Speedrun Mode - M+'s replacement?

Now, let me preface this by saying I am not, at all, a professional-grade player. I press my buttons, I blow up baddies, and occasionally I tank the floor because I stand in bad. With that said, I feel that infinite-scaling challenge and difficulty, as well as infinite-scaling loot, are bad things for the overall game, and so I propose an alternative to M+; Speedrun Mode. Rather than having an ever-scaling key, you’d instead assemble your squad and challenge Normal, Heroic, Mythic, or perhaps even iLVL-synced level challenges, and then sorted by further category, borrowing from our speedrunning friends; any%, full-clear, or all-bosses-down. Then teams could get unique cosmetics and titles at the end of a speedrun ‘season’ and go from there.

In this way, we still have ‘infinitely’ scaling content; performance against other players. We’d still have bragging rights and rewards for those that desperately need that kind of validation. We’d still have reason to learn and execute in older non-Legacy content. We’d also have an end to the dreaded infinite loot path so that there isn’t such a massive penalty with deciding to play an alt, or take a break, or otherwise relax in what used to be a fairly casual game.

Your thoughts?

You have no idea how M+ even works or what its reward structure is.

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so… the content wouldn’t scale in difficulty? no thanks  

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You’re right, I don’t. However, I can extrapolate the reward structure from General, Trade, and here on the forums;

You do a key, push it as high as humanly possible, then turn in said key for rewards randomly generated from a vault. The higher you go, the higher the ilvl and the better the stats. Which means you’re incentivized to push as high as possible every time you go for a key, because it’s going to affect what quality of loot you get. Because you now have this better loot, you can (theoretically) push even higher and get better versions of the loot you already have. An infinite loot treadmill.

This is how it works with normal drops, the ilvl is scaled to the level you killed the enemy at. You get whatever affixes you get from the drop, but no matter what, there’s always better gear out there. There’s no such thing as a gear endpoint because there’s always better stats you can get. Of course, there’re diminishing returns, but you ultimately are pushing M+ keys higher and higher to chase better and better rewards, which serve to push you into higher and higher keys, repeat ad nauseum.

Which means if you decide to take a break from your main, you will be behind in content, behind in ilvl, and behind in power in an unavoidable and unresolvable way, because while you’re at ilvl 270 or so because you bungled a key, the perfect-sword-princess will be at ilvl 292 because they made the key. Now there’s a difference that you won’t ever be able to make up. You hit 292? They’re 330. You hit 330? They’re 375. So on, and so forth.

If I’m wrong, please go on and elaborate, but I recognize an infinite loot treadmill when I see one, being a veteran of D3 rift farms.

My entire push is to try and remove this treadmill, to give loot an ‘end state’ so that you don’t have to worry about falling behind just because a new class caught your eye or life happened or for any other reason. I can catch up when I know what raid I’m missing BiS or other items from. I can’t make up ilvl if someone above mine plays on my schedule, because, by necessity, their equipment will outperform mine, despite being named the exact same or having the same affixes, because, well, numbers matter the most in the end.

It would be great if GD would have the same disdain for people who want to get rid of m+ as they do for people who want to get rid of LFR.

You don’t have a dog in this show, OP, why do you care.

it has an end state, and that’s now at the mythic +20 level.

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If you come back from a break or switch mains you can be back to the m+ level of max rewards in a couple weeks. Its not a big deal. The rewards do not infinitely scale past a certain key level.

You are making up problems about content you don’t do and don’t know anything about.

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And you got it completely wrong.

Everything in that post you just wrote is wrong.

M+ simply drops loot and gives Valor. Valor can upgrade the loot. The max upgrade level is 12/12, requires 2k rating (currently). The max drop from the dungeon is 9/12 upgraded already. There’s a very well defined end point to M+ gearing.

The vault doesn’t require “trading in keys”, you simply do 1 dungeon for 1 vault slot, 4 dungeons for 2 vault slots or 8 dungeons for 3 vault slots. The items are based on the lowest key of your top 1/4/8. If your 8 keys are above 15, doing any extra key doesn’t grant any extra vault slots. You can only pick 1 vault slot after the week ends.

I don’t know why I typed this, you’re obviously not really interested in learning how this worked or you’d have checked a guide on Wowhead explaining it before starting this troll thread.

didnt realize a few item levels below mythic end bosses are infinite.

No… gear caps out. Seasons are long.

People winge about falling behind … But when do people not winge?

Mix that with raid supplemental gear, there is very little falling behind in this content unless you choose to fall out

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No, if anything. They need a non-timed mode which has a high difficulty level version of mage tower (Expansions based with mog rewards comparable to Mage Tower from Legion and players who like to play solo challenging content). Just catering to us by giving speed modes and forgetting about the rest is not the ideal way of showing thoughtfulness to every type of player in the game. That’s what I think, anyway. :face_with_monocle:

Then you shouldn’t be proposing sweeping overhauling change. Make your suggestion for a new mode, but leave M+ alone for the many who enjoy it, as is.

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this is what challenge modes used to be and people loved it.

People “loved” it, but CMs had almost no replayability. Once you got the cosmetics, the only thing left was improving your time for leaderboards and the sort of degenerate gameplay you had to perform to even have a chance wasn’t as enticing as the Rating climb of Mythic+ that can mostly be done through clean play.

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this. once we hit CM gold… that was it.

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The only reason people even do mythic plus is due to gear…

I hate to break it to everyone but nobody really likes these “challenges”.

tolerate is the better word

Explain why so many players climb keys higher than +15, which was max gear? You’re objectively wrong.

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if that were the case no one would push above +15

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And how many more don’t than do?

Don’t be too literal now

The fact you said “everyone” means if even 1 person does, then you are objectively wrong.

Oh boy you got me… yawn