Spell Batching, why has it not been removed yet?

I thought you were being serious. I was like damn that is a pretty sad state when Blizzard would debate breaking the game to make it harder instead of putting some effort into it

It honestly was a possibility to get killed by something and die on real vanilla, but exceedingly rare. Like landing a sheep on a mage casting another sheep.

It was the rare exception to the rule, and honestly fell more on dial up ping and hardware limitations than anything else.

What we have now is basically the above situation, except on PURPOSE and put inside a half a second window instead of being a simple mistake.

That’s what real, genuine “spell batching” was. A mistake.

The server or the internet itself couldn’t keep up with the commands being fed to it. It was quirky sure, but I doubt it was purposely intended.

And, as we’ve seen, things that weren’t intended are for the most part patched in classic. Except this, one, giant, glaring, exception. Done on purpose

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Blizzard doesn’t care what YOU like. They care about the overall player base. If it was that big of a deal the forums would be up in arms over it but they aren’t.

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Actually, they are; some top posts in the bug report forums are about the artificial spell batching and its negative affects.

Spell batching should exist, but the current system they have in place is absolute trash.

Most of the player base is operating off of 15 year old memory of the game, if any at all.

That’s why we are coming out of the shadows to make these issues known, because off in the bug report forums we are sick of being neglected, and with the majority of the player base in blissful ignorance of the situation, the net result is nothing is getting done.

Believe you me, the highly technical players, experienced vanilla veterans, and hardcore PVEers and PVPers have been tearing their hair out because of these issues since beta.

But those are a small minority. But a minority that you should listen to. The “player base” is mainly retail. And retail is what got us here. The “vanilla” community is by definition not the majority. They’re a small minority that had a huge voice

It’s literally a full time job fighting for these bug fixes. You really think I wouldn’t want to be doing something else for more productive with my time? We do it because we care about the game

All we want is to make the game better. We aren’t attacking anyone.

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Heals went off all the time in Vanilla and players would still die. It happened a ton and was the source of much frustration for those of us playing that role.

Its the reason I never let anyone get below a certain point because once they got so low it was a crap shoot as to whether it woukd actually land in time.

top kek 10 characters

There’s a literal half second delay between heals landing and health moving

It’s not even really about keeping the tank up although they do get batched sometimes. It’s just simply annoying and unpolished.

Here’s another practicality, even Healcom doesn’t know how to keep up and being half a second behind means wasted heals and overhealing

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Yep and it happened in Vanilla. Im sorry whoever they are can’t adjust.

It happened in vanilla because you had dial up and there were hardware limitations not because the server had a built in delay

Like you really don’t see the difference do you? :joy:

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Actually it happened because the server did have a built in delay and I was running on a high speed connection.

You should really do a bit of research, spell batching existed in Vanilla and it was done to minimize the effects on those with poor connections.

No need for research I was there

Seems simple enough fix to me. Add actual vanilla spell batching into the game

This is not vanilla spell batching.

They went far too dramatic with the tuning and ended up breaking every sensitive mechanic in the game.

Add actual vanilla level batching with account taken for modern ping times which are probably on average 150-300ms faster than 15 years ago

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Certainly, for me it’s an issue that there are all these bugs that seem to be working in Blizzard’s favor to make people play longer.

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No its not, but thats different than it not existing in Vanilla.

If it didn’t exist there would have been no need to announce several expansions later that the delay had been reduced and things more tightly tuned. There also would have had no need to discuss the fact that oddities on retail servers today could still be seen but that they were much more rare than in the past.

The batching they are using is indeed different, but that was not your original statement. There definitely was a delay in original Vanilla ( somewhere around 300-400 ms if I remember correctly ).

I didn’t make this thread so my original statement would be the thread in the bug report forum and the other one floating around here where I give evidence of how janky the game is.

We can debate things all day long but at the end of the day, if you watch the videos with a trained eye you know something is wrong

There may be, but I also know some of the stuff people are seeing is pretty close to how it was because I saw it myself, especially the healing. If I had a dollar for every time LOH went off, drained all my mana, and the target still died Id be a rich man.

As I stated in my bug report, this attempt at trying to recreate dial up internet combined with artificial lag is a failed experiement.

Even as a die-hard no changes person, it’s not worth risking the fundamental integrity of the game to recreate gimmicks like double sheeping and getting off a LOH only to have the tank die anyways.

It was a cool try but we can say with certainty that it’s been a failure and scrap it so we can move on.

This is all just noise. Some people think it’s fine, some people think it’s undertuned, some people overtuned. So all we can go off of is what we know.

All we know for sure is class mechanics, mob mechanics, and general gameplay mechanics that are affected by it are broken

It’s impossible to balance it to everyone’s satisfaction.

So scrap it. It’s breaking the game. Conversation over.

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Its not over, because most of what you state is simply opinion. Right now we don’t know what is causing whatever problems you believe you are having. Could it be spell batching? Sure, could there be something else interacting with it to cause problems? Possible as well.

The fact you and some others don’t personally like it doesn’t mean its a problem, all it means is you don’t like it.

Had to log in after seeing this comment. If you think internet speed is the ONLY thing that changed from freaking 13 years you clearly have no idea what you are talking about and frankly just sound like a spoiled brat “buh mah counterspellzzz!!”

Download and upload speeds are the most noticeable aspects of internet connection, but reliability, response times, delays and even the ISP’s physical infrastructure have a HUGE impact on the responsiveness of a connection, which goes doubly for a real-time thing such as an online game.

In 13 years there have been ENORMOUS changes to how internet works, and “pre fibre lolololol” is moronic and ignorant.

Honestly, you are just complaining without any data to prove your point, videos from 2005 look identical as to what we have today, but all your arguments are “I REMEMBER IT WASN’T LIKE THAT!”

If you can’t stand vanilla there’s always participation trophy retail.

IDK about remove it, but they say that it will bring to some rare situations of double stun that some godlike pros will pull off some times and what not, and that thing happen in almost every fight. And let no start to talk about the mobs I stun and hit me one or two more times. So… maybe lower it a bit?