Stop forcing us to be sweaty speedrunners for loot

My name is on the credits of a major nintendo game from years back.

We had so many game breaking bugs go live. It amazed me. We were basically playing a game of “lets hope nintendo’s QA testers aren’t good enough to find this major issue”. They didn’t.

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It always works.

Timers have been core to the game since day 1 though.

“Kill this thing faster, or you’re toast”.

Hell, the very first M+ dungeon was introduced in patch 1.10.

Times have changed.

Getting Blizzard to loosen its death grip on the pipeline of loot isn’t a bad thing.

Blizz doesnt have a gun pointed at your head now do they?

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The grip has been loosened a lot in the last few expansions.

No but since you’ll likely have no other pathway to gear…

Haha.

No it hasn’t.

Yeah, now we have much more interesting dungeon content that we didn’t have originally, outside one offs like Unused Axe of the Executioner or Deadman’s Plea.

WoW used to be “raid or die” for loot.

Now its “raid or pvp or do dungeons. AND GUESS WHAT. now you also get a free weekly item too!”

The best weapons and trinkets right now in S4 came from fated raids, The dagger from sylv for example is OP god tier for outlaw rogues in M+. I dont feel forced to get it. I dont raid in general dont have time for it.

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To me loot was better in BFA.

Since they dropped the amount, you get and they’re looking to cut back from M+ even further…

I think calling for sweeping changes to M+, like the timer – a core component of M+ – is silly when the real issue is what you allude to: there’s minimal gearing routes that are reliable. If they had some sort of World+ mode which made even questlines re-doable (just for example, bear with me) but at significantly higher challenge (and thus more reward) I think that’d be cool.

Blizz certainly dropped the ball on world gear lately, but initially at least covenant gear was on part with M+5, and ZM gave vault S2 +15 par gear (252). It’s a damn shame they didn’t just like… do something to world content so world gear was at least 298 (12/12 M+) then for 301/304 you’d either need to raid or M+
I can think of a number of quests that, if they were actually hard and “fail-able”, would be quite the challenge worthy of some cool powerful loot.

If such a thing existed, maybe the complaints against M+ would wind down because there’d be a similar route for people who don’t like timed content.

Even without a timer, people will still want to run it as fast as possible so they can get into another. No one is signing up for an hour long 5 key.

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y should someone who completes dungeon get key deplete

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Couldn’t agree more, with this.

You must have just started M+.

No it’s not. If that were the case, the timer would be more than a bonus. The core of it is completing the dungeon regardless of timer.

The 30-40 minute timer? :dracthyr_love_animated: You can go AFK in low-mid (sub 20) keys.

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Blizzard has said more than once that M+ was intended to replace challenge modes. The point behind challenge modes was completing something within the timer for the sake of getting rewards. In this essence, M+ is about the timer. It’s why in order to progress, you must meet the timer. In order to get more loot, you must meet the timer, or surpass it.

If you just complete the dungeon, yeah. You’ll get a piece of loot. And you’ll get vault credit. But just completing the dungeon isn’t enough to get the rewards associated. The timer isn’t just a bonus, the timer is the goal. The fact you get a piece of loot at the end of a failed key is a participation reward for one person in your group chosen at random.

You really don’t get it. Hey, I tried.