AoE farming happened in vanilla just not as often.
People were worse at the game back then. I played Vanilla, I can assure you of this.
AoE farming happened in vanilla just not as often.
People were worse at the game back then. I played Vanilla, I can assure you of this.
Unfortunately for you, the stuff I mentioned was actually documented =P
A link to a talent calculator with both 1.1 and 1.12 talents: http://www.classicwowtalents.appspot.com/ As you can see I don’t lose any damage from my Shadow tree. I lose 10% healing from VE, but that’s not relevant to my damage. Now that I have enough points, I can get 5/5 Wand Spec even on the 2nd row of Disc as it was in 1.1.
You can also see that Mages had Blizzard slowing talents in 1.1 as well.
As far as my spell power goes, the itemization changes were also documented by somebody:
Bad Mojo Mask: https://itemization.info/item/9470 Lost 4 spell damage.
Inquisitor’s Shawl: https://itemization.info/item/19507 did not change
Necromancer Leggings: https://itemization.info/item/2277 Lost 3 spell damage
Southsea Mojo Boots: https://itemization.info/item/20641 did not change
Zum’rah’s Vexing Cane: https://itemization.info/item/18082 Lose 9 spell damage
That’s a loss of 16 spell damage.
Actually I don’t deny that undocumented changes happened from 1.1 to 1.12. The fact that undocumented changes happened is itself, a documented thing =P
What I reject is the notion that we got buffs in the range of 2-3x as much damage.
and I’m not being unreasonable here. Show me some proof that it happened and I will gladly admit that I was wrong.
but I will not entertain the idea based on random people on the internet assuring me that it was totally different because they remember it being a certain way 15 years ago.
This. This is very important.
I thought you also had proof that dungeons were this easy throughout Vanilla. My bad.
Really? There was a whole other generation already playing while some people were still trying to figure everything.
As for spell hit, it didn’t come into the game until later. Heck, I didn’t realize it, but going on wayback machine, the elemental precision talent didn’t even exist until much later. That i actually forgot if what i saw is true.
I already linked you to the Blizzard post confirming that dungeon mobs in Classic are hitting as hard as they’re supposed to for 1.12 in another thread.
Beyond that my claim is that the players were not buffed nearly as much as people are claiming they have been.
Yes things like Winter’s Chill now granting +10% crit chance to all frost spells that it didn’t have pre-revamp isn’t nothing but it’s also not as big of a buff as it needs to be.
Back in the day killing Rag before the second submerge was something that was considered pretty impressive. Now people are killing him in 1 minute 40 seconds.
That’s 3.6x as much DPS, and it’s a hard sell that things like a 10% increase in crit chance caused that.
You know that’s not what I’m arguing anymore. I’m only arguing that 1.12.2 is easy mode and patches prior weren’t.
What do you want them to respond to? Your perception that the game is too easy despite that it is demonstrably accurate to 1.12?
You want a harder gaming experience? Then you’ll have to make it yourself by stripping off gear, running 3 or 4-man groups, or underleveling the content.
Because Blizzard isn’t going to create a “hardmode Classic WoW” just to suit your preferences.
This is one of the major things people overlook when complaining about how the talent reworks and itemization impacted things.
They had an affect, not over 3x your entire raids damage.
What causes this massive disparity is:
Bringing less healers
Using less resist gear for more stats
All dps being engineers
Bringing only the top dps classes, all specced correctly.
There is a severe lack of hybrid dps on warcraftlogs.com right now. 10,000+ mage parses to < 50 ret.
And this one is huge as logs are showing fights where the top classes are 4-5x hybrids and even 1.5-2x other pures.
Its like you would need to bring 5 rets to make up for 1 warrior.
A raid with 10 hybrid dps would need to be a 65 man to match the dps of an optimized 40 man.
You know that’s not what I’m arguing anymore. I’m only arguing that 1.12.2 is easy mode and patches prior weren’t.
and I provided you with some math showing just how much “better” my character got by itemization and talent revamp changes.
A whole 16 spell damage.
We need the tuning turned up to 11.

Seeing the current amount of people online right now I want to bring up that maybe it is too early to try to get Blizzard to address 1.12.2 easy mode. Once the burnout happens in a few months from people blitzing through content, then it’ll be more viable.
The people who have been playing vanilla for a minute would be capable of doing it on a 1.0 server, then you would feel even worse bro.
Only 11? I think all elites should get a 35% hp boost to start, other than raid bosses, would need to be less obviously.
But, these go to 11?
The people who have been playing vanilla for a minute would be capable of doing it on a 1.0 server, then you would feel even worse bro.
At this point I think Blizzard could post a video of them doing it on a legit 1.1 server and people would find an excuse to say that it’s not exactly as it was in 2004.
Only 11? I think all elites should get a 35% hp boost to start, other than raid bosses, would need to be less obviously.
please stop commenting… you clearly never played vanilla and it shows.
you are arguing nothing at this point.
It’s appropriate level groups clearing dungeons in two pulls or less…
It’s not though. All pre-patch 1.12 content is just that, pre-patch. The gear you have on, unless you get it from specific places, has mostly been re-tuned. Meaning the players are actually stronger than the same point in original/vanilla WoW.
I want to see these same cleave groups tear through AQ40 and Naxx when they release.
This has been debunked, but the amount of upvotes on the reddit post itself tells me that there’s at least 2000 people interested in a harder vanilla experience. Just gotta wait for this current cash cow to get milked first then the one that involves harder tuned servers is next in line.
2,040 votes and 765 comments so far on Reddit
It’s not though. All pre-patch 1.12 content is just that, pre-patch. The gear you have on, unless you get it from specific places, has mostly been re-tuned. Meaning the players are actually stronger than the same point in original/vanilla WoW.
I covered this a few posts up from here.
At level 50 if they reverted every itemization change back to 1.1, I would lose a grand total of 16 spell damage.
Which amounts to 6.8 damage on Mind Blast.
The things affected by itemization changes the most is stuff at endgame not affecting those leveling by spellcleave in lower level dungeons.