The Starsurge buff is mad scientist thinking and I love it. Blizzard just looked the ability and said “stuff it, triple the damage and see what happens”.
what about a druids and mages toolkit have such simularities that cause you to believe that both fireblast and starsurge should be identical? sounds like youre one of those dudes grossly in favor of class homogenization which is why retail is such trash relatively speaking
im saying based on their original design of the ability with the 10 sec cooldown im speculating thats where they came up with the design of the ability from Fireblast
Fireblasts high instant damage and relatively low cooldown at 10 seconds is balanced by costing high mana and having a lower range, putting the mage in more danger.
this is how balance works. you weigh things and decide is there too many pros and not enough cons with this ability?
Starsurge needs more cons if its to stay high damage instant cast with a low cooldown. this is fact.
My brothers Starsurge hits for 180-200 at level 25 with no spell power gear. For It to hit for 250 guy must be full stacked with spell power gear near 70-100 spellnpower. Any class with that much spellnpower gear would hit like a truck. Love the fake boosted numbers. Lava burst with 70-100 spell power would hit for over 500 crits with a 100% crit chance
You faced a full BFD geared druid. Tons of things in SoD are hitting for that damage in BFD gear, including melee instants. Lava Burst is hitting 2-3x as hard with Overload.
What should they have done rather than spam instants? Used a glacially slow Wrath or Starfire that becomes a 30 minute cast due to pushback? lol.
Starsurge’s mana cost is low because the rest of druid’s spells are exorbitantly high cost and inefficient in classic, such that they’re OOMing from ~3-4 shifts, or merely from maintaining DoTs in PvE. It literally can’t be high cost because of PvE, and their unwillingness to rebalance base non-rune abilities.
The only egregious thing about Starsurge right now is the fact that it’s 5 yards longer range than all our other spells at base. That’s weird and unnecessary.
No, you’re comparing apples to oranges with an arbitrary supposition about the developers’ reasoning based on precisely zero evidence.
so all your normal abilities cost high mana right… so the solution is to give you an inbalanced skill that costs almost no mana. if you use these abilities together your mana efficiency will be balanced! Or…
you just dont use those abilities… you just use starsurge! wheres your balance now if you just cut out the high mana cost abilities?
if this is your stance for why starsurge is balanced is because “our other abilities cost tons of mana!” then let me propose a new ability for the warrior
Balanced Strike: costs 1 rage
10 second cooldown
20 yard range
100% weapon damage
I know it seems overpowered at only costing one rage but if we use it with the rest of the warriors toolkit it balances out! ya!
Starsurge range is a little too high but it doesn’t need a damage cut. Balance druid damage is still pretty bad, even with the burst being pretty good.
I think 30 yards buffed by nature’s reach to 36 would be fine. It doesn’t need to be 20 yards and it doesn’t need to have a high mana cost, the low mana cost is there because druids had mana problems to begin with.
You keep comparing everything to Warriors, sorry you’re not the main character anymore.
What is it with warriors always having the worst class balance takes anyway. Every time any other class gets a buff you guys take it personally lmao