For the record I don’t think you’re arguing at me, I just think we’re having an interesting conversation. I’ve got concerns about Torghast so it’s nice to be able to discuss this stuff.
I can think of a few. Some of the bigger names, mythic raiders, meta-players… I actually recall some streamer or YouTuber playing as a DH, beating Torghast and proclaiming that is was easy to conquer. Uh. Duh it was, you’re on a class that’s top DPS-wise and this was the first testing round they’d done of the tower…
I get that. M+'s appeal to me was that I could do the content with a small group of friends. Raids are so big and full of people I am unfamiliar with that they are unappealing to me. I do not like speedrunning, I do not like M+'s timer but I enjoy the smaller group aspect. I was excited when I learned about Horrific Visions being able to be done with a scaled party… Only to learn it was somehow even more stressful than M+ runs. At least, in my experience initially.
A soft timer is a timer that shouldn’t really be thought of by the player, at least that’s how I feel about it. Sure, in the PMD games I know the wind comes eventually but I’m not rushing through the floor because of it. It comes only if you’ve spent far too long on the floor. I’ve maybe seen the warning come up like once or twice.
I really do hope they test and refine Torghast. I love rogue-likes and I love the idea of chill content that I can run with my partner… I don’t want more M+ or Horrific Vision-like content.
It’s so vital that as a Marksmanship Hunter I feel the need to always bring drums with me because Beast Mastery hunters get it with certain pets.
Which, after messing around as BM these last few days I much prefer using a Spirit Beast (no lust)… but most people want lust for runs, so I sacrifice a defensive for lust. Maining hunter has kind of made me hate the spell, to be honest.
And considering they’re nerfing drums next expansion… Ugh…