I feel that, if I may say, that the remove of portals shows a marked lack of understanding in why they existed in the first place.
When WoW launched, only mages had portals, that’s true. Others having access to that was a special event without a mage. This was part of a mage’s class fantasy, and it was really a unique treasure they brought.
Moving forward, the world became more expansive. A whole new world to visit! Except, without a hearthstone set there (or a portal), you’d have to physically go to Stormwind somehow, then take a flight path down to the portal, then another flight path (unless you had purchased epic flying) to wherever you were going. This process could take as much as half an hour. I know, because I’ve done it.
Portals, however, in Shattrath, sought to mitigate this issue. There were portals to Quel’danas (which would have been a huge pain to get to for anyone on Alliance), and Orgrimmar/Stormwind. Setting your hearthstone in Shattrath made interworld travel accessible. It didn’t affect travel around Outland or Azeroth individually, just between them.
Again, moving forward. Northrend showed up with Dalaran. With Caverns of Time being a thing, and relevant, a portal was created to expedite getting to southern Kalimdor, which was a pain for everyone. This was mostly the first time travel around a single world became easier, but it was also intended to mitigate what was deemed unnecessarily long travel time.
Cataclysm brought portals to it’s specific zones (of which one couldn’t be traveled to at all otherwise). This made traveling the world much easier. We now had two portals in Eastern Kingdoms, and two in Kalimdor! This was, as you can imagine, widely beloved. The design intention, it seemed, was that flying was now possible everywhere, but it wasn’t pleasant to traverse the leveling content all the time just to get to the pockets of max level content.
Mists of Pandaria added all the city portals to the one shrine, which was probably the tightest aggregate of portals (as it included Shattrath and Dalaran plus the capitals).
So on, and so on, and so on.
The trend is clear, though. Portals were added every expansion for a reason. Players really enjoy doing old content, but it’s pretty much all instances for mogs, mounts, and pets. The travel time to get to these places, or to run a full gamut of them, increases every expansion.
If I want to, let’s say, run every dungeon that can drop a mount, how long should that take at max level?
- In Vanilla, with (if I recall) just Strat, it could take as little as an hour.
- In Burning Crusade, you could solo strat quickly, but you had new BC dungeons that dropped mounts. As a bonus, you could fly, but it probably took 1.5 hours overall if you were quick.
- Wrath added even more dungeons that dropped mounts. We could still fly, and we could now solo BC dungeons. Overall it probably took 2 hours once you had the route.
- Cata came, and added even more mount drops. Except we had an even bigger backlog than we used to! Well… we probably have epic flying now, and we can solo all of the old mount drops (barring ICC). I did my rounds in about 1.5 hours.
- MoP came, and… you get the picture. It took me 1.5-2 hours to farm the old mounts once per day.
The same was true in WoD, and in Legion, for the most part.
So you might be thinking… but Atalanta, your premise is that the world gets bigger every time, but your hours don’t change that much, so it can’t be that big of a deal.
Except! Each expansion added more portals to places I’d been. This meant that I could expediently get to where I need to go faster. Adding portals “shrank” the world, but it enabled me to keep up with my tasks in a reasonable fashion.
That, Bornakk, was the point of portals. To reduce unnecessary, extraneous travel through an ever growing world and backlog of content. Removing those portals means it takes longer than ever to get all of these things done. Given that the content that I’m going to do isn’t becoming more engaging or getting harder, it’s a shallow change at best, and will only increase the time it takes to get places. It won’t improve the experience of getting there because it’s effectively making it worse.
So what do I use all these portals for?
- Dalaran Crater - SM, Zul’aman, Strat
- Wyrmrest Temple - Naxx, Utgarde, Nerubian Dungeons
- Caverns of Time - … the CoT dungeons.
- Karazhan - Temple of Atal’hakkar, Karazhan, Zul’gurub
- City Portals - To go to that city for anything that’s near it that I want (such as dungeons, nearby quests, holiday events, etc)