Stop complaining about having to do damage as a healer... all you have to do is weave in a few spells

Why would I save people from one shots? Then I don’t get to see their funny little die animation! No baby, here’s what I bring to the table: leap of faith INTO Kul’tharok’s funky little green doodads!

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LOl i like you…

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Thank you, me too!

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Not if your healer has an iq above a potato… if they are casting dps spells when the group is at 20% with 5 bursting stacks, they are bad. If the healer is casting healing spells with group at 90% with nothing going on, they are bad.

There is also a million scenarios in between but you get the gist.

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So heal me through the damage, my job isn’t “Avoid damage” it’s “Do damage”.

So heal me through the one shot.

If you have a DPS ability to use, use it. Otherwise you’re just as bad.

Alternatively:

I don’t remember “damage mitigation” being in the words “Damage per second”. You heal the damage I take, if you can’t, you’re bad. End of.

First off, there is no such thing as free damage mitigation. There is always a cost, be it an opportunity cost, sacrificing a different ability cast, or doing something incredibly stupid and hoping for pays off. When you ask your DPS to avoid damage, most of the time their damage mitigation comes at the cost of damage they could have cast at that moment or them doing something incredibly stupid.

Some of us are more willing to take those risks than others. That isn’t actually something we should encourage new players to do. Those sorts of risks should only be taken when you fully understand your class and know just how big of risks you can take and how to recover from them should it not pay off. If I stop DPSing to help avoid damage, I do so knowing that I am putting the party at risk of wiping if this gamble doesn’t pay off and I know I have to return to DPSing before we cross the point of no return and that wipe becomes a guarantee.

Also, dungeons for new players are a terrible learning environment now days… BfA dungeons are some of the least new player friendly dungeons in the game… back before SL launched new players could learn group mechanics at a steady pace… the earliest dungeons didn’t require much, Tanks just had to hold Afro, DPS just had to DPS, and healers just had to Heal… as they got to higher levels they were introduced to more things they had to deal with… AoE effects that needed to be avoided were introduced, then after they got used to that interrupts were added to their kits and dungeons started to make using them necessary… tanks had to deal with even larger hits and now had defensive CDs to mitigate damage with… healers had to add condition cleansing to their todo list… the old leveling system had a format to it that taught through dungeon mechanics… but now new players get thrown into BFA and expected to know how to do it all from one brief “tutorial dungeon”…

If only I could mind control my teammates, it would make playing a priest soooo fun.

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Sure… keep telling yourself that… I’m sure laying on the floor is a comfortable place to do all your DPS from, so I’ll just leave you there and focus on the competent DPS who know how not to stand in stupid.

I’ll be honest. Catweaving does not perform as well as I think it should for how much extra effort you put in compared to other healers at the moment. Boomkin-weaving wasn’t that bad back when we got Full Moons during our convokes but other healers have it so much easier while performing way better. It’s why my biggest argument about this topic is balancing Healer DPS.

Sure… keep telling yourself that… I’m sure being on the bench is a comfortable place to do all your healing from, so I’ll just leave you there and focus on bringing the competent healers who know how to help beat the enrage timer.

back in Vanilla i use to MC people and make them jump off high Area’s and die was so fun

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actually its known in the holy trinity that dps are supposed to avoid damage, while tanks soak.

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I don’t see that in my role’s name so, get back to healing me through the fire.

It’s against the holy trinity for DPS to mitigate incoming damage, that’s the tanks job, and for the DPS to heal themselves, that’s the Healer’s job.

(I’ma be honest, I don’t know what this dumb concept you’re calling the “holy trinity” is, but if you could link it to me I’d be happy to find some stupid crap in there to point out)

Oh I love doing this! Currently I can only get the rush of MCing people into danger and off cliffs in the Eye of the Storm battleground and a few others, but I’d love to have this option in dungeons as well! And I think nobody in this thread can blame me for wanting to contribute more to the group, as a healer! I can contribute many, many humorous deaths to the run!

Hmm… I should be an affix!

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So the “holy trinity” is more or less a made up concept Healers came up with to prop up their lazy playstyle?

DPS not healing themselves are bad,too, then. Cause that’s quite literally the same situation.

It doesn’t matter “that you have nothing else going on” - the healers’ jobs are not to kill the enemy. It’s to heal the group. If the group doesn’t need a heal, then the healer has effectively done their job for the moment.

While the mob still lives, the dps hasn’t done their job fully; killing the mob. People put expectations on healers to do both the healers’ job of healing and doing the dps’ job of killing the mob. It’s a double standard that half of the dps get away with.

If you have a defensive ability, then use it.

Again, if you can’t 1 shot the mob or boss, you’re bad. End of. Literally everything first comes down to doing damage. If you can’t 1 shot the boss, you’re bad.

I’m going to completely turn your arguments fully against you for the healers’ side. If you 1 shot the boss, everything else doesn’t matter. If you can’t 1 shot the boss, then I can’t heal you through 1 shots. End of discussion.

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If you have a DPS ability, then use it.

Again, if you can’t heal me through a 1 shot, you’re bad. End of. Literally everything first comes down to surviving damage. If you can’t heal through the damage, then you’re bad.

I’m going to completely turn your arguments fully against you for the logical side. If you heal all the damage, everything else doesn’t matter. If you can’t heal through the damage, then I can’t kill the boss. End of discussion.

I kill the boss before enrage, that’s my job. Faster than enrage doesn’t matter, if you can’t heal through it and you need me to kill it before it does any damage because you’re bad, that’s not my problem.

Let’s take this to the logical conclusion.

Why should I do anything? As a healer, you should be able to heal through the Enrage, that’s your only job according to you.

Otherwise you’re useless.

That’s alot of effort put into a post to someone that literally doesn’t care. But was a nice read by at least someone. +1 :slight_smile:

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If you are interested in watching a resto druid play, you should watch jdotb.

I don’t usually advocate any streamers and barely watch them myself but the guy is a monster of a healer. He sometimes goes through his thought process and testing on certain things (like swipe spam is only better on x targets but moonfire is better up to y targets). He tears up the dps meters (as well as a healer can).

Yes and no.

If a hunter gets hit to 10% hp with nothing else happening, they should continue to dps.

If the same hunter gets hit to 10% with casts going off, or aoes or whatever, I’d expect a pot/stone/exhil/turtle/whatever.

The fact you agree with the statement “DPS shouldn’t avoid damage as long as it isn’t a one-shot” shows me why you only have LFR Narthia on your record.