everyone is calling out for scaling but its such a pathetic attempt to cover the fact that wow pvp is broken by to many systems that can’t be balanced. It’s not a ranking problem.
Anytime you add hidden math to the pvp world you are just adding another system on top of a broken system. The gear ranking is fine.
I stated in one of the scaling threads that why is scaling only for pvp? how come mythic raiders don’t get scaled down to run lower dungeons or torghast or other pve content. Just pvp players in pvp gear get scaled down. And now we have more pvp players calling for more scaling. Anyone remember the bottleneck disaster pvp was in bfa?
Just let gear be gear. Loot be loot. The moment they announced SL with conduits, covenants, soulbinds, leggos, reknown I’m already thinking…they don’t have the creative brain capacity to balance all those systems. So what does everyone who has a bad day in bgs say…“scaling” without recognizing the major deep issue. So slap a system on top of all those broken systems?
Doesn’t seem like you even understand the type of “scaling” people are asking for, or even the difference between how WoD gear scaled and what they called scaling in BFA.
I dont think u see the latent problem behind the world of systemcraft. Any scaling is bad. Its a system to combat other broken systems. Why do u think wod led to full blown scaling?
gear be gear can not coexist between pve and pvp - the two gearing systems have different goals
vast majority of pvp players want easily reachable fairplay gear so it ends up being about skill instead of gear - especially if gear power is locked behind unobtainable things like high rating or difficult/tedious/boring pve activities
vast majority of pve players want constantly escalating gear power
scaling and pvp stats are what separated these two systems because of these conflicts, and they worked really well in the past with massive participation
currently systemslands has some of lowest rated participation in the history of wow, which is really saying something
bfa isn’t an example of proper scaling, WoD was
legion/bfa/slands aren’t examples of high pvp participation, WoD/MoP were - and most pvp’ers were pretty happy in those xpacs
bliz can balance this stuff just fine if they wanted to, they just don’t care that much
scaling and pvp stats are some of the best things for the pvp world
the hidden math goes on all the time, when you timewalk or partysync, your ilvl is scaled down.
the “funky math” that people complained about with scaled simply made it so people were always near each other in ilvl. but it did not close the gap entirely.
where people thought it was bad was when they couldn’t 1 shot lowbies. they would take a spell that would hit for 33% of someone’s HP bar at their ilvl, and then get upset when it didn’t 1 shot a freshcap but instead hit them for about 40% of their HP while giving you a yellow number that was larger than their total HP pool.
the thing people failed to grasp was that the spell did about 30-40% of someone’s HP bar. which is math you can work with. the talk about fuzzy math and needing exact numbers is just wrong, after so many fights you learn to play by feel and knew what spell to hit based on what % your target’s HP bar was, not the exact number of hit points.
scaling that people are talking about now is mainly just what ilvl the current gear should scale up to in pvp. this isn’t hidden in the background, it says it right on the tooltip.
100% true and PvP gear shouldn’t have ranks. Keep it simple, you have honor gear and Conquest gear. No gear requires ratings. Then add some actual itemization at the PvP vendor like Crit/Haste or Haste/Master. Getting really tired of doing M+ to find PvP gear.
PS - remove Versa and just add back in Resil. Please!!!
PvP is not the same as PvE in any single way.
One is a competitive mode and the other is a cooperative mode. Very poor comparison.
It’s not BFA scaling, it’s wod scaling and wod worked excellently. So again a false equivilancy.
It really really isn’t. Rating locked gear, PvE grinds and poor balance because of PvE systems are the worst thing.
I’ve rarely seen someone so passionately far off from reality. Like kudos for taking the time to write a lengthy coherent post… But you couldn’t be more wrong, about virtualy every single issue.
fuctionally they do the same thing. the only effect this would have would be to make our PVP gear compete trash for doing something like torghast or dailies as we would have a stat that provides 0 pve benefit.
i honesty dont care about pvers gearing from pvp, if anything it helps grow the community as some of them figure out they like pvp more than pve.
having to gear from M+ or Raids in order to pvp can be solved by removing the rating requirement for upgrading pvp gear to max ilvl.
for those that think wod templates was good…once you go down that path it leads to bfa bottlenecking pvp full blown scaling. i mean why are we wanting to repeat this?
scaling is bad. scaling is bad in pvp. everyone is always saying “its because the guys at the high ranking want to run around and blow up the little guys in bgs” i dont know a single player at 2k+ that does that. people want gear equalization so they dont have to learn the skills to achieve higher ranks
ranking is fine. its perfect. why should a person who spends a lot of time achieving high rank have the same gear as a guy who just grinds bgs? and yes i can use the pve as an example. A guy who just spams dungeons should not have the same gear as a person who runs raids. but thats what people want in pvp.
and when you get into the higher pvp brackets it is about skill and not gear because everyone has the same gear. People who whine for scaling are mostly unrated bgers who want the same gear as a rated player. you can dress it up all you want but thats the boiled down truth right there. and if your not gonna give us the same gear as ranked players then use hidden math to even the playing field.
Way to prove my first post true. At least we can disregard everything else you are saying now that you’ve made it obvious you’ve got not clue what you’re talking about.
look i know my view on it isnt popular. I’m the tiny minority of pvp players who just want it left alone. quit adding systems to it. The real problem here is that Ion H. has always had a view that he wanted to merge the pvp and pve communities. and bridge the two different games. hes never been successful because its the pvp community that always feels the brunt of his efforts. The fact is that pve and pvp are two entirely different games in the same game.
Enter templates. Enter scaling. once you give something to people you cant take it back. They tried that in s1 shadowlands. PvP was returned to a more pure form. But now we have people shouting for a return to scaling. post-haste!
i see lots of players in unrated with 2100+ ilvl all the time, although i dont know them personally.
why does higher ranking players need better gear if they have better skill already?
because competition needs to be fair or people wont participate. this has been proven in behavioral studies. its so universal that it applies to animals as well.
so why not ask that of every other player who does content in wow. why not just scale it down so that every pve player who zones into a raid or dungeon has the same gear. make it even for everyone. then its all about skill…no you only ask that of pvp players.
because scientific studies also show that people who apply themselves are rewarded more than those that dont. and pvp is only one area of the game where you can aquire gear. theres tons of easier ways to achieve it with verse on it. every pve item off a boss has verse on it.
because raid bosses aren’t players. in pvp players are on the receiving end of the gear imbalance. Arthas doesn’t open tickets or unsub because players he used to kill are now one shotting him.
you can work hard your whole life, get straight As, above 4.0 in college, land a whale of a good job, and you will still not be as successful as someone who inherited his wealth.
your ability to climb the ladder and be successful is correlated to intelligence and conscientiousness only, however rewards are never proportional to hard work or how much you apply yourself.
the better question is why do you feel you need to be rewarded with better gear? what drives you to not want a fair game?
if you want better gear as an incentive to play, well then you didn’t really want to play. if you want higher ilvl for higher rating because you just want higher ilvl, then why not just say, i want better gear. if i want that gear and get it, my want is met, it doesn’t matter if everyone else gets it too. so that means if one wants a gear advantage, its not for incentive, and its not for need, its likely just a desire to feel special.