Spellcleave groups are amazing

Players back then, yes, because everyone is new

Players today, no, players got better. I’ve got a good friend who used to do things like this

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Unfortunately the patch notes are vague but do mention making several dungeons much easier in various ways. All I can find is patch overviews nowadays nothing too detailed.

Sure did, I started in 2005. The only dungeon I ever had difficulty with while leveling was Uldaman. In fact, I told my group we were going to have a hard time on Archaedas because our tank was level 42 and our DPS and healer were 43 and I needed a 50 Priest to come in and heal it back in the day.

We smashed him, they memed on me with the ol’ “cLaSsIc is hArD!” There were no significant changes that made him this easy, we’re just better; times have changed.

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I would be happy if the content was made a bit harder.

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https://wowwiki.fandom.com/wiki/Patch_1.10.0

please point out where it “clearly states” massive nerfing.

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You either skipped Gnomer or went in at 35. No way you were in there with a group of 30’s and didn’t wipe a lot on the tunnel.

That’s true, a lot of level 30 groups would wipe in Gnomer.

Because they were bad, players were bad. They’re not as bad now.

Understand?

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Probably not the best way to state it but 1.10 was a huge class buff patch, see for yourself. Which does still nerf the game. Patches beyond that talk about nerfing dungeons themselves.

Show the notes where it shows people being massively buffed and the content massively nerfed… I’ll be waiting for an eternity, because it didn’t happen.

The closest you’ll get is when they changed some itemization on some gear. Even that didn’t yield some massive 30% spike in power.

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Remember when the bombs that the dark iron dwarves in Gnomer dropped had to be destroyed asap because they would detonate for massive AOE damage?
Remember?
What do they do now? They do nothing that’s what.
Is that not proof?

Or, you know, you could move away from them.

No, it isn’t.

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OP was bad at the game and now wants to argue no, I wasn’t the bad, the game was just harder.

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This technically does mean that the true vanilla experience that many people remember hasn’t truly been recreated since the big nerf patches were only around for a few months, where the true vanilla experience that everyone remembers was around for around 2 years.

Even if it was tuned to 1.10 numbers, you will still find it pretty easy - we are all older now (obviously excluding the demographic of players who are actually new to World of Warcraft).

You can’t say you would make the same mistakes that you did the first time you played WoW during vanilla, heck, I’d be willing to bet you wouldn’t even make half of the mistakes you did the first time around, even on a 1.10 client.

Why? Because you’ve seen the stuff all before. Obviously it wont be as easy as it is in 1.12 or anything, but it’d be easy enough that you would still be disappointed in the game’s “difficulty” because of an intangible factor - your experience and knowledge of how the game works being much greater than it was in actual vanilla.

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Quicker to just burn them down since keep in mind the tank is taking heavy damage during all of this.

Except not really. Private servers are based off Blizzard server data dumps from many versions of WoW and private servers don’t allow for cleave grinding. It’s impossible without wiping.

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not only was this possible.

but this was also pretty much the only way to 5-man stratholme will all the AoE packs in it.

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lol /10char

Do you have proof?

I didn’t mention cleave grinding anywhere in my post. I just said that even if it was tuned to 1.10 people would still cry foul and call it “too easy”.

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