I thought you were being serious. I was like damn that is a pretty sad state when Blizzard would debate breaking the game to make it harder instead of putting some effort into it
It honestly was a possibility to get killed by something and die on real vanilla, but exceedingly rare. Like landing a sheep on a mage casting another sheep.
It was the rare exception to the rule, and honestly fell more on dial up ping and hardware limitations than anything else.
What we have now is basically the above situation, except on PURPOSE and put inside a half a second window instead of being a simple mistake.
Thatâs what real, genuine âspell batchingâ was. A mistake.
The server or the internet itself couldnât keep up with the commands being fed to it. It was quirky sure, but I doubt it was purposely intended.
And, as weâve seen, things that werenât intended are for the most part patched in classic. Except this, one, giant, glaring, exception. Done on purpose
Blizzard doesnât care what YOU like. They care about the overall player base. If it was that big of a deal the forums would be up in arms over it but they arenât.
Most of the player base is operating off of 15 year old memory of the game, if any at all.
Thatâs why we are coming out of the shadows to make these issues known, because off in the bug report forums we are sick of being neglected, and with the majority of the player base in blissful ignorance of the situation, the net result is nothing is getting done.
Believe you me, the highly technical players, experienced vanilla veterans, and hardcore PVEers and PVPers have been tearing their hair out because of these issues since beta.
But those are a small minority. But a minority that you should listen to. The âplayer baseâ is mainly retail. And retail is what got us here. The âvanillaâ community is by definition not the majority. Theyâre a small minority that had a huge voice
Itâs literally a full time job fighting for these bug fixes. You really think I wouldnât want to be doing something else for more productive with my time? We do it because we care about the game
All we want is to make the game better. We arenât attacking anyone.
Heals went off all the time in Vanilla and players would still die. It happened a ton and was the source of much frustration for those of us playing that role.
Its the reason I never let anyone get below a certain point because once they got so low it was a crap shoot as to whether it woukd actually land in time.
No its not, but thats different than it not existing in Vanilla.
If it didnât exist there would have been no need to announce several expansions later that the delay had been reduced and things more tightly tuned. There also would have had no need to discuss the fact that oddities on retail servers today could still be seen but that they were much more rare than in the past.
The batching they are using is indeed different, but that was not your original statement. There definitely was a delay in original Vanilla ( somewhere around 300-400 ms if I remember correctly ).
I didnât make this thread so my original statement would be the thread in the bug report forum and the other one floating around here where I give evidence of how janky the game is.
We can debate things all day long but at the end of the day, if you watch the videos with a trained eye you know something is wrong
There may be, but I also know some of the stuff people are seeing is pretty close to how it was because I saw it myself, especially the healing. If I had a dollar for every time LOH went off, drained all my mana, and the target still died Id be a rich man.
As I stated in my bug report, this attempt at trying to recreate dial up internet combined with artificial lag is a failed experiement.
Even as a die-hard no changes person, itâs not worth risking the fundamental integrity of the game to recreate gimmicks like double sheeping and getting off a LOH only to have the tank die anyways.
It was a cool try but we can say with certainty that itâs been a failure and scrap it so we can move on.
This is all just noise. Some people think itâs fine, some people think itâs undertuned, some people overtuned. So all we can go off of is what we know.
All we know for sure is class mechanics, mob mechanics, and general gameplay mechanics that are affected by it are broken
Itâs impossible to balance it to everyoneâs satisfaction.
So scrap it. Itâs breaking the game. Conversation over.
Its not over, because most of what you state is simply opinion. Right now we donât know what is causing whatever problems you believe you are having. Could it be spell batching? Sure, could there be something else interacting with it to cause problems? Possible as well.
The fact you and some others donât personally like it doesnât mean its a problem, all it means is you donât like it.
Had to log in after seeing this comment. If you think internet speed is the ONLY thing that changed from freaking 13 years you clearly have no idea what you are talking about and frankly just sound like a spoiled brat âbuh mah counterspellzzz!!â
Download and upload speeds are the most noticeable aspects of internet connection, but reliability, response times, delays and even the ISPâs physical infrastructure have a HUGE impact on the responsiveness of a connection, which goes doubly for a real-time thing such as an online game.
In 13 years there have been ENORMOUS changes to how internet works, and âpre fibre lololololâ is moronic and ignorant.
Honestly, you are just complaining without any data to prove your point, videos from 2005 look identical as to what we have today, but all your arguments are âI REMEMBER IT WASNâT LIKE THAT!â
IDK about remove it, but they say that it will bring to some rare situations of double stun that some godlike pros will pull off some times and what not, and that thing happen in almost every fight. And let no start to talk about the mobs I stun and hit me one or two more times. So⌠maybe lower it a bit?