Spellcleave groups are amazing

1.12 WAS Vanilla.

What about the nerf to his eyebeam? I don’t know how to link this article by PCGamer, but it’s called “The story of C’Thun: how a WoW boss drove raiders to madness” from May 15th, 2016 that indicates that Blizzard stealth nerfed more than that.

I don’t. There are changes leading back to even Vanilla that show Blizzard intent to make the game more and more casual friendly. Hell, that was even one of the selling points of Vanilla: WoW was the MMO you could be a casual and feel like you made real progress.

but I also played back then, and I’ve done the math on the numbers including using archived theorycrafting from 2004-2006 to get accurate data.

It’s not impossible there’s some kind of change that’s been missed, but I have yet to see anything that backs up the idea that players were buffed as much as people are claiming they were.

Again: Especially considering Molten Core in Classic was cleared without everybody being 60. That’s a not insignificant hit to those player’s DPS unless they stacked Hunters(which suffer less from being lower level).

Just nerf frost mage AoE and it’ll slow the economy down, slow leveling down and end spell cleave. Warlocks can’t do it alone.

Good luck with that. Maybe another 300,000 signature petition…

Let’s keep this going. By 1.12.2 a ton of things were nerfed!

Ok… let’s say you’re right. So? We didn;t get 1.0… we got 1.12.

Play it or…

For me I am having a blast… I don’t it have to have “hardz corez encounterz” to laugh and have fun.

I trust that this is as close to 1.12 as they could get… and that’s good enough.

I dont think anything other than lvl 60 dungeons were nerf from what i remember. I just remember people not knowing how to assist, cc or kill runners. We have 15 years to get better at this type of game which for many was their first.

All dungeons and raids were nerfed.

Give me proof. I dont remember that. I know strath and scholo were nerf 1.4 to 1.6.

Had over 4k hours on my Vanilla pally. Spammed dungeons all the way up and also solo aoe farmed the lower level ones a ton. I remember what they were like.

Keep in mind XP gains were buffed in later patches as well. Spamming dungeons was a SLOW way to level so I had lots of time to run each one many, many times.

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It would be better if Blizzard would say something already.

The raids saw some nerfs, as did lower level dungeons here and there.

Ragnaros for example in patch 1.5 got hit with “The eruptions from the lava in Ragnaros’s Lair will now always happen while Ragnaros is in combat. However, these lava eruptions occur less frequently, do less damage, and the damage they inflict is now resistible.”

Which for the record is the only real nerf to Ragnaros’ difficulty. The other changes include an increased on range to his Wrath of Ragnaros ability, adding voice lines to the dialogue pre-fight, making him stay spawned longer, and a bug fix so that the fight resets properly when the raid wipes.

There’s not patch notes for all of them, but the people claiming 1.1 is so much harder will just turn around and say “They nerfed it but it wasn’t in the patch notes!” like they usually do.

Accusing Blizzard of stealth nerfs isn’t new.

Them replying to this thread would be. I think enough people have shown concern over the issue.

It’s not new, but it’s also not something worth entertaining unless you have proof.

Which as I told you before: You make the claim, you provide the proof. It’s not my job to find it for you.

and you have yet to post any of that proof.

They don’t even have a full list of changes to the code from that long ago to be able to make a comment about how many nerfs they made between 1.1 and 1.12 and the degree of those nerfs.

They admitted as much when they talked about their reasoning for using the modern client in the first place: They don’t have a full list of changes, and the backend security and stability updates are a lot harder to find if they went from 1.12 and worked forwards.

So I’m not sure what reply you’re expecting here. They already confirmed that dungeon mobs are hitting as hard as they’re supposed to for 1.12.

A majority of this argument though is my word vs yours though. Blizzard can easily prove or disprove that Vanilla was easy throughout, but until then I remember a majority of vanilla being harder and everything was nerfed by 1.12.2.

As I mentioned before if Blizzard fully reverted back to 1.1 then the changes to my DPS would include:

  • A loss of 16 Shadow spell damage from +62 to +46.
  • No loss to wand damage anymore, as I have since leveled and would be at 5/5 Wand Spec again.

Where is your imagined buffs that make me do 2-3x the amount of damage?

Do you want me to point out that Mages still have Improved Blizzard in 1.1 that would slow just as much and still enable their AoE spam builds?

I have actual math that backs up my claims. All you have are imagined nerfs nobody can find proof of.

Prove it. :stuck_out_tongue:

You have denial as well. You remember the game was way harder but because they didn’t publicize all the nerfs you won’t allow yourself to believe it.