Stop talking about scaling. It's a bandaid fix

again i ask you. why do you need better gear to do pve content? why dont we all just get a walking stick and a loin cloth. everyones equal then.

Because I’ve climbed ladders before. I’ve been ranked ive been unranked and everything between. i know the effort required to climb those ladders legitimately. its hard. people should be rewarded for it the same as pve players are rewarded. we still talking about fair and equal right?

because different difficulty is mathematically tuned and requires better gear to clear things like dps checkpoints and to withstand damage.

PVE has the issue of it gets easier over time because its prescripted, and therefore requires higher and higher difficulty modes, PVP does not have this issue, and in fact gets harder over time as people learn and adapt and the meta shifts.

rewarded? sure, rewarded with a further advantage? no. whats wrong with the seasonal mog? why do you need a power advantage?

if 2100+ is all the same ilvl anyway, why have the gap between unrated and 2099?

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There you go.

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how are you this big expert on wow history when you just started playing? or do i smell a banned account?

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Well, proof in numbers - only a third of the players doing PvP at launch of SL stayed - two thirds just AFK’d. So maybe something needs to change.

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ahhh ok so i see. because pvp players shouldnt be allowed the carrot at the end of the stick for putting effort in. so my pvp gear should only be good in pvp. I cant use it to run dungeons or m+ or raids or torghast. I should just get a base ilvl gear set only for pvp. and it should also scale vs pve players. and i def cant use it in pve settings.
sure…just make all pvp gear useless.

not at all, i just posted this the other day:

the carrot at the end of the stick is still things like mogs and mounts and titles, the things you carry over from season to season. ilvl is just ilvl and you vendor it when you get something better.

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why do you feel like we need all that formula and math? just make loot be loot. rankings work. pvp gear can be used in other areas of the game so pvp players dont need to farm a pve set.
The only time I would say scaling might actually work is in random bgs. just give everyone an ilvl of 230. there ya go. happy trails. but in every other content people who climbed ladders should have access to high gear levels. that will stop those pesky glads from stomping the little guy

what formula and math? what im suggesting is everyone is the same ilvl and all you do is buy conquest gear with your bis stats which you can upgrade for pve if you want.

PVP is supposed to be about skill, not gear. if your gear wins for you, who’s to say you are the better player?

your suggestion about 230 un unrated is pointless, why have everyone be teh same ilvl in unrated, then have everyone be the same ilvl 2100+ in rated, just have everyone be the same ilvl in pvp.

but this doesn’t make any sense, in all competitive sports we limit and bracket people for fairness, a heavyweight boxer isn’t placed against a bantomweight, a funnycar isn’t placed against a street tuner.

if the purpose was anything other than a contest of skill, we would use AI to play our toons for us after constructing the perfect build, like this game: https://en.wikipedia.org/wiki/Armored_Core:_Formula_Front

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WoW developer suffer from the same disease that plagues developers at large. They are not mature enough to back out a change so they invent something new to earn their paycheck.

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Name one other sport or game where the better players have an advantage over worse players gear wise. It’s like putting an amateur boxer up against Mike Tyson. Then you give Mike a set of brass knuckles. No amateur will even show up. Which is exactly what has happened in PvP. Dead as a doornail.

No other PvP video game gives better gear to even more thuroughly smash bad players. It’s inherently anti competition man. It makes zero flipping sense.

Zero.

Just stop dude?!?!?! PvP is a competitive mode. PvE is co-operative. They are not similar in any freaking way. Stop the bad comparisons because they don’t help your cause one bit.

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Actually you could say the same for both modes. PvP is co-operative because you have to cooperate with your team to defeat the other team. PvE is competitive because you and your raid are competing with yourselves to get better and finally beat the boss.

Your comparisons are correct as well, just saying it goes both ways.

gearing is fine. its the campaign that holds up the gearing and time gating. Ranking is fine. But this whole thread is now pointless. They just announced we are going back to full blown scaling. Thanks for coming out. E for effort

Lol… This is not how it works though.

It’s still two teams in direct competition with one another.

/Sigh dude, you’re not competing against any players at all. That’s a huge difference. You’re all cooperating and your wins don’t come at the cost of other people’s losses.

Nice try though.

Keep defending bad systems and a dead season I guess :roll_eyes:

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U even read what i said about broken systems and how scaling is a broken system to combat broken systems

It appears you had some confusion over the differences between scaling in BfA and WoD ilvl scaling. They both use the word scaling but are completely different systems.

BfA scaling was hidden math like you are referring to where the game would use weird secret formulas to try and minimize power disparities in PvP. This was very bad, led to a lot of unforeseen consequences, and was frustrating for players.

WoD scaling was simply bumping up the ilvl of your PvP gear when engaged in PvP. It’s effectively no different than actually having the higher ilvl gear permanently. It’s very straightforward and very helpful for creating a more fair and balanced PvP environment for everyone.

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Never mind, I can see what you’re doing. You argue for the sake of arguing and that’s just childish. I’ll leave you…to it.

Riiiggghhhttt… I’m the one doing that.

One your wins come at the expense of someone else’s. The other doesn’t. Totally the same.

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This gearing system is not friendly to ranked players who want to play alts. New players to arena also face a real hurdle. Maybe it is mostly unrated players complaining – I don’t know that – but overcoming the gear gap (i.e., in general the amount of work required to get a character ready just to play the gd game) is a problem for everyone.

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I mean Rev is an awc competitor and he has a pretty lengthy post about the issues in the arenas forums. Anyone who likes actual competitive play isn’t a fan of the current system

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