That’s what ppl told when I use to defend flying prune.
“If you don’t want, just don’t fly”
That’s not how a game works. If you give me option to fly, of course I will fly. Same for portals, if there’s a portal on every corner of the game, of course I’m using them, but I’ll find the game “empty” and tedious.
yes tedious, it’s not the other way around, because the game becomes a series of instances, instead of a world you want to lose yourself into.
Take Anthem for example, ppl like flying, so they gave them a ability to fly 24/7, and what happened ? the game is tedious. It’s not the loot, it’s that there’s no world. There’s only instances. You can fly, but nowhere to fly to. The world becomes smaller with bigger load screens. Instead of crossing a couple meters on foot sneaking between the vegetation, you fly kilometers of empty space from fight to fight.
And players “Believe” the the good part of the game is the flying, it’s not. The game has no good part. Players don’t know what makes a good game, they are not game developers, much like a client don’t know what make a good architecture project, if they give too much opinions about how things should be, the building will be terrible.
When I saw the first gameplay of Anthem, I told myself, this is game will be bad. It smell like “make it look flashy so ppl buy out of hype” but deep down the game is hallow.
Limitation is what make a game, limitations that you need to overcome, if you give total freedon to players, there’s no game.