For christ sake how many times do you need to buff this already busted sleeper spec?
Disintegrate damage increased by 33% in PvP combat (was 20%).
Developers’ notes: Devastation’s killing power outside of cooldowns is lower than we’d like, so we’re increasing Disintegrates damage further to help Devastation in PvP. In future patches, we would like to further expand on this effort and move damage out of Dragonrage and into other areas.
Like wow gotta buff their already OVERPOWERED microwave beam even more as it already ticks for 50k with no mods on. God does the devs actually play the game?
OH ITS DAMAGE IS LOW OUTSIDE ITS 20 SEC BURST WINDOW OH GOD LOOKS LIKE THEYRE TRUELY SUFFERING WHEN THEY CANNOT ONETAP AN ENTIRE TEAM FOR 20 SECONDS STRAIGHT
I’ve responded to the update and I am sure Blizzard will take my advice to stop the mindless Disintegrate spam.
This is appreciated, but honestly, I’d rather see more involved ways to create sustained damage. Like Pyre, Living Flame, or Eternity Surge/etc giving us X seconds of Dragonrage. And tune Mastery from there.
As a Devoker main, I’m getting tired of Disintegrate being such a huge part of the rotation. Its damage feels pretty cheap and easy. Living Flame is essentially only used offensively on Procs, and Azure Strike is a generator. I don’t often find moments where Pyre seems like a worthwhile global, especially if I waste Charge Blast outside of burst.
I would really love a reason to cast Pyre or a new rotational instant every once in awhile.
And y’all are absolutely right. Devoker feels too much like old Ret. Godmode when using its 2 minute burst, pretty ineffective outside of it.
I’d rather have more frequent offensive CDs than one huge long one.
Indeed. Curse this overpowered button that doesn’t even last long enough to buff an entire Disintegrate since we started using it as an on-demand EB generator in 10.1 and which cost us the duration increase talent.
Boy are you going to be sad when they buff its base duration to 6 seconds like they already should have. It is truly audacious of you to be concerned with the spec getting some love after having its most prominent strength nerfed repeatedly, despite it starting in an already mediocre position. I don’t think I’ve ever seen players of a spec less opposed to being nerfed either, because we all agreed the one-shot BS and our mastery was toxic game design.