I REALLY wish blizzard would allow one set for all roles in a class, right now i maintain 3 sets it’s a pain even with the set manager function. Because some pieces span multiple configurations. When I get a new piece of armor I have to figure out what it replaces what sets it goes to etc. and if it’s Azerite gear which spec will it be best for. It’s just a real pain.
Well, this is definitely an alt. If you had done more than search my characters ilvl and looked at my achievements it’d be pretty clear that this is an alt. I have been playing since vanilla with multiple armor sets since BC. So I think I can at the very least state my opinion on the type of gearing since BC that most players, including the HC have followed.
I’m not asking for anything regarding this topic. I was just making a general comment towards the Blue’s response. Believe me, even though I don’t care about azerite gear and the loot treadmill, I still agree with people on all of its issues in BFA, and this is not just a few people complaining about it on the forums but lots of people I know in game as well.
It’s to the point where I don’t even care. Azerite gear is such a colossal failure that it’s easier to just to set my gear for one activity and just being worse at others. At the start of the expac I had sets for raiding, mythics, pvp but now i’m not getting extra pieces of 370+ gear to even be bothered.
If swaping specs using the same azerite armor is meant to be unintended, then why would the stats on the armor change? If Azerite armor would just let you chose traits across all your specs, and THEN made you reforge them, it would be completely 100% fair to everyone, and would appease a good deal of the players… I don’t get this disconnect.
Yes, lots of people you know, and lots of people on the forums, that make up but a small fraction of the playerbase.
The thing is, why should we have to manage multiple sets? If Azerite Gear is intended as a replacement slash update for tier sets - which from my perspective it seems to be - then why should players be stuck with a super outdated inventory management paradigm instead of just having the ability to select Azerite Gear traits on a per-spec basis?
I have real difficulty with this thinking because getting the right armor and making sure it has synergy with your set is a big part of RPGs. Being handed the one-size-fits-all armor just seems static and dull doesn’t it?
RIP “New users (who have only been playing this game for 10 years) are limited to 3 replies”, Blizzard please. Sometimes I like the anonymity of not posting from a main.
And the DK is an alt for me as well.
My point was simply that it’s easy to brag how easy it is to “Just get 2-3 item sets bro” when you’re talking about easily-obtained and easily replaced low ilvl trash.
I have a ~366 Priest, which is an alt by the way, who doesn’t even get 370 Azerite from WQ Emissaries so my ability to “Just get 2-3 of each Azerite piece” is nonexistent.
And, of course, I have that Priest because Zul is a poorly designed fight and my guild is short on Priests so even Heroic Zul is a major hassle with no Priests.
And I’m not even at the point of farming between multiple 385s, which would be even worse, so being so flippant and dismissive because your ilvl is low and it’s easy to farm low ilvl things. Sure, whatever, but if you have just 1 385 and only the 1, you either miss traits, take bad traits, or spend a lot on a goldsink because some traits are nigh on mandatory with what they do to rotations sometimes.
Yes, you are. People are wanting to treat reforging Azerite like changing talents.
The community has gotten the explanation that items are generally static and it isn’t the plan to allow reforging to be common.
Despite that (am I’m speaking at least for myself here) the reasoning behind it being limited seems artificial and doesn’t make the game more fun. People enjoy being able to adapt their character for situations they encounter however they choose, and maintaining the purity of static item drops at the expense of that decision making feels bad.
See, I think you’re confusing ilvl with time. I didn’t even bother to look up your DK’s ilvl because it is irrelevant to the conversation. You’re asking for an alternative to farming multiple sets when there is one. Spending gold to change your azerite traits as needed. I provided an alternative to that which was farming multiple sets. Even with being able to respec a peice of azerite armor you’re still taking less than BiS. Unless you’re saying that the azerite armor on one spec is just as good for another, which is not the case. If you want to min/max, then you should have 2 sets. One set for fury BiS armor pieces, and another for prot. It goes the same way when you consider trinkets. Does your lovely priest use the same trinkets in each spec you use? I didn’t think so. Having multiple sets has always been a big part of hardcore raiding, and I don’t need to research your account to know that.
Me either.
The devs that they picked up in WOD who replaced whoever left after MOP have a bit of a history with this kind of issue.
Ranged DPS and Healers are stuck with utterly terrible designs because they killed the fun of playing both “for reasons” in WOD. Not the melee devs. The melee devs literally doubled the mobility of all non-Monk non-DH melee classes in Legion. Meanwhile, several Ranged DPS were/are stuck as Immobile Turrets.
