Super underwhelmed with the changes listed today, as well as seeing another attempt at making this lame talent a thing again. Go back to Shadow Orbs and Devo Plague. This Insanity iteration of Shadow is disgusting.
Agreed. I know it will never happen but Iâd love to see an iteration of shadow with both insanity and shadow orbs/DP.
but but, the SW death change to getting insanity regen when you kill things with death, will defiantly be weird since youâll still have that go go attitude of trying to chain pulls like with LoV,
I like the new proposed S2M, is it still going to be 100 talent though?
These âchangesâ are super demoralizing. This is all they have to show for Shadow? What a disappointment.
Itâs not even a good talent change lmao itâs basically Vendetta but it also kills you.
a2m still a dead talent since 7.1
Iâm hoping itâs just a preview of what we have in store, just a taste, and thereâs more coming.
Yikes, 1 of only 2 abilites featured in spriest changes is surrender to madness⌠what a dark timeline.
I REALLY wished they tied the Insanity rework to the artifact weapon in Legion so that we could have tossed this crap away.
If you people chose to read, it said everything is subject to change. Alpha hasnât even started yetâŚ
And now is the time for feedback.
yeah yeah, been through these songs and dances before.
hopeful, but doubt thereâs a rework if they didnât lead with it. Blizzard has shown they are not that agile.
Not implementing constructive feedback is not not listening to feedback. Double negative.
I pointed this out in another thread, but not all constructive feedback can be taken into consideration.
Itâs simply impossible, regardless of what kind of product or service youâre providing. If every bit of constructive feedback regarding Shadow Priests was taken into consideration, youâd have a mess of changes that both want voidform to stay and donât want it to stay, with various previous expansionâs retrofitted back in, but still balanced with respect to the upcoming expansion despite the design philosophies and encounter designs being completely at odds.
Wowww doubling down on S2M. Super excited⌠Does anyone actually even use this?
People will us s2m on single target raid fights when it is the s tier execute talent.
Agree⌠at least make it a spell we have rather than a talent that will never ever useâŚ
Could be a spriest version of lust with a 15m cooldown.
I heard something about resource alterations and the first thing that came to mind was âTheyâre changing the shadow priests!â and for a while Iâve been screaming inside because I got my hopes up. HUGE mistake on my part.
S2M is in my opinion a wasted spot. I donât want a talent or ability that kills you. Give something like that to warriors, they die all the time in PvP anyway. On the final row I only have two options instead of three. Having S2M makes me feel like a liability.
The problem with this mentality is it becomes, âits Alpha theyre listening to feedbackâ then âIts still beta stop crying before the final build is shippedâ to the inevitable âWE WERE SAYING THIS ALL THROUGH ALPHA AND BETA AND WE NOW HAVE TO WAIT TILL 9.1 FOR A REWORK?â
The funny thing is that S2M is disabled in arenas. So you canât even use it in rated PvP where it matters. I canât get excited about this failure of an ability.
Thatâs just parroting what other people are saying despite it holding no weight whatsoever.
Why have Alpha/Beta at all, then? Why make forums specifically for this feedback, or have people test at all? Why not just set a release date, keep everything to your chest, and then just release on release day, if Blizzard has no intention on listening to outside sources?
Probably the worst thing you can do when testing a product is to listen to everyoneâs feedback. Thatâs not how iterative design work.
Secondly, for something like WoW, the goal isnât to hammer out literally every bug or flawed (Note that âunpopularâ doesnât mean âflawedâ) design choice before launch. Deadlines are deadlines, and you have to balance what you want vs what can be done before the deadline. To that, you may say âWhat about BFA?â BFA was rushed. It had to be rushed, not because it was the right thing to do, but because they clearly had to get BFA out the door.
I can 100% guarantee you that Blizzard was very well aware of the issues brought up by testers at the time. But deadlines are deadlines. âWell, why didnât they just push the deadline?â Thatâs not how it works, especially not for high-value products, and especially not if your financial forecast relies on those sales for that quarter.
Extending voidform is not an inherently interesting concept, especially when every cooldown we already have is used to the same effect. The problems with this continual desire to extend voidform as the only way to interact with our damage are threefold in my view.
1: Voidform has to be rewarding to make any cooldown involve itâs extension justified, the current design of voidform lacks this reward and leans on BFAâs external systems to provide it. These systems are going away.
2: Extending voidform provides damage at very specific intervals in shadows rotation if it does at all. This is, in my view, antithetic to one of the core purposes of a cooldown in the first place, to provide some method of dealing meaningful damage in the immediate or near immediate.
3: The void form arms race. Put more plainly, the more tools and design quirks that are able to extend voidform, the more shadows damage and damage pattern is balanced around voidform extension, and the worse shadow gets in content where continual voidform extension isnât possible.
What would a potential solution to this be? Give shadow priest a cooldown that subverts the standard nature of voidform, instead of just making it longer. Give us a super voidform with an upfront damage bonus or empowered baseline spells that do cool and powerful things, reverse the stack system so we start high and tick down to provide that power in the immediate.
Do something, anything, as long as it isnât just make it longer.