I know half of you think your one bright idea for a change would be so small it wouldn’t impact game play or change the overall experience and you’re right. But you’re not asking for one small change, you’re asking for a precedent to change everything. You’re asking for nothing to be off limits. You’re asking for retail.
What about stacking soul shards to help warlocks with bag space? No big deal. QoL that makes the game better overall. But then automatically in comparison Hunters have by FAR the worst bag space in the game. Why should they carry ammo in a quiver eating up at least one bag and pet food to add bulk to the rest. What if they was just removed that mechanic? Then after that everyone is happy except druid, which wasn’t a big deal before but now they have to carry a whole other set in their bags…
Changing anything snowballs into more changes. First a tool to help find groups, then meeting stones to get there faster, now warlock’s most impressive utility is useless. Now there’s no need for them at all. You’re already changing the meta. A change that will effect millions of players experience, changes the demographic of hundreds of realms for your one harmless change.
The safest change is no change. Then there is nothing to blame except for an outdated mechanic, from a small indie company. Otherwise the blame will be on the community. People will hate what pro changers did to the player base. They will hate what they game they loved became and then there wont be a TBC, or a WoTLK server, after some point there might not even be a classic server.
Changes are not fair for new players. I want my buddies and I to have the most authentic experience as possible. We do not want an easier/harder version of Vanilla. Perhaps once the game has been out for a bit, then the community can think of beneficial changes. That’s just me.
The point is… why would you support any changes if that could potentially rob you of an experience you’re very fortunate to have for the first time? If you can assume is was great enough at one point to warrant Classic even existing why would you, if you had the choice, advocate for anything that would change it.
We have BFA now, a game that holds your hand until you’re in full epics.
I even heard something about legendary items that are purely RNG based? Like you just have to farm each week and you’ll eventually get one by yourself?
Thankfully QoL and catch up/casual mechanics didn’t snowball to reach that point though.
It wasn’t only no-changers that campaigned for it. Back in November 2017, Mark Kern tweeted that he thinks (at the time, I don’t know if he still holds this opinion) that Blizzard should create a toggle for HD models and terrain, similar to the one in Halo Anniversary.
He’s not the only one that expressed such sentiments.
I don’t think BfA is a good game but I eventually ended up in full epics back in Vanilla and I was far less skilled than I am now. It just took more time, it wasn’t hard.
except you’ve literally already had people who have said “we’ve already had some changes, why can’t we change it more”.
all changing anything else would do is further encourage those people.
The defining feature is not skill, it was opportunity. If you didn’t get into a guild for raids back then, you were extremely unlikely to get full epics.
Nowadays you can level a character to max level without speaking or typing a single word into the game, and end up with full epics AND some legendaries. I’ve heard people say they were able to achieve this inside of a single month lazily. What the…??
Some people in vanilla went an entire month without getting a piece of gear or only one piece.
People are going to pug the heck out of raids in Classic. There’s going to be plenty of people in full epics that do not have guilds. It’s going to take some time but it’ll happen.
I can’t say as I ever understood the obsession with “full epics” considering that in Vanilla itemization is far more important and there are cases where a blue is better than a purple, especially in the early days when it’s just tier 1 content.
and in BfA item level is the thing that’s important rather than the colour of the text your item’s name is in. I’m sure this Paladin would be “full epics” if I did more on her other than herbalism/mining runs to make gold, but I wouldn’t be on the level of mythic or even heroic raiders.
Even if you’re not afk, you barely have to do anything. Spend fifteen minutes in queue, five minutes per boss, after an hour the raid is cleared without you even paying attention or talking to anyone.