Stop Asking for Changes

Changes don’t lead to BfA

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Except they do. The classic Dev’s said at Blizzcon, if you want the changes they’d make to Classic wow, you already have them. They’re available. It’s live right now. It’s called BFA.

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The way you’re defining the slippery slope is not how Ion referenced Pandora’s box. He didn’t say they want to avoid making changes because that will lead to more and more changes being requested and implemented. Here’s the clip, I suggest you and everyone that believes anything you say to watch it, over and over again:

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That was last expansion, Legion. These pieces of gear weren’t legendaries in the old-fashioned sense, but they were orange and many were very powerful, especially some of the class/spec-specific ones (there were a few that weren’t so great though). Some called them “Legiondaries”. And yes, for players who did a lot of daily/weekly content (the higher the level, the better) they rained from the sky.

Blizzard put limits on how many you could equip at a time (two, as I recall-- good god, my memory is fading) and they cease working after level 115, I think.

That was a pretty poor answer though. I wouldn’t be surprised if he regretted it later. Wishing, for instance, that the modern LFG interface exists in classic does not mean that person wishes for flying, world quests, pet battles, CRZ, pruned talents, new specs, extra races, titan forging, etc.

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100% certified fresh circle jerk pandering. The only reason BfA exists with so many QoL non RPG changes is because a higher up at Blizzard woke up in a cold sweat.

Realized that their age [now] 26-36 year old staple player base was growing up and getting actual jobs and they thought incorrectly that they needed to desperately cling to their subs by any means necessary.

Someone went to a tech seminar that explained the concept of engagement to the higher ups who probably used this concept to success once and then released the flood gates on every aspect of the game turning it into a gamer retention themepark instead of a cohesive roleplaying experience.

And the only correlation between those changes and dungeon finder is that player retention choices also ended up being the same sort of immersion breaking design decision. This QoL approach to games was super “in” at the time. You can see these changes being made in a lot of games and not just WoW at the time. I can guarantee you it would have stayed a fad if Blizzard hadn’t made it’s number one goal “engagement”.

The removal of the talent tree system was not at all made by the same decision making process as dungeon finder. Homogenization of classes was done to push player retention through the esports agenda. Multiple raid difficulties was to allow players to log in 30 minutes a day after work and still have something to do while they chat with their guild besides standing around in IF.

As you can see the problem is this obsessive desire to keep the game population high at all costs. Because you can bet your butt that the engagement approach worked for awhile but at some point it changed just enough that it lost it’s core rpg identity. If this mentality never existed for infinitely scaling business model then the changes to the game would have stayed inline with appropriate RPG decisions. And that means that once the Dark Souls zeitgeist hit WoW would have done a lot to make the game harder, essentially returning to form with it’s more “challenging” or “convoluted” gameplay mechanics if you want to be precise.

You can look at other mmorpgs with this sort of “rpg first” business goal and see what WoW may have looked like if it didn’t become a slave to metrics to appease shareholders.

The only thing I would like changed and does effect everyone, are the old bugs some of which were used as exploits. But other then that nothing else and close to vanilla as intended.

Stackable soul shards, ammo, and reagents would be a significant QoL improvement that wouldn’t affect the flavor of the original. It would just give us more bag space.

You want more bag space buy bigger bags. Pick tailoring as a profession make them and sell them on auction. People will pay good coin for them in classic just like in vanilla. Time is money ----My inner goblin sorry.

I was a tailor in Vanilla and still had bag space issues carrying ammo and soul shards. I get the slippery slope thing and it makes sense. Stacking ammo and stuff is really minor in the grand scheme of things. Been there, done that, will do it again if that’s how they make it, but would rather not.

I think asking for changes in the forums was a thing that happened during Vanilla. If we stopped asking for them, that would be a change!

So keep asking for changes, just don’t expect to get any changes, because #nochanges.

It would, in fact, affect the “flavor” of the original. It would make it taste better. And better is different.

The opening of the gates of AQ never got to see it in Vanilla so can’t wait
to take part in the event in Classic!

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It’s in the spirit of Vanilla to ask for changes. Changes is what majority of the forums was filled with.

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If you want changes, you don’t want vanilla. Simple.

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People who played Vanilla never went to the forums and asked for changes, because they never wanted changes while playing Vanilla?

It’s fine to want changes, just as long as we don’t get what we want when we ask for it.

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I wouldn’t say that much to people who want changes I just think they want things that favor their plays style a bit more. Of course they will not get it because I believe Blizzard is doing the least amount of work possible to get this up and running, but they have every right to ask.

I would also say people asking for changes now are small to the amount that will be asking for changes once Classic is released and a month or two in.

We are talking about now, not then.

If you’re talking about changes, you are comparing now to then, so you’re talking about both.

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What do you say to the people who want to change right click report and loot trading?

If it wasn’t in vanilla, it shouldn’t be in classic.

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