See PTR patch notes come out, expect there has to be SOMETHING to help a spec that needs a 50% overall dps boost at the 90th percentile to catch a RET paladin but no. I guess theres maybe 2 more weeks of possible changes but not looking good! 10% more attack speed will help 2h fury but Arms is still a spec behind all the tanks except prot warrior at this rate.
Note that the 70% dps gain that Arms would need to catch rogue and hunter is the same gap between a ret paladin and a BiS fury in 2019.
Frenzied Assault got another rage buff which is nice, probably because they’re expecting ARMS to use T2 6pc and Quick Strike(and Fresh Meat over Sudden Death) regularly which would undoubtedly require a lot more rage than what 2H, especially arms, is generating right now ever since they took Endless Rage away from it.
I just tried it on the PTR. The T1 set bonuses are better for parse monkeys but the T2 ones definitely make Arms a LOT more fun to play. You only need to hit rend once per fight and a buffed WW in Battle Stance with Sweeping Strikes = chefs kiss
Also the huge rage problems ARMs has had are much better with the now twice buffed Frenzied Assault. Regularly doing 5k rage capped sudden death crits with lots of Heroic Strikes and Cleaves with Slam/MS/OP on CD and I didn’t have windfury. The new Quick Strike is critting for around 1.5k but not using it very often due to GCDs. Haven’t tried Fresh Meat yet but that would free up some GCDs.
Arms still needs more but so far I’d this is a step in the right direction.
Got up to 2.5k single target as arms with Fresh Meat. With Windfury and the Frenzied Assault buff, you can basically perma Q HS. With Sudden Death I got to about 2.2k
Yeah, very similar results to what I got using the Draconic set with 2H Fury and TfB/Blood Frenzy. Switching to Core Forged set with 2H Fury and Endless Rage/Raging Blow (and using the new buffed QS instead of Whirlwind) got me to 3.4k. It’s a huge difference. I really hope they buff the hell out of the Draconic set, because it is more fun to not deal with stance dancing.
this makes no sense. There are no PVP specs in the game. There are PVP and PVE talents. Also, if it was a PVP spec, then why is it substantially worse than every other “PVE” spec in the game at PVP.
Arms is fine in Cata in PVE. Fire mage was S+ in PVE and a gladiator PVP spec in WotLK. Fury has PVP talents and Arms has PVE talents. This is nonsensical. The spec is way behind and needs massive help to be useful at anything in the game. There are many examples where a class will have the “best pvp talents” move specs between expansion because every talent tree has PVE and PVP talents because there are no PVP specs.
[quote=“Diavo-crusader-strike, post:15, topic:1946203, full:true”]
arms is a pvp spec, fury is the pve spec.
[/quote]
So since ret does 50% more PVE dps in raid, why is it so much better than Arms at PVP as well? Perhaps its just that Arms is underpowered and needs major help right now.
Arms would be a good spot to have more baseline power with less top end, like 5% more dmg in a dungeon and 5% less in a raid type of deal.
Frost and sub are both higher damage in raid. Its SoD. Its okay to try and parse or perfect a spec that is 5 or even 10% behind. If that wasnt the case then raid would be strictly rogue and hunter. Ret, Spriest, feral, and boomkin are all viable raid specs despite being able to heal, why not say “you have to heal?”
Really the major problem is Arms has such low dmg it can’t do anything at all in the game. And since its SoD, its also totally fine to change the meta, right? Arms > Fury in Cata so its totally doable. We have tank rogues after all.
Imagine if SoD swapped things up and Fury became like a blood drinker from ZG type gameplay with a ton of utility and healing and was good in PVP and Arms was the goto raid spec