Where in the article do they ever talk about combating queues with Layering?
Without layering, what do you think they would have had to do to fix the massive server lag with allowing a massive amount of people to login day one? Honest question.
Right, layering was to combat server stability which is what I was saying.
Server stability and login queues are two separate things. Having a lot of people (such as the launch day amount) causes unstable servers from having so many people in the same area, which is why they made Layering.
Not that it is relevant, but I never had an issue with Layering. Both as a concept and functionally.
The servers are overpopulated agreed. That in itself is a change from vanilla and needs to be corrected. New servers need to be opened up, and allow free transfers to them.
I played in vanilla and flight masters did get camped, on occasion ppl would take over blackrock mountain but nothing to this scale.
Agreed also, faction imbalances were never even close to this lvl till BC
Ok first of all, server stability and login queues are not two separate things. One is made specifically to fix the other. So before we keep circling back it’s very clear I’m going to have to spell it out for you.
Here is the issue they had. They want server stability, and they want as many people to login as humanly possible.
So server stability, how did they deal with this in the past. The way they dealt with server stability in the past with releasing expacs/the original game was server ques. So they already ‘had’ systems to combat server stability. But this messes up the second thing they need to accomplish. Which was allowing as many people on as they could. This is why people were so afraid of sharding because they knew this is probably the only route they could go. Which is basically what layering is.
So to get rid of the issue of having server ques while also fixing the issue of server stability, they included layering. Layering doesn’t just fix server ques. But it was specifically made in order to get rid of the only other solution they had, which was server ques.
BRM is another example for me. After escaping TP, I get to the ramp, and 10-15 horde are on the ramp, 10-15 horde are at the door. A small respite as only 3 or 4 are in the hall, but another 10 await me at the end of the hall. So it’s either the same 10-15 just happen to be following me all the way through BRM or there are death squads every 10 to 15 yards from the ramp to the door to MC and another 5 or so by the entrance to BRD.
Even on my horde dominated server back in vanilla, we did not have enough people to provide this kind of coverage.
I know this is anecdotal, but I keep being told Sulfuras is one of the better ones for Alliance. I can’t imagine how bad it must be on an imbalanced server if this is supposedly even.
But that’s exactly what happened?
WTF is wrong with you lol
Or the OP can reroll as the dominant faction on a PvP server and get a carebear experience.
I was on a really high pop server back in vanilla and as much as people say it wasn’t like this… it was I remember sometimes having to corpse run my way into MC because of the 7 horde raids sitting outside or getting my face slammed into the ground trying to run through about 8 horde raids on the way to Naxxramas… dont even get me started on the BWL hallway. The server I was on was very horde heavy but we managed.
It got much better once BGs came around and all those honor hogs went to duke it out in battlegrounds.
Youtube raid videos from vanilla of blackrock mountain. The videos look scarily similar to todays blackrock mountain videos.
This literally is a lie. HWL was an insane grind that took months and months of 16-24 hr/day battleground grinding. 40 mins of corpse running to MC is not even comparable.
Wow ill bet theyre getting a whole 10 honor per kill. Thats some next level thirst
i expect blizzard to do nothing, it would be nice if they reduced server size though and have free transfers to any server for one month.
Oh are you talking about the infernal thing? Do you need me to prove you wrong? You understand it was changed prior to 1.12 to only attack the warlock, then people who attack it, then people who are flagged for pvp.
If you would like I for sure can show you a video of actual 1.12 vanilla of this being the case.
This is what I’m talking about. People do 0 research and claim it as fact.
I like being the underdog but the servers are much bigger now so there are just more people in general. I played in vanilla too, there was ganking and portal camping but the servers never could hold this many people, at no point was it ever THIS bad. Last night while waiting for our group in BRD there was no joke, 7-8 horde raids passing through in about 10 minutes. At one point a raid of alliance showed up, put up a fight, then the server lagged and they were dead.
Which server? Would you prefer to be on a lower population server?
Gauging by the queue times on some of the larger servers, my guess is that like me, most people would prefer the large server experience.
this why 1.12 sucks.
The vanilla experience I wanted was a system that was not fair, or balanced and provided no guarantee of success at anything… you know… sort of trending towards AD&D-ish stuff and less like Bejeweled.
Even if the population was different, there were still times when mass-gankings happened.
You, sir, need BFA. I hear they won’t let you accidentally roll a character on a PvP server so you can get your feelers hurt.
I totally agree with OP. I tried offering many solutions to help fix this issue , but I doubt anyone cares . People like being bad players and following endless zergs telling the opposing faction to get good.
I mean I won’t argue with any of that, but I just don’t understand people complaining about blizzard ‘intentionally changing 1.12 so people can’t greif’ when this was literally a feature during 1.12.
We already know that from all of the other threads you’re “silently” screaming in.