Spriests shouldn't have to pick between void plague and dispersion

Title really says it all. Priests simply shouldn’t have to pick between these two massively important runes that have shaped the class in SoD. This is a nerf of a level unseen by any other class in p4. And for what purpose? No one wanted to lose void plague but with how important dispersion is for both pve and pvp that is what this change is doing. We lose our best damage rune because the defensive sustain rune is now on the same slot. I ask again, why? I’m just not going to play p4 at all if this stays in the game.

Edit to add how I feel this nerf should have gone:

Nerf dispersions damage reduction. Half? More? I’m not sure, but it needs to go down. Void plague should go back to chest slot and twisted faith should move to leg slot so shadow priests have to choose between it and homunculi for single target fights.

11 Likes

I agree, they should remove dispersion. Effective immediately.

25 Likes

It’s not great but for pve it’s really not a huge deal either, everyone will go void plague for pve and pvp you’ll have a choice.

2 Likes

Void should move to the leg slot not foot.

4 Likes

I could be ok with losing homunculi.

4 Likes

heh its kinda suprising people diddnt see a nerf like this coming for priests .

cant have it all .

8 Likes

I’d much rather see dispersion’s damage reduction nerfed than to lose void plague.

4 Likes

the big thing with dispersion is the duration.

they should half it and double the mana back to be the same amount .

honestly being able to double dot people who dont have dispels and instantly go into dispersion and “tank” all their damage while your dots eat them alive fully or just enough that when you get out of dispersion you can swd them the rest of the way is idiotic.

im sure you would agree that being able to do all that damage without any recourse from the opponent at all is ridiculous at best.

5 Likes

I could see this as a possible nerf, but I feel like that is interestingly enough a huge PvE buff. The whole catch with dispersion is you can’t cast so it makes it like evocation causing intended downtime to the regen. That’s why I believe the damage reduction specifically needs to be what is nerfed. Its the part everyone hates, and its the only part about the spell that isn’t “fair”.

any massive 90+ dr (including dispersion and pally bubble) is bs .

being able to fully tank things that 1shot everyone else is bad design.

yes i agree that the dr probably needs to be nerfed but in absence of that (cause i dont think they will do that) nerfing the duration to half and making the mana return the same would do the job too.

that would make it 3 seconds i believe .

but also taking away the stupid gameplay of dot and rot while completely (nearly) immune to all damage is good too.

making vp share the same rune slot makes that possible.

but honestly i kinda feel like swp is gonna do very large tick damage with the sp buffs at 60 as well as the final rank .

shadow priests are better dot and rot than warlocks and they have been since vanilla.

The reason why they did this is because they don’t want to nerf Void plague in pvp for pve reasons. So they make it so you have to choose between 2 great pvp abilities. Essentially removing VP in pvp in a different way then gutting it.

2 Likes

Dispersion is just as much a pve rune as it is a pvp one. It’s one of two major mana regen cooldowns for priests.

2 Likes

Well too bad, get more shamans.

3 Likes

its because vampiric touch is gonna give 100+ mp5, u probably dont need dispersion mana anymore, if u need it for survivability u can just run it anyway, unless u mean for pvp, yeah that’s gonna be a bit of a nerf. Priest seems kind of a loser of p4 so far

3 Likes

this as well.

1 Like

I can totally see this as true. I still don’t see anyone picking voidplague over dispersion for pvp.

2 Likes

That is the point.

2 Likes

This.

You shouldnt be able to toss out 3 dots to melt almost anything and then straight face tank everything.

2 Likes

I’ll never get over how everyone is more upset that they have to wait to die instead of getting globaled by a burst melee class as the preferable alternative.

3 Likes

Probably because that class has to actually move into melee rather than cast instant spells from far away.