You have a choice of spec when you start a toon DPS,TANK,HEALER and you should do what your spec is END OF STORY.
“NO MORE HEALTH POTS OR POPPING DEFENSIVES OR FOLLOWING MECHANICS THEN! DPS ARE NOW ON STRIKE!”
Even GD doesn’t care, it’s the few random people who make these terrible threads about something that doesn’t matter.
If a healer wants to assist and help dps, yay.
There is this weird notion that because they saw healers do some insane dps in the mdi, that it’s gonna be a requirement. Unless you’re pushing high keys it’s not even something to worry about.
Also if anyone is demanding a healer dps while trying to do just ksm in the 15 to 18 range, having a healer dps is the least of ur problems
Agreed. I have a similar topic posted recently that goes a step further and assumes(correctly) that healer DPS is a required activity.
My thread goes beyond this a bit though and actually asks for more interesting, relevent and engaging DPS rotations for healers.
Since DPS for healers is and has been a thing, Blizzard could stand to polish it up and make it slightly more involved.
What? World of Warcraft is the premier game for Healer DPS. WoW Healers still retain many offensive spells in their repertoire. I do agree that the number of offensive combat spells should be increased and WoW healers should have access to a more engaging DPS rotation as well as the opportunity to spec into Interrupts and even DPS cooldowns.
It’s literally been a thing in WoW for sometime. Just because a handful of lazy players have been skimping by doesn’t mean that isl the norm.
All roles and all classes having the ability to perform sinple combat doesn’t upset the Trinity in the slightest. What kind of fantasy would that be?
All classes and roles have an offensive baseline kit. Specializing into a role doesn’t mean you lose the ability to cast your damage spells, it just means you gain the ability to do something else(healers gain additional healing/support spells, in addition to their baseline spells).
In fact, the majority of damage spells are mana neutral or even positive so you either dont lose mana and can even GAIN mana by damaging!
Me too brotha Avel. Im here for it too. Its infinitely amusing hearing excuses on why bad players cant do something.
Of course this is an over generalization but healers are the whiniest most excuse laden bunch of players. Its crazy to me.
Hey, I don’t think anyone is trying to deny your playstyle. It sounds like you are trying to deny others playstyles though.
If you want to dps and heal, there should be an option for that. Certain classes could cover that, like Disc priest or Holy paladin. If someone wants to only heal, there should be options for those people as well. What’s wrong with that?
dear hpals.
Drop ashen hallow. DPS done. Next questions
If I have downtime I do damage if I’m playing a healer. I don’t understand why you wouldn’t. That would be really boring.
Healer damage over the course of a dungeon can and should be substantial. Most groups would prefer a healer who is able to use their entire kit like every other role is expected to do. I suppose if a healer is doing no damage and keeping everyone alive and doing nothing else I would say wow there’s a player who isn’t pulling their weight and wish I had a healer who was.
Keep in mind I am talking about competitive difficult content where the expectation is that you should know what you’re doing. When you’re learning it’s going to be overwhelming. Go slow, throwing out a dot here or there helps more than you think. It takes a lot of practice.
Why must I use penance on the mistweaver boss in mists when “allegedly” Moadmoad told me I shouldn’t? :^)
Really tho, it’s not about dps between heals for me. It’s about efficiency and optimization of action while you are playing. If you’re in a dungeon that 100% of the time comes down to dpsing while you have time to. A very common mistake most people make is thinking healing = I must get people’s bars to 100% and keep them there. Healing is actually more like = I must make sure people have at least enough health to survive the next mechanic. As a healer you’re supposed to provide a buffer for mechanics not restore people back to full health because that’s just how the game mechanics work (although it would be way cooler if say at lower health you actually lost dps or lost armor or something significant making restoring to full more important!). This leaves a TON of down time to do things. In dungeons it’s almost always trying to fit in dps but it can also be trying to move efficiently, dispel efficiently and well or interrupt if you’re a shaman. It’s about trying to get the most out of each gcd rather than just thinking that what you do is just restricted to the role you’re in. And if you’re only thinking “I am the healer, I should heal and keep health bars at full” I guarantee you you’re not actually using even 70% of the gcds you get, possibly not even 50 depending on difficulty.
In raid this applies even more because typically raids consist of singular bosses with finite health bars and finite dps checks to push phases. Push a phase faster and there’s less danger, less buffer and less to deal with. Raid though can be seen differently as well since you have more than one healer usually or the option for it. There’s no reason you can’t optimize you’re raid by literally dropping a healer and thus just having the remaining healers fill their time and gcds only on healing spells.
The blanket idea though that “I’m the healer, my only job is to heal” just doesn’t apply anymore and hasn’t for years. It just shows poor understanding of what healing even is.
They nerfed hollow to the ground. Big sad :<
yea still it’s passive dpsing dont even need to press any extra button
Sometimes I just don’t feel like it. I’d like Rdruid dps to be more seamless.
Maybe take forms off the gcd
Oh for sure it is. Consecrate too. Drop and forget
as a DPS I would like a spec that encourages me for not using my interrupt button, standing in avoidable damage and accidentally taking aggro from the tank by doing 2 much damage.
what’s wrong with that? it’s my playstyle
This would be dope tbh. The ability to weave in dps in various forms and seamlessly swap would make druid so much more fun to play and more versatile
What’s wrong with that is that doing damage is better than not doing damage. If one healer had damage and the other healer didn’t you would pick the one with damage every single time. I understand what you’re saying but the point is wipes are rarely a healing throughput issue, wipes are from mechanical errors and not having enough damage. There’s a whoooole lot you can cheese and make easier by having more damage and you as a healer have the tools to help.
I haven’t played a healer in a long time because damage became expected, but I used to play priest, mainly disc/holy mix before talent trees got dumbed down and then just disc. Then some time around MoP or WoD disc got too damage centric which made it weird to play and I’ve barely touched my priest outside of shadow ever since.
And like I said before, it’s not just pressing buttons, the extra juggling of targets and abilities that makes it suck. If healer DPS “just happened” by way of healing like how tank DPS mostly does just by way of the tank tanking, that’d be fine. Having to split focus sucks.
I agree completely.
Now I could totally be wrong, but I feel like that’s not the same. See, I’m asking for a healer that simply performs their job description, which would be healing. You are asking for a whole new role called the “dies to aoe’er”
Of course. That’s only a creativity issue though. Such problems can be fixed by talents or just minor adjustments here and there.
As a small example, you know atonement, that lil passive thing that disc priests have when they do something to an ally? Could have that but instead it’s a damage buff now to compensate for the lack of damage coming from the healer.
Another one, your certain heal abilities ricochet off allies dealing damage to nearby enemies. It’s still a damage healer sure, but it gives the same feel as only healing.
The straight healers could be made slightly more complex to also make up for the fact they aren’t juggling heals and dps.