s a 6 second undispellable stun, and run behind a pillar while channeled for 48% of hp, or having to all-in interrupt a mage spamming gpyro who can eventually get brainless scary damage off or free poly… better yet both of these in the same match with a paladin to BoP so melee can’t do anything to help.

Are these preparations for WoW Arena Mobile version or something??? Single button nutty damage abilities with multiple functions, I seriously want to know who thought an instant ability that can do 48% hp and CC your target all in a single press feels good to play against. You are making too many things mandatory to interrupt by doing this BS. (Don’t forget they can drop grounding before lasso to stop ranged rupts)

I really hope we can get back to the days where you can’t kill a healer in a single stun, or making class abilities have multiple functions with everything auto-cleaving brainlessly or % based attacks making life miserable for healers. Counterplay feels good, but when you put so many mechanics in that are required to stop or unable to stop, it’s not longer enjoyable to play at a competitive level.

It also doesn’t feel good when it’s impossible to counter-play all instant damage as monk against mage-rogue outside of trinket. Getting truly outskilled by a SStep-Kidney and 100-0 by Mage with no castbar. 3 globals from mage since FB is outside of GCD to just spam instant pyros w/meteor, 10/10 arena design. Nothing for your team to actually kick while a rogue is just there to keep the target in one place really long enough for 3 globals.

Just tired of arena turning into a brainless operation when you spam the same ability enough times you’ll eventually get it off and win, not actually outskilling your opponent and feeling like you could have done anything different to play better when you do lose against something like this.

12 Likes

yep cant argue here. a good start would be pruning grounding totem from ele and enhance and nerfing it for resto too. sooo braindead

Or give fel.flame back to warlocks so they have an instant cast ability to kill it.

but then Blizzard would have to actually have to examine, play PvP and balance numbers …

10-20% small attack
20-40% medium attack
40-60% strong attack

ez

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Would be better if they just brought back MoP pvp. Was the best

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Seems like abilities are % based anyway with the way scaling is since people are hitting others for one number, while the person receiving them sees another. Some numbers are just bigger than others.

Remove scaling, thanks.

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None of your teammates have a kick for lasso? I mean if it’s on your healer your then your both free. Maybe play with at least one class that has a non-physical kick (DH, DK, Lock, Mage, Boomie silence/ Spriest silence) if a single BoP on a shaman is getting your healer killed.

Fun fact, you can trinket lasso and it also stops the damage!

Can anyone confirm if this is the first time someone’s tried to defend lasso?

3 Likes

It is, maybe he’s playing with one now.

Yep yep so unforch how deluded mans is please pray for him

What is so gamebreaking about lasso? The fact that you have to absolutely ignore the shaman channeling it for 6s or that any healer can outheal its damage in 1-2 casts?

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its hilarious that all these hurt little former FOTM have to furiously type out their frustrations on the forums cuz their punching bags grew some spikes

heart of azeroth neck ilvl is account wide now, just go reroll like you did before (i know OP is main rogue or some other mongoloid melee and posts on his lowbie)

It is?

I’ll be the first to admit that I am trash at PVP. I just started running it again since the patch buffed Warlock survivability. How is lightning lasso OP exactly? All it takes is one interrupt to stop it. If your interrupt is on CD, you could always drop a CC on the shaman instead. As Warlock for example, I can interrupt it, fear it, mortal coil, or shadowfury. I think I have yet to encounter a time where I didn’t have something in my kit to disrupt it. Obviously Warlocks have a large kit of tools but even on my DH, I can still interrupt it, stun it or if I’m desperate use my imprison. The sky isn’t falling people, just learn to play against it and you will be fine.

Is everyone defending Lasso just ignoring the fact that there’s cross CC and sometimes you or your partners can’t stop it? Not to mention you can channel it and run behind a pillar out of LoS.

I just think % based abilities are lazy design. I don’t think Lasso is game breaking, but just stupid that it even exists as a % ability. People complained about GPy and now they do this with Lasso and Greater Heal. I think any Ele casting LL while someone has a kick up or isn’t CCd is also an idiot.

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If you are only focused on Lasso, it’s not bad nearly as annoying. But if a mage is spamming gpyro at medium range, you have to choose which ones to deal with, it can quickly become overwhelming. Your team isn’t always in the perfect position from cross CC to deal with it, and the fact that you can start Lasso and run around a corner out of charge/kick/pull/CS/stun/anyCC is stupid design on 30s CD.

Since this conversation purely got stuck on only talking about Lasso, something they should consider changing would be stunning only while the shaman remains standing still, but can do full damage over it’s duration with or without movement. Stun only applied until Shaman moves. That is less cheesy, even though a single instant cast doing 48% is dumb by default. It would be more manageable at a minimum.

Gpyro should have atleast a 8-12s CD on recast for a static 35% hit, taking one hit can be manageable, if a mage can leverage shimmer and crossCC from teammates to spam cast, that’s really not enjoyable at a counter-play level. Remove the spamcast ability element to it and put a short pause via CD.

Look at Marksman hunter which is already bottom of the foodchain, their 20% hp Sniper Shot has a 10s CD on it. This is less damage and HAS A CD, they aren’t even considered playable at a high level where they are effective enough. Where is the consistency?