Exactly.
ive WATCHED these clowns be TOLD “OUT OF MANA”, the tank might actually be paying attention then the DPS joker pulls and we wipe.
complete chaos. I dont waste my time with them. Pull for the tank Im following and I let you and vote to kick.
I don’t really care who pulls for me. Just as long as the know that that kinda carp can get them into trouble. Which I will also try to help them recover from.
But, you know, sometimes stuff happens and they die. Which I’m also cool with.
There is also such a thing as an inexperienced tank/healer. A good player will adapt to their respective group. If the tank is clearly struggling and I’m on a dps, I’ll do everything in my power to take the pressure off.
If the entire group is consistently healthy, you can speed up. If not, you can slow down. It’s all about context and good players–especially tanks–are able to gauge the group and adjust their gameplay accordingly.
For the record, I mostly tank. Mid-high keys. Ranged that know the route we are running and the pulls we are doing that can help with the pulls are nothing but a blessing. It can really help get into position faster.
Now, one that does NOT know the route or what they are doing? Absolutely terrible. They end up pulling stuff you planned on skipping and it’s just a waste of time–much like a tank moving too slowly.
Because any semi-geared played can literally solo normal and heroic–heck, even mythic 0 if you’re somewhat competent.
Therefore any experienced gained in those is irrelevent.
I’m not even going to bother responding to the first part of your post. It’s a lost cause to discuss it.
But for this, it doesn’t matter what the difficultly level is, don’t pull for the tank. Maybe that’s actually where they feel most comfortable getting the lay of the land. It may not be enough for you in lower difficulties, but it may be what others want. Impatience is a plague. People need to learn how to fight it.
The problem isnt about your tanking as much as it is about my mana as healer.
DPS specs are TRASH compared to the tank when it comes to dealing with incoming damage. It can be 5 times the mana to deal with DPS taking damage compared to you as tank.
Now…multiply by THREE DPS players now taking damage having to be healed when they shouldnt be AND add in the tank who Im having to heal.
Then toss in that 90% of these jokers will out right ignore the “OUT OF MANA” call…and you end up with a needless time wasting wipe.
THAT is why I vote to kick them after turning off the heals. Not so much because a tank is ok with it or not.
I chain pull what makes for a good mixture of the healer keeping up, and the dps killing it.
I like seeing those big cleave dps numbers from my group, so I keep feeding them trash.
The tank, if they are good, is mindful of the healers mana, the dps cds, and which packs can be pulled together.
No need for dps to drag things in, unless the tank asks for more.
Messing with that flow can wipe a group and burn a key.
There are slow tanks that haven’t gotten up their confidence yet.
There are overconfident tanks that over pull and die, or put stress on the healers.
And there are tanks that are well versed in what packs to pull separately, when the healer has used cds to keep people alive, and when dps cds will be coming back up.
My .02
Ranged pulling for the tank is a real thing that is done constantly in high mythic + keys. On purpose.
It isn’t about impatience. It’s about helping the tank. If they ask you to stop, you stop, but generally when it is done they planned on you doing it from the beginning.
I’m sorry you’re too inexperienced to know the pulls? Not being rude, but it’s always the bad tanks that whine about this sort of thing and don’t understand how in the right context it is nothing but beneficial.
Can it be done incorrectly? Yes, absolutely. Is it a real thing that you do on purpose in coordinated groups? You’d better believe it is.
Randoms shouldn’t do it in most cases though, as I stated in one of my two initial comments.