Why?
“We felt like it.” Bad outdated design. Encounters evolve, Melee dps get their mobility literally doubled across the board in response to encounter complexity evolving (and rightly so, props to the melee devs). But ranged dps? Nah, you get to sit in place and have your dps tank or have to afk for 5-6sec at a time because you got a damage fallout mechanic you need to run out to Idaho.
The pruning of smart healing on several AOEs was likewise a “for reasons” deal forced onto Healers that serves no purpose other than to be obnoxious. Healers ALREADY have to manage and process the most information in raids. The least you could do is have a Chain Heal or Prayer of Healing prioritize lower health folks.
Ranged DPS and Healers reached these points in MOP as part of class design evolving alongside encounter design. Melee continue to receive QOL improvements and evolution.
But much like this Azerite issue, some devs just want to reverse and undo progress, for no specific reason other than they just want to.
“Remember how farming multiple gear sets sucked and was an obnoxious burden to people who are trying to help accommodate the needs of their raid group? Yeah, you can go do more of that again like you used to. If you didn’t want to, you should’ve just picked a Rogue! LOL”
If that’s true why do they allow us to change roles at any moment in any place as long as we’re out of combat. When coming back to the game I was pretty sure it didn’t used to be that way - didn’t one have to be in a capital city to change roles before?
The raid shouldn’t expect you to have the greatest gear for all specs and classes. You are just overselling that you MUST have these traits and gear to be helpful when its not true. If a few items levels and one trait is going to make or break your raiding… There is another problem and its not the game.
The problem with switching sets is obtaining them is currently terrible. Especially with personal loot, actually obtaining a full second set of equal level azerite pieces is unrealistic once you’re at the 385 level. At 370 there’s emissaries and most people can clear heroic Uldir.
But, for example, the only way up get a 385 plate shoulder is Mythrax (a boss that 4% of the raider base can defeat) or extreme RNG from a m+ cache. Having to obtain 3 or even 2 of those to suit the specs feels like a failure of the system.
And therein lies the problem. With tier sets you could switch roles for difficult situations as you were progressing once you obtained the piece once. With azerite gear you can only do so once you’ve been farming those same encounters for a long time or get extremely lucky. Or are willing to pay literally thousands of good a week.
It’s just a very unusual step backwards for a system that was universally enjoyed beforehand. You still want multiple sets for different scenarios either way, but imposing a different kind of tax on hybrid classes is unpleasant and unnecessary.
P.S. If it’s a technical limitation with getting it to save selections between specs the unique way azerite gear works, that’s cool, just tell the community that.
If you’re doing challenging content, you want to do it effectively, and it can be very noticeable on Tanks in particular if you’re using No Trait or a Generic Damage Proc Traits which don’t contribute to your sturdiness.
And, of course, assuming I wanted to main Priest… pretty much need to be a healing spec for Zul because dispels are SO insanely expensive, and non-dps traits are a pretty massive penalty to Shadow. Losing 2k dps to Traits is pretty darn noticeable, and losing 2k hps to Traits would be pretty darn noticeable as well. Alone, it may not “break” the fight for the entire raid, but it is relevant.
And the counterpoint, again, is WHAT SPECIFIC REASON IS THERE TO MAKE THESE TRAITS SO OBNOXIOUS TO SWAP AND SO INHIBITING ON PLAYERS?
There isn’t one. There is no point in FAVOR of this, there are only points against it and only negative effects it has on players trying to be flexible and helpful to others.
So instead of defending a stance WITH LITERALLY NO POSITIVE MERITS, how about you just leave it alone, hmm?
But if that is your main on tanks as you claim you are going to have the best available and if you have to go dps you shouldn’t be able to just swap specs wear same gear without any penalty and pull your super leet deeps.
I hate to pull the progress card, but if you’re not doing more than Normal, you’re not going to see why it’s a problem. It’s not an issue until you’re hitting Mythic and higher m+ where getting multiple sets of 385 becomes unrealistically RNG with incredibly few options.
If the RNG is dead-set on me not getting it, there’s not much I can do about it. Not like I can go pick up high-level azerite pieces on the AH when the drop chances fail.
The reforge system in it’s current state is ridiculous. How many expansions have we been through now where a spec change changes your set bonuses automatically? Seems like the azerite system was intended as a means to replace tier sets. I have no issue paying to change traits but to do it on every spec swap seems to undermine the dual spec system. The argument about different sets of gear is severely flawed when the best trait for each spec can appear on one ring. Essentially you are telling us to get 2 of the exact same piece of gear…