Speed running dungeons needs to end

Imagine running the same dungeons dozens upon dozens of times, many people do this because of implementations such as M+ and leveling in general. I think you’ll find almost any player will want to go faster after that much time playing the same dungeons.

3 Likes

I personally don’t mind the speed so much until it combines and compounds annoying mechanics (that - let’s be honest - the group isn’t aware of).

I don’t touch Mythic, so I’m just talking about leveling dungeons / TW / heroics here. The pace has definitely quickened in the last few years due to the M+ culture, and it has trickled down.

Again, pulling a bunch of mobs is fine, but it’s annoying when 4 of them can MC or do a 6 second Silence, or put a 50% healing debuff on the tank, etc. etc.

If they’re just normal damage mobs, go for it. But please be mindful of how many special mobs you’re aggroing at once and the strain that could put on your healer and casters.

The instance that comes to the front of my mind when I talk about this is actually Undead Stratholme. Every tank pulls to the first boss and it’s so hectic. Like four Banshees, eight spiders, a few gargoyles, and the ghouls, plus the MCing boss.

If the players are new they get overwhelmed. I’ve healed for 15 years and sometimes I have to spam my heart out there too. I’ve never wiped there on my baby Shaman, but it’s been close. lol

16 Likes

Blizzard have tried to get rid of it several times. And everytime the playerbase revolted.

2 Likes

Ya, no.

When I am leveling a healer alt, and the tank leap-frogs 3 miles ahead of me–and out of range of my heals–WHILE I take the time to loot (its my right, I pay my sub)—that’s when I’ll let them pull 3 mobs and a boss. Then Shadowmeld to watch them them flop.

Then NOT rez them so they either quit (and we get a fresh tank) or let them tap out and watch them walk back as they think about their decisions.

I do it all the time. I let 2 die a total of 3 times in the last 45 minutes in a non-M+ dungeon because they just couldn’t grasp the notion that I was going to A.) not take the 1-2 seconds to loot after a pull, and B.) stress myself out to keep them up once they made the decision to Heroic Leap/DH leap 3 miles ahead.

I pay my sub; I’m gonna move at my own pace. PERIOD.

24 Likes

And that is fair.

I am more specifically referencing that we have the tools and technology in WoW to seek out people that are like minded.

If I want to pull m+ fast, for example. And I want to ensure that most people in my group are down with that. I can seek out people via a community, a m+ discord, or guild that are like minded. It ensures I have a much greater chance of the group acting in a way I like.

This method also works if a person prefers just chilling.

1 Like

enjoy never doing content over a heroic dungeon and with a real group, I guess. lol

7 Likes

I do just fine, thanks. Move on now kid.

8 Likes

you’re the one who came in here replying to me, maybe you should move on.

:clown_face:

2 Likes

I was replying as to agree with the OP.

Wasn’t about you BUT you’re still in the wrong. A few other healers who have the same attitude will set you right. Keep playing like you do and you’ll see the light eventually.

In the meantime, Imma help you out with that mental vacancy problem of yours, since well, you’re clueless and I’m out of time. :clown_face:

Just a sec…

6 Likes

no, really, lets not just a sec. Find someone else to reply to, I didn’t read the story before this reply and I didn’t even read this shorter one. have a great day, champ.

1 Like

Not very well. They made mythic+ the only dungeon based progression path. They have timers which encourage the go, go, go mentality. I’ve said for ages I would love an option of ever scaling dungeon difficulty with no timer (or affixes for that matter), that require careful, strategic pulling of mobs like back in ye olde days. I want to brush the dust off my polymorph.

21 Likes

We can start with taking away DHs and warrior tanks jump ability or give an identical ability to the slowest specs in the game

3 Likes

https://www.youtube.com/watch?v=PiBinrb9_nU

all memes aside i do like longer, slower dungeons. but i dont like trash packs.

1 Like

Not for heroic, but thanks to the weekly and every key runner gearing up their 49 alts, heroics are now worse.

I would like to learn to tank these instances, but I can’t because the heroics are now a smash and go. It’s ridiculous…

3 Likes

While farming satchels as a healer I keep seeing tanks that will leave their groups behind.

Got one in Algeth’s that went left, while the entire group went right. I usually follow the dps or try to keep everyone alive. That tank didnt get the hint and I initiated the kick. Smooth run after that.

Another funny one: I joined in just after they kicked a healer that was zerging with the tank and apparently not healing anyone ( satchel run again for me ) and it was mid Tyr’s. The tank was already fighting the boss alone with the dps locked out, he must have pulled alone while the dps were running back. I zoned into the room with the tank killing the boss. After it died he zoomed off, with dps still 1/2 of the way to where we were. I initiate the kick for that tank and everyone was pretty thankful once they were booted. Finished pretty quickly, tank that joined knew how to go fast, keep aggro, and watch their party.

I think part of the problem is the augment stones tanks are farming. They want to maximize how many they can farm for gold so they gogogo. As most tanks can solo norm/heroic with 1 mil+ health they usually don’t need the group, but they do want/need the stones.

Generally the rest of the people in these dungeons with tanks like this thank me after kicking them. Plus I can easily healer tank once they get kicked, so no real down time, I still get my augment stones.

Kick bad tanks. Period. .

10 Likes

The reason why slow pulling was a thing in the past was because classes were very weak and tanks were bad at holding aggro on multiple targets.

So bringing back that playstyle would require taking a sledge hammer to every class, or alternatively making every mob absolutely brutal with insta-wipe mechanics going off every couple of seconds, per enemy.

1 Like

The only fix for this is putting literal road block in dungeons – barriers that the group can’t get past until they’re out of combat and all 5 members have clicked something.

People would really hate that, but I’m not sure they’d hate it as much as I hate the “pull everything to the boss” school of tanking.

4 Likes

Yeah that one. Or hell, let’s utilise that fancy AI they used for the island expedition enemies.

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I think most of the people you’re talking about here just want to go back to the parallel play stage. Or never left it.

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I had forgotten that was even a thing. I do wonder why they never used their advanced AI for anything else. Maybe i am misremembering, but i recall Blizzard hyping up their new AI a lot back then, and a lot of people being excited for it.

And here we are, 5 years later, and the advanced AI has not been used for anything else. Weird.