I despise m+'s insistence that the only way to play through content to aquire gear without a weekly lockout (raids) is to play some absolute no-life sweatlord version of dungeons where everyone is GOGOGO and will be toxic if you don’t beat some magical looming timer even if you try your best.
remove the timer from m+ it’s toxic and does nothing but foster negativity in the community. I’d rather run a dungeon repeatedly to get an item like in classic than whatever this dumb eSports wannabe mode is
The entire point behind M+ is the timer. Removing it means you might as well remove the game mode. The timer doesn’t have to be some all encompassing, looming overlord. There are people who merely do ‘completion runs’ who do not care if you get the timer or not. Look for more of those people.
Games are an analog of real life challenges that you can play because you enjoy challenges without any real life risks for losing.
Almost everything, from monopoly to basketball, that calls itself a game involves competition. To get a higher score, to learn to beat an opponent, to make further progress, it’s usually about growth and learning how to overcome obstacles.
Video games are not analogous to any real world challenge.
Literally invented to criticize wealth inequality. Monopoly is a bad thing, it’s in the name.
Vast difference between “no obstacles” and “not enough obstacles”. Just removing a timer from M+ removes an obstacle. It doesn’t mean you don’t have to still do the dungeon. Even if players were to make WoW “too easy”, you could always just move on from WoW if it became too easy for you.
Timers are an accessibility issue like if you want to learn more about how developers can make games more accessible here’s a start like goes into multiple features that are problematic for people with different disabilities
Fighting games, sports games, sim games. I mean sim games… talk about in the title.
On that we agree. Monopolies break capitalism. But I’m not sure how that negates the fact that it’s still a board game where you compete with other people. Is this truly some sort of marxist call for equality of outcome? It needs to be so easy everyone gets the same rewards? I hate to break it to you, there is no monopoly on doing keys. No one can stop you from doing them. They can stop you from doing keys with them specifically, but that’s it.
You’re right, the timer is not an obstacle, it’s THE obstacle. Kill X in Y time. And that’s what it’s balanced for. You remove the time aspect and it’s not going to be some lazy stroll through the same dungeon for the same rewards. They’d need to balance it in some other way to not completely invalidate raiding.
If you want to play basketball you need to learn to dribble, pass, and shoot. You need to learn to work with a team, their strategies, and their plays. That takes time and effort. And it did for everyone playing. What you don’t do is show up to the court and call them toxic sweaty speedrunners and start arguing that you should get two points for holding the ball because that’s all you’re prepared to do.