It still makes it pretty twitch, it just doesn’t make it so that whoever hits their button .01 seconds faster wins.
400ms allows for, under best circumstances, 150-230ms of spare time based on average Human reaction time to visual or audio stimuli. If you do anything but instinctively react to it, you’re probably going to miss the server tick.
There is also a randomness in that you don’t actually know when the server tick will happen.
That said, having an element of randomness doesn’t automatically make it not skill as well. Hearthstone has randomness to it, and it is very much a game that requires skill to play at a high level.
You’re right I don’t, I already explained everything there is needed to explain to you. It’s up to you to accept it or not. I’m just guessing you won’t because you seem like that type of person.
People will always complain about the random factor in games, but there is still skill in being able to mitigate the randomness.
With 400ms spell batching, the average Human can react faster than that meaning you have room to play around it if the timing is good on when the effect you’re reacting to hits you.
The better you are at anticipating your enemy’s moves and the faster you can react, the better you’ll be at mitigating that randomness.
Like I originally said in this thread: For the majority of players they probably wont even bother to try to play around this, and for them it’ll feel like it’s entirely random. With this, it’s probably also not quite as important as some people around here want to suggest.
It is however, still a skill based element even if there is a random factor to it.
Labelling every single argument presented to you as a fallacy isn’t conductive for a good conversation. Let’s keep discussion on topic, which is spell batching. Do you have any responses for my post are that aren’t “Black and white fallacy” or “Arguing for the skill of it is ludicrous”? Something constructive, rather than “you are wrong because fallacy X”.
Here’s the problem with spell batching under the old timing, you can have two people react say 10 MS apart but end up in different batches and two people who react 399MS apart but end up in the same batch.
There’s a huge random swing there determined by not knowing when the actual batches are occurring as well as all the lag involved on everyone’s side.
That’s not a problem though. You can have someone who has .01% critical strike and the other who has 100% and they can also both crit each other. People who ARE good enough can game the system in their favor, and yes on the other hand people will get lucky with this when they shouldn’t have. That doesn’t make it a terrible system.
400ms isn’t the limit of human reaction time. Yes, to get down to pixel perfect reactions you need some level of anticipation. That is an application of skill in a twitch gaming experience and its necessity raises the skill cap. Maybe something in between 400 and 10 would also suffice for this purpose, as you suggest, but in terms of the 10 vs 400 binary debate, 10ms presents a fundamentally higher skill ceiling, in my view. And;
Blizzard can do better than vanilla in this area. 400ms spell batches was never a game design decision. It was a limitation of the times.
The argument for authenticity is valid. I do think it’s a little silly - why not recreate a myriad of bugs as well? - but it’s surely valid. We may just disagree whether it’s worthwhile.
The difference is crit rate is an in game mechanic that you control with gear/stats etc… Server tick times and lag have nothing to do with mechanics which is why ideally games want zero lag.
I have no doubt that Vanilla could be improved in a number of ways. No game in the history of gaming is perfect, after all.
But Blizzard themselves have said the point isn’t to try to fix or improve things, because we’re not all going to agree on what constitutes and improvement.
With that in mind, authenticity should be the goal because that’s what Blizzard has said their goal is with this whole project. If they’re going to reintroduce any form of spell batching that isn’t 10ms, then they should go with 400 because that’s what is authentic.
We could argue the merits of 200, 300, or even 500 but again: Blizzard has said their goal is not to try to “improve” upon the game but to recreate it as it was.
There are a few bugs I wouldn’t mind coming back, like wall-walking out in the world.