That doesn’t make sense.
Imagine if Neverwinter player said “I enjoy killing rabbit, i deserve axe that drops from Dragon”.
Then why bother make a dragon that’s hard to kill, just stay in starter village and kill rabbits.
That doesn’t make sense.
Imagine if Neverwinter player said “I enjoy killing rabbit, i deserve axe that drops from Dragon”.
Then why bother make a dragon that’s hard to kill, just stay in starter village and kill rabbits.
I said for progression, that would imply during the first few weeks of new heroic content before it is on farm. Just like gladiator’s in PvP less then 1% of the population are high end Mythic raiders, that means the majority of the content is done by heroic/duelist/m10 or lower players.
Good luck on some WF/TF my friend!
Out of the two his makes a heck of a lot more sense - your response is like coming from left field the next city over.
Theres so many resources in this game to make knowledgeable decision on who to bring to a raid. Raiderio shows their raid progress. I wouldn’t bring the 2100 rated PvP paladin in heroic equiv gear with no Heroic Experience to a quick easy full clear heroic run, just like they wouldn’t bring me to a 1800+ arena group, and I certainly wouldn’t bring the person with no raid experience in heroic leveled gear to a quick easy heroic run, or a M+ pug. It doesn’t matter what gear someones in because it’s easy to evaluate someones skill.
WQs should give you Gladiator Mounts after doing 50 between the hours of 6am-6pm.
Killing ten bears should earn you a fur coat at the most.
I paid 15 dollars pal, i should get highest ilvl gear from it /sarcasm
Isn’t it all mindless play at the end of the day?
Content having to take skill != mindless WQs.
Isn’t that how it is suppose to work as a conept?
Personally I do not care, but if you do harder stuff one would think you get the better things.
Giving people more gear avenues does keep people playing a little longer at a casual level, which I have personally seen very much. It also has the side effect of people doing content which is outside their skill level to get upgrades in hard content they cannot do… because the only upgrades they will get are in +10s or maybe a Heroic boss.
While I see gear as a means to an end, feel like it is a copout to say anyone who thinks better gear should come from hard content wants to feel “special.” The statement you are saying has some truth to it but is horrible in the sense that you are generalizing it to everyone who thinks hard content should = better gear.
Another generalization. I see the argument as they do not necessarily care about your gear, they care that you got it from a world quest. Why should you get the same level of gear doing something that takes zero skill compared to doing something that takes lots of time and dedication to complete?
I agree with you here though. Just because a WQ or LFR can give very high gear, it does not mean there is not a reward for doing higher content that starts off higher.
So wanting better gear for harder content is elitism?
Thats the point, people who play just for gear play significantly less because they reach such high gear levels without devoting the time to higher content to get it.
I understand familes and all the works people say, but thats also the point, if you play less and do less why should you gain the same?
Long ranting post aside… I couldn’t care less what gear someone has. It helps gear my and other alts. It helps get friends gear to do some harder content, even if a little carry. It helps people not feel like they are necessarily stuck.
I find the WF/TF good personally, but I fully understand why others despise it. It makes the rewards of raiding diminished as you will probably not be significantly more geared doing Mythic then someone doing Normal. Because it dissuades people from raiding, there are then less people available to recruit from.
One does not have a superiority complex because they want to get better gear for harder content, and that is something often said that makes people come to blows. Just respect people view gear very differently, and not all of it is because they want to say you suck, rather they want to the reward for slaying the biggest bads to not be the same as saving turtles.
Yo, I just let Tommy’s dog out to do his business I got a 430 heroic equivalent piece for it!
They’ve opened pandora’s box with this gear. If WQs were suddenly less rewarding there would be a massive backlash.
I’m in agreement with you. If the only way to get 400 ilvl gear was heroic raids then I’d do heroic raids again. As it stands now I don’t have much motivation to set a raid schedule.
But what if you mine for diamonds while I mine for nose-gold. Do we both deserve the same rewards? I dunno who would want to buy my booger’s though
I disagree 100%, WQ should be for alt catch up or to get the minimal required for raiding. World quests should never devalue high level content at any point because world require quests 0 skill, absolutely 0 brain power. I do like world quests since they are pretty chill and great to do while listening to music. However, the moment world quests devalues heroic or mythic raiding is the moment the games dies. A irl example is if you dream to be a janitor, just don’t expect to be rich otherwise what would the be the point of spending thousands on your education to be a lawyer?
Nah man, changing Mr. Whiskers kitty litter deserves the same gear as heroic palace bro you’re elitist and need to calm down with your superiority complex.
That’s it, I’m taking my WoTLK glad mount and multiple disappointing duelist titles I worked hard to get back into my dunce corner. I’ll be back when they reward me all those glad mounts I deserved since I was close enough anyways.
I guess that’s a part of what I’m getting at. I’m aware of the distinction that’s being made here which I think is what you mean.
Even if some skill is required it’s still kinda mindless play, everything in game could be characterized that way. Fun raiding with friends I mean you still need to know something about the fight and your group needs to work together but is that skill or just game experience?
I guess my point is that I imagine the skill line is different for everyone.
What do you consider to be the skill cutoff where a reward should be given?
Heroic raid boss? RBG win?
I think that WQs should honestly reward LFR ilevel because they take the same amount of skill to complete.
As for rated PvP, their loot system, although they need vendors, is about right as far as what gear is rewarded.
Also remove WF/TF.
Here’s the real reason they won’t add PvP vendors: If they add them, PvE’rs (and people who hate PvP in general) will feel like they HAVE to do PvP so that they can target and get upgrades for themselves. Imagine the amount of crying on these forums if these vendors were added, saying things like “BliZzeerd iS maKiNg Me PvP!!!1”. That’s the true reason, they won’t say it.
As a Mythic raider, I do not care what gear other people get, but it’s kind of sad and a slap in the face that Normal/Heroic raiding is invalidated by the WQ gear. It’s an odd flow of power progression.
With that said, it’s quite interesting to see that the people who love and support WQ gearing being equal to heroic raiding gear, avoid the question of “Why do you need gear this high of ilvl if all you do is World Quests?”. Would 420 ilvl not be enough? I feel like 10 ilvls lower than the current heroic raiding ilvl would be suffice. You get your power. You kill things fast. There’s still progression for you.