State of Ret ST DPS : M+ and Raid

judging by your logs, i’d say you’re gonna be just fine there lol

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I’d say its on the back on consistency, which I won’t complain about.
Many classes can go higher but not as often, which again I’m fine with.

Which makes for a very solid spec, IMO.

The point wasn’t that ST should be higher, it’s that it is where it is almost solely on the back of ES.

ES is not a particularly poignant spell and it feels like its constraining the damage of ST abilities.
I feel FR is a much more fun in every aspect.
I wanted to know how people felt about it.
Some don’t have a problem, some would like to see it gone, some say FR is not that far behind and that removing it wouldn’t bring much compensation.

Personally it show FR being 6% behind in st, which I think is significant.

I wouldn’t mind ES being gone and the power budget of its ST re-attributed toward base abilities and FR.

100%, It was a breath or fresh air.
There were a few miscalculation with talents that didn’t scale but they solved all those and are solving even more in the upcoming patch (consecrated ground).

There are very few weak or non-purposeful nodes anymore.

I’d say there are 5-6 weak/weird nodes in the spec tree and none are really integral either so that’s amazing.

  • Vanguard/sanctify with Sanctify specifically
  • Rush of Light
  • Divine Hammer… (what happened?)
  • Divine Wrath since the addition of RG*
  • Judgement of Jusctice/expurge (not weak but kind of puzzling strength wise)
  • ES/FR area is uninteresting and its on the back of nodes needing to affect both in the same way, I feel

The point is more to have some threads up that point toward those weak point because regardless of what other spec needs to be more thoroughly looked at, there’s always some amount of work being done on all the specs.

ES is kind of a clunky spell but lots of specs have those. Arms is full of clunk and jank, it just is what it is.

I play a few classes/specs and Ret by far just feels the “easiest”. Very low skill floor with the caveat that the ceiling isn’t as high, but it doesn’t really matter because it’s so easy to play. 80% of the kit is ranged, so moving in and out of those soaks or getting away from the boss is more or less irrelevant. You still have great uptime. Not to mention the loads of great utility you bring and AOE out a wazoo in m+.

Personally Ret should be the “baseline” that all other melee classes are built from. Not just the damage profile but how smooth it is to play overall. Could it use a bit more ST damage? Sure. Imo the trade off for Ret being so smooth to play, the aoe, the utility and the whole package is that you can’t really have it all but man does it come close right now.

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I’ve played wow for quite some time and in a hectic environment with swirly’s everywhere trying to kill you, I find class simplicity the key to having better DPS numbers.

Sure, the top 1% can showcase the difference between a high skill/high ceiling class.

But, for the average dudes and dudettes like us, the more simple the class the more dps you can dish out. That’s why the less buttons a class has, the better it is.

Real DPS and Sim DPS are totally different.

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Spot on. Ret isn’t taxing at all to play on your hands or eyes. Makes it easy to focus on the mechanics and what’s happening on the floor

So I’m going Ret! It’s such a good and beautiful class. The mogs are nice and so is the lore. Nothing is better than a holy warrior smashing things with a big two hand weapon.

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Like I said, I’m not arguing for more, its about HOW its currently done.

Don’t sell yourself short, every spec deserve to be smooth and have clunky mechanics ironed out.

Being smooth to play should be an expectation regardless of trade-off offered in different talents as far as damage profile goes.

Rogues got a rework at the tail-end of DF. And all it did for rogues was double down on the issues people were having. Like Stealth/Shadowdance being necessary to do damage.

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We are good-looking defenders. :slightly_smiling_face:

We Knights of the Silver Hand produce the greatest heroes of all time, of course. Well, you Warriors do have the greatest warrior of all time, Anduin Lothar, so…

Welcome to the Order of the Silver Hand, Brother. :clap:

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The thing about ret that you have to keep in mind is that it doesn’t really have a situation where a particular fight makes it shine above all others in the current tier. Some other classes have fights where the mechanics make their class shine and everybody goes crazy. This leads to that class being stacked on those fights for world first guilds and people lose their minds.

However, what you do get with ret is a class that is good on every fight. Perhaps not the best, but always respectable. The top five dps in my group changes from fight to fight depending on which class can take advantage with one constant- me. I’m always in that top five.

For an “average Joe” player such as myself this is perfect.

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This is true. Paladin is the best overall class at the moment. Very easy to play and very smooth to play in every situation. Hence so many paladins around. And with the upcoming massive buff to paladin there will be more paladins than ever in the game haha.

In mythic+ it shines in literally every single fight where there’s aoe/cleave. So, every pull? lol. Their single target is competitive too.

In raid, there are many aoe situations however those mobs tend to die very quickly (which is necessary or your whole raid blows up) so specs like Fury can blow their long cd’s and wipe them asap.