Stop removing portals

That tends to happen when you try and merge two genres together.

Like the ever popular Action RPG genre.

The problem is while it CAN be fun, it runs afoul of the fact that you can end up leaning too heavily one way or the other.

Imagine an RPG where what mattered the most was your reflexes and ability to dodge attacks. Why even bother making it an RPG at that point? If you can simply time dodging attacks, your health bar, armor and defensive abilities becomes far less important. Why not just make it a straight up action game and call it a day?

I’m not knocking the action rpg genre, just saying that its a fine example where the two can have issues with meshing and you can end up with “heavy” on one side and “lite” on the other side. Then you have to stop and ask yourself “is the lite side really needed to make a fun game?”

A modern game is competing against games like Fortnite, Blackout, League, Dota 2, Overwatch, HotS, etc. I’m not suggesting all these games are exact cookie cutters of each other, but if you look at what’s popular, they do have a common theme.

Think about one of the above games. What happens is you queue up, you’re immediately dropped into a game and you play. The queue times are generally between 1-2 minutes for roughly 10-30 minutes of play time with a lack of “play” time between 10s and 90s.

Compare that to the current state of WoW where we have a lot of idle time. You do a WQ (15-120s), you blow your whistle, you hop on a FP to the next WQ. You fly for 60-90s, ride another 30s-60s to another WQ which you complete in 15-120s.

How engaged were you during this process? At the extreme, you started at X point, blew your whistle, spent 60-120s flying (disengaged), rode another 30s-60s (partially engaged unless you have vast difficulty traversing the terrain) to actively engage in doing something for 15-120s.

With extreme values, we’ll say it took you 5 minutes (which isn’t that bad of an estimate considering I can usually whistle after every WQ). At the extreme, you spent 3 minutes of getting to the thing you want to do to do the thing to repeat the process.

That’s a 40% engagement vs 60% disengagement. I’d say that WQs are sort of a special case, but, I honestly have always felt more engaged flying to WQs than without flying because it reduces the travel time. Your mileage may vary, but that’s my take.

It’s fairly comparable to Fortnite in a way, too. You can either drop where everyone drops or drop far away from everyone and play running simulator.

I said what I said. Blizzard has made it very clear they AINT listening unless we scream and threaten to quit…or just quit.
Not my fault if they created this environment.

I dunno. On some level I suspect this is part of it, but I think the big impetus is nostalgia, on the part of the devs as much as anybody. The devs see all this hate for the live game and adoration for classic on the forums and it becomes a matter of “re-make this experience at all costs” without stopping to analyze what (if anything) made it good in the first place.

The warp National socialist(friendlier term, eh?)! NO WARP FOR YOU!

I agree but I’d argue that a game/team could do a better job at certain aspects of side a or side b in order to make it feel like a World. It’s the one thing that has been ignored since forever. Funny enough I read somewhere about how Ion I think explained their mistakes from WoD and they were focusing too much on the ‘‘hardcore’’ group and not enough on the casual with the turn over trying to be 25 months which they failed to meet so it seems it’s more of a balancing act if anything.

I get it, at this point though, most seem to be more concerned with pets and collectibles, raids and dungeons. Feasel definitely likes his pets :sweat_smile:

It’s an old system so I’d imagine they’d need to change their approach, and do more resource heavy changes that would ultimately go unnoticed by majority since this game is more tailored for other aspects. It would beef up the RPG side, doesn’t hurt.

Honestly, that’s what Classic WoW should be for. A frozen in time version of the game so they can actually achieve the unattainable goal of 1 expansion per year.

Imagine it like this: Classic 2019, BfA2: BfAing 2020, BC 2021, BfAing 3: Double BfAing 2022, WotLK 2023, etc.

Note: This doesn’t mean that classic servers go away. It means that you have the option to transfer from Classic to a BC/WotLK/whatever server but it’s a one way trip.

I honestly do like WQs that restore the feeling of a world even if some of them make me feel like I’m the incompetent champion because we have to deal with this problem again.

Can I just stop right here and not imagine BfA 2? I’d rather have Legion 2 or (we should be so lucky) Mists 2.

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WQ’s were a nice starting point, could of not been copy-pasted into BFA and then told to us that they are working on a rework for Naz’jatar. Makes you think why that wasn’t done earlier for BFA’s launch but c’est la vie.

I didn’t know what to call the hypothetical expansion that’s the continuation of modern WoW’s normal expansion cycle.

I would like to add, a real reason to raid. Right now the gear you get in raids is terrible and doesn’t really help you improve. None of my BIS comes from the raid. Bring back Tier, valor, or make TR drop in raids so that we have a reason to raid and improve our gear without having to spend all of our free time trying to get gear to drop outside of the raid.

I honestly feel like raids should reward some type of upgrade currency that allow you to upgrade a piece of gear with an exponentially increasing amount of currency.

The currency would be rewarded in exponential levels (based on difficulty) and you could spend it on any piece of gear.

For example, LFR would reward 0, normal 1, heroic 2, mythic 4 per boss. Upgrades would cost 4/8/16. A socket costs 16. A tertiary effect costs 4.

Honestly, the amount/costs are negotiable, but the idea that you could upgrade your gear beyond just getting lucky is the idea. If a normal/heroic item WF/TF beyond +15, they aren’t eligible for item level upgrades.

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If that’s what they’re reading, they need to turn the book right-side-up and read it again. NO ONE should be comparing current WoW with classic WoW. They are two different worlds, two different concepts, and appeal to two different groups of players. If they want a comparison, it should be current WoW to Burning Crusade; that’s where the common denominators are.

Classic has no expectations of personal flight and only minimal expectations of QoL features. It’s hoofing it through the Cumberland Gap because continental rail travel and long wagon trains west haven’t come into play yet. Burning Crusade is the the starting point for having the good stuff – good stuff that Blizzard has taken away from us, slowly but surely, over the past 8 years.

Current WoW should NOT imitate Classic WoW. If those earlier times are to be incorporated into the game now, don’t go any farther back than Burning Crusade.

TR should be expanded to all slots (instead of just Azerite), and should be the booby prize when you fail a bonus roll.

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Or it could award you some of my new mystical upgrade currency. Which would you prefer?

Yeah, that’s my point, too. Plus they shouldn’t stop at just classic WoW. They should also look at BC servers, WotLK servers (while not shutting down classic WoW servers), etc.

You can have multiple forks of the game and not have it compete with itself (or private servers).

Sub time padding.

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So…Justice and Valor?

God forbid we learn from the past.

(EDIT: Snark aimed at Blizzard, not you. I for one welcome our JP/VP overlords with open arms)

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Maybe. But with a twist instead of a weekly cap, you just get exponentially more and you’d only get the most from a boss per week. So, for example, if you do normal whatever, then kill heroic whatever, you’d only get 1 point from heroic because you already got 1 point from normal. This is to prevent mythic raiders from having to go back and also do normal/heroic.