Stop complaining about having to do damage as a healer... all you have to do is weave in a few spells

GD gonna GD. Any time GD gets a stick up it’s butt about something the reality is usually much more mundane. GD loooves throwing fits.

It’s gotten worse over the years as disliking WoW has become more and more in-vogue. It’s gotten to the point that I think the community thinks that the game is significantly worse than it is. So any time there’s a chance to pick at ANYTHING WoW-related, GD can’t resist the temptation.

I swear no one hates WoW as much as WoW players.

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I mean all you have to do is not be a dumb dps and quit standing in poop and cleaves… etc and healers could DPS fulltime. Tanks don’t need heals they should heal themselves and maybe DPS should too that way my holy priest can keep spamming smite. but then OH 2 dps went down because they stood in poop and i didn’t heal them because my 1.5k dps is too important to stop!

I mean it really doesn’t get any richer than a Holy Paladin or a Disc Priest telling other healers they need to dps… YOUR SPEC DPS’ TO HEAL FFS.

I don’t think anyone disagrees on this. Generally speaking people who think that healers should do damage also think that DPS should heal and dodge mechanics as much as they are able.

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Dps who take avoidable damage is also something bad for group content. And it takes away resources from healers. It is a skill thing. The better the group, the less time spent healing, the more time spent pew pewing.

I done a few runs where the same dps kept dying throughout the whole run. We just stopped battle rezzing them and 4 manned the instance, didn’t really time, died to the same avoidable stuff.

It’s just a part of group content. The better people you group with the better teamwork you can see in advanced gameplay.

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…because by that time you out gear it all?

Gear doesn’t magically transform a mediocre player into one capable of carrying.

One of the most annoying aspects of mentoring is that gear and stat priority is the first thing any of my new students want to talk about and I’m over here like, “let’s worry about not overcapping soul shards first bud. Once you’ve got your rotation basics down then we can talk about gear.” Skill makes a significantly larger difference in a player’s output than gear does.

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I find it interesting how everyone replying to that comment are ignoring my other part of it. You know the part where I say not dpsing as a healer is doing less than someone doing dps, and then come up with ideas as to how that could change.

I get where you guys are coming from, you’re just not really proving a point or changing my mind when I have already agreed.

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youd be surprised what gear does to “medicore” players and “good” players.

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Oh I know full well that gear is a helluva drug. I saw what happened to Anduin once my guild got access to double leggos and 4pc. But the skill differential in WoW is a lot wider than most people give it credit for.

One of the funny things about gear is that better players are better at squeezing the potential out of gear than worse players are. So not only are they more likely to have good gear since they’re better at the content, but once they have the gear the gap becomes wider.

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If any role matches that description, it’s almost always DPS who are constantly tunnel visioning their DPS meters and parses and neglecting things like interrupts and CC.

Even with mouseover macros, it’s still more targets to juggle. Hard target or not makes little difference – it’s extra mental overhead, a type of which tanks and DPS typically don’t have to deal with.

Considering that disc didn’t use to be built like that, yes. They could’ve taken “old disc” and made it into a different spec before turning disc into a quasi-DPS-healer, but they didn’t. The problem applies to all heal specs except for holy priest though.

This gets obsessed about far too much. There used to be such a thing as “good enough”, not as in “barely passing” but rather “90% as good” or “up to the point of diminishing returns”. Unless you’re doing absurd things like keys in excess of +20 (and the vast majority stop at +15 since that’s where loot improvements stop) there’s no need to juice things that hard. Perfectly optimal isn’t even remotely required for anything not niche in this game so acting like everything is MDI is just superfluous and maybe even pretentious. It’s like using NBA strats in beer league basketball.

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There still is. As far as I know, no one expects optimal to be the base standard. If it was, we’d see a lot more Cutting Edge players running around.

Sub-optimal means exactly that. Sub-optimal. Basically all of us play sub-optimally in one way or another. Being able to identify what optimal play looks like and striving to achieve it doesn’t mean we suddenly expect our random PuGs to all be from Limit’s waiting list.

My logs are public. You can feel free to look me up. It’ll be easy since last I looked there were only three players with my name world wide and I’m the only Druid among them. I’m a solid beer-league player. My guild is still working on AOTC. Half the reason I’m with them is because I like their attitude of “we’re chill but we try our best.” For some our raiders, “our best” is higher than others. But all of us love learning about the game and seeing how we can improve.

I would find it very strange indeed if basketball hobbyists didn’t also follow the NBA and look for ways to incorporate NBA play into their own game. The same happens in WoW and every other hobby on the planet. Being a beer-league player doesn’t mean you have no interest in what optimal play looks like.

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Finding pro strats that can apply to beer league play and adapting them for such is perfectly fine and normal. What happens most often in WoW though is instead cargo culting, e.g. “the pro’s do this so we should too” or even “if I do exactly as the pro’s do, that makes me a pro” neither of which are true.

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Alright I’ll grant you that point. Too often WoW players try to copy MDI or world first strats without doing the full research to figure out exactly why those players were able to do that strat safely/consistently.

Being one of the raid leads for my guild it’s not uncommon for me to shut down strategy ideas that one of our guys saw Method do because I know that some of our players aren’t capable of replicating it.

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If everyone could “outgear” mythic then why don’t more people clear it considering 278s some easily from mythic+?

idk? i dont concern myself what other people do lol

if youre in a stable, mythic guild, you can clear content and do sales at the end.

“In a stable Mythic guild” is quite the qualifier there. Those kinds of guilds aren’t exactly commonplace.

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See but that’s really just warping what the trinity refers to.
You simply lack the understanding of what why the trinity works

They aren’t actually that rare though, there are anywhere from 1.5 - 2.7k guilds that achieve cutting edge every tier, and thousands more that mythic raid without achieving CE.

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How many active guilds are there in WoW though? Last I looked, Cutting Edge was still sub 1% of the player base and any Mythic kill at all was still sub 5%.

Being in a Mythic guild presupposes that you are able to compete at a Mythic level. But that’s not a requirement to get 278 gear. When we’re talking about the difference between gear and skill in terms of player output, adding a qualifier that disqualifies anyone not raiding Mythic is a pretty bold statement.

I always considered the “Holy Trinity” to be a concept rather than a strict rulebook for roles in video games. Every game that has the “Holy Trinity” has their own spin on what each role is and what they do specifically.

I feel like saying “heals only heal” and “dps only does damage” is kind of… short sighted and somewhat ignorant. But that’s just me, I guess.

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