Speed running dungeons needs to end

This is not the W you think it is. All you’ve announced to the world is that you are an insufferable, petulant child who believes their time and money holds more value than the other 4 people you are playing with.

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leveling dungeons are so trivial that you may as well go 100mph. I don’t enjoy the pacing but it’s blizzards fault not the players.

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yes these kind of posts had to happen for the 10000th time to farm more boomer salt tears

Nah, fast is fun. :dracthyr_love_animated: :dracthyr_blob_dance_animated:

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how to get vote kicked 101

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This subject is wide open to if and or buts.
On the whole if the group is capable of running the dungeon is 15 minutes without a problem, why would you insist the group use 35 to 45 minutes or longer to complete it?

I have gotten into a group that RP walked a dungeon. I’m a pretty patient person but that was too much for me. So there are people willing to do that sort of thing, keep an eye out and put them on your friends list. Over time it will be a pretty big list.

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What purpose is there in intentionally going slower than the group can handle in a dungeon that, very likely, everyone present has seen 103 times or more?

Are you asking people to just… not DPS? To pull less… for the sake of pulling less, despite there being little to no danger either way? I don’t quite get it.

What you want simply cannot happen without dungeons being designed and tuned to be MUCH harder on a pack to pack basis. Even if a mob needs to be kept from doing something, if temporary stuns and interrupts work, people will not use hard CC because they don’t need to.

Things have to hit hard enough and not be stoppable by the player if Blizzard wants players to slow down.

I doubt Blizzard wants players to slow down though.

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Not even that. Just make groups of people who want to go slow. They must be all over the place if all these complaints are right about “most people” not wanting to go fast.

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What I find funny is the go go mentality at work in a TBC dungeon during Timewalking. Did one today where the tank barrelled in, pulled a huge mob full of casters throwing out fears and stuns, so your dps is feared into yet more mobs and your healer is unable to do anything because of constant stuns and, yknow, it doesn’t matter if you are playing a level 70, what matters is that due to the tank the entire party dies.

And yes, more often than not it is the tank, because they have come to believe that speed is essential and I guess maybe they think they will get into trouble if they dont do that. But ultimately its sort of a wasted effort, because whatever time they saved doing that is gone because the party has to release, be sent back to the start of the dungeon, run back (and hope they dont accidentally pick up mobs the tank bypassed) and start again. So, shrugs how useful is it to do that sort of thing?

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It’s the worst thing about the game.

When leveling alts, I see many other players just totally unable to keep up as the tank speedruns the dungeon. It’s a terrible experience that is going to keep new players from sticking with this game.

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Players will go as fast as the game allows.

If you want it slowed down a lot of unpopular changes need to happen including some of these:

Increased damage from mobs

Reduced tank survivability

Tank aoe threat massively reduced

Dps aoe damage reduced

Healers run oom very fast and need to drink every 1-2 pulls

Mana dps run oom very fast and need to drink every 1-2 pulls.

As long as the game doesn’t require going slow with downtime the players aren’t going to do it. Especially when many are alts who have seen the dungeons many times before.

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what they should do to prevent rushing in dungeons is have a lockout timer on the next boss after the last one is defeated. say, 8-10 minutes

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Or, we could not ruin a lot of people’s enjoyment because people who prefer to play outside what has become to community norm refuse to seek each other out and play the way they prefer.

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that’s why i quit doing dungeons here lol

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I also like a moderate speed maybe 2 pulls.

I usually just ask if we can slow down, sometimes the tank is friendly and is like oh sure.

Othertimes, I’m frustrated with the pulling (especially on a healer) when I’m not on a very mobile healer or DPS, so I point that out.

FYI as a healer, I warn, I am healing no one until the tank stops because I don’t want to pull aggro. I generally only on the go heal on my MW Monk. This has gotten some tanks to go a bit slower :slight_smile: at times.

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Or another possibility. The WoW community has become quite toxic and it’s isolating people creating silos of community groups, who don’t engage with each other, mirroring a lot how the US is in not compromising and instead tribalizing.

OH we don’t want to probably go there though.

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If I’m tanking I’m pulling everything and you
can’t
stop
me!

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This isn’t a toxicity issue though. Sometimes silos are appropriate, like having two very different opinions of how the fun way to run a dungeon is (or, for a more established example: RPers vs non-RPers). It absolutely makes sense to split those groups, but people not wanting to bother talking to each other to form groups leaves them all in LFD getting mad at being mixed up.

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Actually same. I’m fine with Dark Souls difficult bosses, but can we go easy on the gimmiky army of trash mobs plz. :frowning:

This is probably why T11 was my favorite raid tier. The trash was pretty minimal (except that one room in BoT. >.>) and the bosses were amazing.

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This is a problem with the success , pleasure, happiness, divide. Some people are playing to relax,unwind and have fun, some people are trying to achieve a level of success or to establish their identities as capable humans, and some people are playing to create a positive memory they can look back on and be happy remembering.

They aren’t mutually exclusive but if the people pushing to achieve success do it in a way that doesn’t feel good or create a lasting impression (do you even remember any of your 15 minute runs or are they a blur that slides together?) They can feel counter to the other goals.

The real problem is when people achieve the success they were seeking and don’t enjoy remembering the process or feel happy with it the whole process seems like a waste.

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