What? Going from 4k to 14k and 6k to 16k is the same 10k increase for each player.
If it was a 2k gap the whole way, no one scaled better.
Yes actual scaling is not perfect. In phase 2, rogues scaled harder than warriors for example. Various items and trinkets move it around a bit. Some people a while back posted a chart that I would have to spend extensive time digging up but it showed the various percent increases between phases and all the classes were in a similar ballpark.
And if a warrior was doing 102k versus a lock doing 104k, its even closer, but that wasnt what anyone at blizzard or the copium folks on forums said would happen. They all scaled parallel. 4 to 6 and 102 to 104 makes two parallel lines.
No, they did not. The lock maintained the 2k dps lead the entire time. That is parallel. If you think they had to gain equal percents, you failed basic math. If a warrior is at 4k and a lock is 6k, he is at 2/3rds the damage. A warrior would have to scale slower to keep this ratio, meaning when a warrior hit 10k dps the lock would be at 15k dps, making the gap 5000 dps instead of 2000. That isnt parallel scaling.
No, no it didnt. The warrior gained 10k dps from gear and the lock gained 10k dps from gear, they scaled parallel. This could go on forever and the warrior never beats the lock. If the warrior was scaling “harder” as you said, that means he is getting more dps from gear and surpasses the lock, which never actually happens, because he doesnt scale harder.
The photo I linked you had some basic algebra equations in it.