Starting Bottleneck is almost unplayable :(

This CANNOT be stressed enough.

More likely is that because it is a “stress test” they invited way more people than will actually be allowed at launch. That’s the point of a stress test, to push gaming systems to their limits so they can see where they break.

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A friend and I tried to do the Echo Isles, and the quests there can be tedious in the best of circumstances. There were hundreds of people there killing every mob as it spawned. At the named troll quest mob, there were literally 40-50 people standing right on top of the spawn point, and when it spawned it disintegrated in 2 seconds.

The quests were almost undoable, or they would have taken many hours, just for a handful of quests. My friend suggested we just go farm mobs somewhere else to level, and I was like, why? Are we in a rush to get to endgame? So we just logged.

I think the opening days are just going to be bad no matter what. So if you don’t want to deal with that, either play during off hours, like midnight - 6am and try to get ahead of the pack, or just wait a few days to start and let others get ahead of you. The distribution should spread out and not be so bad by the second week.

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That was nice of you to do that for him

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The number of people that I saw in the starting area on the streams I was watching yesterday during the stress test was a really good number in my opinion. According to Mark Kern the starting areas are suppose to have some sort of dynamic respawning happening to help get people out of the area and that doesn’t appear to be implemented atm.

If people feel like they cant get the tags they need they can group up to get the tags for the quest mobs or you can group up and go kill lvl 5+ mobs out side the first starting area.

You also dont actually need to kill mobs to level, its very possible to explore the world and get some early levels that way. If you search around you will see some guides and videos of people doing that on private servers.

I was thinking this exact thing last night. It was near impossible to get the Jasperlode candle/gold quest done as there was probably 50 or so people camping spawn points for the gnolls.

I gave up and tried to just grind mobs after a little while.
Then realized there was hardly any mobs to grind on :slight_smile:

I made it to level 7 before giving up.

A discussion definitely needs to be had about this issue.
I’d be ok with dynamic spawns vs people in the area, it’s still the same classic quests/zones etc, it’s just a bit easier to have mobs to kill.

yaya I know #Nochanges.

The alternative is to wait 2-3 weeks before trying to level so the first wave has gone through, and I don’t feel like blowing my brains out trying to tag mobs lol.

But I’d rather play on launch day.

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I look forward to Classic launch day and getting frustrated fighting for mob tags. :slight_smile:

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Was on last night before the nostalgic message World Server Down popped up after I got dc’d.

Starting area is horrible, and I understand that it is only a stress test and there will be more servers once Classic launches, but what got me was the people who were already close to max lvl of 10 hanging around in the starting area just killing stuff for the fun of it, thus preventing people from getting quests done. I mean at level 10 your not gonna get exp for killing a lvl 2 mob, so why grief players who actually would like to play the game. Took me 3 hours to get the 10 spider sacs I needed because some random high level was running around killing stuff. He wasn’t helping a friend because he said so in general chat, he was just there because he was bored and figured it would make playing exciting for other people. It was shortly after that that the server went down.

So I was playing a fresh ud last night. And it felt like dynamic respawns, or expedited respawns. They were FAST I’ll clip it tonight if I see it again.

Also, on release DAY you’re not going to be able to level efficiently. So if you don’t care about speeding thru the lower level zones, don’t bother playing for the first like 2 days. Simple as that.

Also, also. I remember release day in 04 it was impossible to level then either. It’s was pure madness. I personally can’t wait.

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It is terrible. What ends up adding to the problem is because people can’t get the quests done they sit in that area and mob grind.

It actually isn’t only the starting area though, some respawn rates are either broken in areas or extremely slow. One guy who was watching a quest I gave up on said 20 minutes.

Still can’t do that one without taking an hour or maybe being in a group. At least 10 people in that area when I looked an hour ago.

Lol… all this fight against sharding and layering…

Now people are flipping xD

I have no idea how people didn’t understand how with a vanilla-like launch it wouldn’t be a complete **** show?

No quests being completed for the first 24 hours is to be expected…

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You cry about Phasing, Now you cry about a bottleneck, Lets cry about everything… Community didn’t want phasing but you end up with a bottleneck… why would you cry about the bottleneck if you didn’t want Phasing?
My point is aimed at the poster of the topic…

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Vanilla 101. You need to be in a group to get a lot of things done. It’s best to learn that lesson early on.

Also, grinding out mobs is way more efficient and quick than questing at times. You will have to do it. I ground out until 5 and then had no problems doing quests at all from 5-10. There were only ever around 5 people around me at any time.

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It was mildly inconvenient, but I wouldn’t say unplayable. At least in my experience. Grouping was sufficient to knock out most quests in a reasonable amount of time. The only quest I ran into that was a little aggravating and ended up taking longer that I thought was reasonable was the scorpid worker tail quest in Durotar.

I leveled an Orc Warlock to 7 last night and had a fine time.

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Well it’s going to take some time to complete the quests, but it will be doable. However you will have people sitting there tagging everything even if they don’t have the quest to troll. This is a Vanilla/launch day mechanic. Layering helps though.

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After almost three hours of trying to do the gold dust/candle quests, I finally gave up. It was beyond tedious. I came to the decision that I will probably wait a week to start my character in Classic in hopes of avoiding some of the bottleneck. I mean, I don’t mind mob competition. It’s part of the game. However, three hours of trying to tag Kobolds just really sucked the life out of me. I’m not going to be in a super big hurry to hit max level anyway, so I think waiting a week will give me far more enjoyment than bashing my face against the keyboard hoping to hit a Kobold first. (And yes, I did group up.)

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This is with layering ON.

Fighting for mob tags is part of the vanilla experience.

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Yes imagine it without.

It would be about the same, actually. Layers, as advertised, are realm sized chunks that overflow into new layers once existing layers reach a certain saturation point. Existing layers, however, supposedly have a population that is close to a normal server’s pop cap, so they aren’t really alleviating starting zone congestion anymore than simply spinning up new realms would in a layerless solution.

Sharding would “fix” starting zone congestion, but layering isn’t sharding.