My issue with the armors revealed so far has nothing to do with quality. I fully agree they’re well made and look good in the sense that they look like modern game art assets. My beef is strictly with the aesthetics of them. Bastion looks stupid. Maldraxxus, Revendreth, and this raid set are edgecringe sets fit for DKs and DHs. Ardenweald manages to look stupid in a wholly different way than Bastion.
Late reply, I know, but my thoughts are that it’s simply meant to be a BFA prelude, as immediately after the isle you go to BFA. As such, it’ll likely just be a separate experience for the separate factions, much like in BFA itself. Which is cool, honestly.
It’s not really related to BfA, and it’s only vaguely related to Shadowlands thematically. The plot of the zone is that you’re there to save an expedition of members of your faction that disappeared, and you find out that ogres and their minions are planning on sacrificing them to create an undead dragon. It’s just a classic adventure story, and the only thing that makes it an “Alliance version” is that all of the friendly NPCs are Alliance.
I don’t remember the other faction even being mentioned once, even though it does directly lead into BfA—the bridge is basically Anduin calling you up after you arrive back in Stormwind saying, “Hey, you killed a dragon? That’s cool—the Zandalari (whom we’ve not introduced to you) just destroyed all our ships, go to Kul Tiras (which we also haven’t introduced) to get more boats.”
No, Sargeras was trying to spare us. Cursed with the gift of future sight, he knew how terrible Battle for Azeroth was going to be and, in one final act of mercy, the humanity and compassion of his original Titan core surged to life and he attempted to destroy Azeroth, freeing us from having to hang out with Nathanos.