Stop Punishing Players Who Have Dual Roles

But that’s the problem. Azerite isn’t like past armor, because it’s not as easy to obtain. There are multiple restrictions on how you actually obtain azerite. Take trinkets, for example.

They’ve always been the one thing that has very little overlap between specs. You always have to carry multiples for different specs, but unlike azerite, you can obtain them from all of your regular activities without hindrance. You can farm Waycrest until you get the branch you want. You can’t farm anything until you get the Azerite you want, because it’s time gated. You’re stuck with what you have. If you don’t want to be at a disadvantage when doing a variety of content, you’re punished.

Now, I’m not advocating for the respec cost to be removed, I just want it to have a cap. I made a post about this, but it was on old forums and at an off hour so didn’t get many eyes on it, but here: Azerite Respec Cost Answer from Q&A and Why It's Still an Issue

TL;DR: Cap the reforge cost at some amount that feels impactful. 1-2000g. Give us a profession item to do it cheaper as well. I totally understand that you guys don’t want azerite armor to be a second set of talents, but come on. What gameplay value is gained from restricting players like that? All it does is restrict your gameplay. If I’m the main tank for my raid and I want to go do PvP as dps or heals, I’d have to respec. Having to do that too often would simply make me not want to participate in PvP because it’s too expensive. That’s a problem that could be easily solved.

3 Likes