Starting Bottleneck is almost unplayable :(

Yeah I am slightly exaggerating.

I personally like the chaos… but it’s confusing to me why so many didn’t understand this beforehand?

I’m pretty sure and hoping that they’ll get everything rounded out well to be more stable, just because the game is running an older version, hopefully doesn’t mean that they can’t keep it as stable as modern realms are now.

I know when I was testing it, I opted to play a gnome mage because my night elf druid kept having the world server crash, which I assume was because of the massive amount of people playing horde in Kalimdor if I had to guess.

On Kalimdor I was getting a world server crash every 1-2 minutes for a good hour or so before I switched and didn’t have it once since that point.

As for the tags, at launch, even with the changes, expect more of the same, until people start spreading out, tag fighting was and is very real. If you want to be real sneaky about it, warlocks are the best at stealing stuff due to immolation hitting instantly with no travel time or using corruption to multipull.

Even in wrath of the lich king I remember using flame shock on my shaman to pull everything so my group could get past all the congestion with ease which really rubbed people the wrong way. It also puts you out more on your own more often because sometimes people will stop attacking things once they see the tag isn’t theirs, which is understandable.

In live, you’ll tend to get people helping you just because they can share in your tag and it’s more efficient in terms of speed. On the other hand, you’ll see yourself getting a lot more group invites randomly from people who would rather do a quest with someone than fight for the tags and that’s fun too.

I forgot that I kind of preferred the atmosphere of classic quite a bit more, aside from when 60 people were spamming a spawn point for 1 add that spawns for a quest lol. That’s still awful now, but it was more awful then.

this is just incorrect. layering limits the amount of people in a starting zone to the max number of the layer then all new players start to a new layer. layering is better than sharding as it offers a simplistic method of re-combining the sections once populations reduce on the server and dont require a server merge

Logged on to the stress test last night, game ran smoothly for me but couldn’t commit myself to waiting on the first wolf quest alone in the gnome/dwarf starting area due to the amount of people running around waiting on spawns for the exact same thing, hopefully it becomes less of an issue at launch.

It was so bad for me at the human starting zone with an hour for the first quest I waited and rerolled a taurn which had a lot less people. This will be an issue.

Did Blizzard state this? Because that’s not what they said when they first introduced layering. They said it was a continent-wide shard, not a zone-by-zone limiter.

Edit: wait, you are saying that a layer limits the players in the starting zones to the max layer size… If a layer has a 4k limit, and all 4k are in starting zones, that’s not doing anything to prevent starting zone congestion. That just makes layering about as effective at alleviating starting zone congestion as having normal, layerless 4k max servers.

I don’t think there is a fix-all solution. Might just reserve my character names on whatever server I decide on, then wait a few days after launch for the congestion to clear up.

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Launch bottlenecks traditionally last a few hours and then the distribution is a little more spread out. I don’t really see anything wrong with a chaotic few hours. Honestly I don’t see anything wrong with a chaotic first 24 hours. Just come back the next day. No one will quit because there’s too much traffic, they’ll try again later. Seeing people vanish from phasing, though, would surely drive people away

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yes it is world wide.

Anyone like the OP who does not want an authentic vanilla like launch (I too was there), then they should simply not play on release day. Or go play BFA. I hear it was nice graphics.

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I just skipped over the starting area quests, grinded to 5 fairly quickly off the defias, since everyone was preoccupied with the kobalds.

After that i headed to goldshire and found enough random mobs to level me to 7. Questwise that put me ahead of the masses.

You realize there are still starting zones bottlenecks at least the human starting area for almost the entire 24 hours of both stress tests. I can’t see a few hours is going to clear anything.

The stress test server has also crashed frequently and has a level cap at 10, and also most people are just logging on to jump around - not level/progress

Yeah, couldn’t have anything to do with the level caps and the GM entertainment in those areas. No sir, not at all.

I have no idea what level caps have to do with having 50 people in the starting zone for 24 hours and I never saw any GM entertainment all the times I was trying to level there.

You think 50 players in starting areas was not vanilla-launch-like? Seriously?

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Bottlenecks will happen no matter what, it is what it is. We have no idea how many servers there will be either nor the distribution of players choosing which server. I just hope they don’t make too many servers so we end up with some of them dead. I’d rather they start off with just a few and add more if they are needed.

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The original discussion on this started with someone saying it will only be a problem for a few hours. Based on what I saw on the PTR it will be more than a few hours.

You really seem to be working very hard to try to argue about something but I don’t understand what or why.

It is simply pushback against the idea that something needs to be done to mitigate what is an authentic experience, which is avoidable by simply not playing at release.

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We’ve come full circle here :rofl: