Speed-Run GO-GO-GO Players. What's The Point?

Sure I guess ? Have you seen anyone complain about it? Or anyone you have talked to?

Yes I have at times. I myself don’t bother to say anything to a twink because I already know that person is entrenched in their ways. And it would be a waste of time.

PS: What I have also seen when people did talk to each other in a dungeon run in the past is. Someone in the group yelling at the Tank to go faster and another yelling at the tank to go slower. Once upon a time.

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Then you’re part of the minority in this……… again

Because the ends justify the means.

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You seem to be obsessed to proving me to be the minority in this topic. But there is no real way anyone can prove which is the Majority or Minority. So it’s a moot point. And of course most players don’t visit the forum to participate in the threads.

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you sir are dbag

If you want me to slow down make it worth my time I’ll happily take in game gold say a few thousand because there is zero reason for me not to speed run old non scary content I out gear. Make it worth my time. Think uber and tipping to make sure you get your food hot. In this case if you want scenic route not the highway there is a toll

Like all other posters in this forum, I posted my opinion. I am not telling anyone how to run a dungeon. So you do you. Blizzard will soon realign leveling dungeons, And remove the ability of players to create Twinked out characters. Then people will run dungeons as designed.

Gooo daddy lvl 11 warrior, kill everything as I follow behind with kicks and punches here and there. Help me get my weekly done, thank you so much daddy <3

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My sweet summer child.

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I have all the toons I want at cap already. And I have overgeared capped toons not twinks lol so nothing will change

Well then. I hope you continue to enjoy your gaming experience.

You want wow classic dungeon slow for retail lol. That ship has sailed a decade ago

If there’s really a ton of demand for slow groups, they should be very easy to fill and pretty likely to keep the group going for more than 1 dungeon.

World of Warcraft’s ship has sailed. It’s ancient. We just waiting for the next good modern mmorpg to be released. Then poof! We all gone.

This feels like an overly cynical take on how people enjoy games, so let’s break it down a bit and see how far off you are on all your takes.

That’s quite the assumption. For many players, the pace of running dungeons is part of the fun. Moving quickly through content doesn’t mean we’re “rushing out of misery”. It’s often a challenge in itself. Finding the fastest, most efficient way to clear a dungeon while working as a team is rewarding. Why wouldn’t I want to optimize something I enjoy?

What’s engaging or exciting is entirely subjective. For me, running dungeons with friends is engaging. Each run can feel different depending on the group, the strategy, or even just how the dungeon unfolds that day. Sure, the structure is familiar, but that doesn’t mean it’s boring or repetitive. Familiarity doesn’t have to be the enemy of enjoyment.

This point seems dismissive of the fact that many players do enjoy getting to the “destination” of endgame content. If reaching endgame faster means more time to enjoy raiding, PvP, or other content, then yes, moving quickly has a clear purpose. It’s not about being “fooled” into a treadmill but about optimizing the path to what we find most rewarding in the game.

Everyone playing an MMO ultimately ends up at the same “place,” but the journey is shaped by personal choice. Some players might prefer a slow, meandering approach, while others want to sprint ahead. Neither is “wrong.” The key difference is how much time you spend in that “place.” If going faster means more time to enjoy what’s next, why wouldn’t I aim for that?

Being “locked in” implies there’s no growth or evolution in the game, which simply isn’t true. WoW has changed dramatically over the years, with new expansions, mechanics, and content. The “same place” you refer to is a constantly evolving world where the journey and destination are consistently refreshed.

This feels dismissive of the whole point of games, having fun in the way that works best for the player. If “nowhere” is reaching max level, gearing up, and enjoying endgame content with friends, then it’s hardly a wasted effort. For many of us, that’s exactly the “somewhere” we’re aiming for.

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I’m too invested in this game to drop it. Time and money

I don’t understand the mentality that says, “Everybody knows this dungeon by heart because they have done it uncounted numbers of times, but I think everybody should be willing to sit down at the start, socialize, make friends with the other party members, and plot out a strategy, just like the first time I ever did a dungeon in vanilla.”

The Veteran players who have done the dungeons thousands of times think everybody that plays wow also has. They completely ignore the fact that There are players that have not been playing for 20 years. They also ignore the fact that there are brand new players that in some cases this is the first time they are playing wow. And some are people who wow is the first mmorpg they have ever played.

The speed-racer’s mindset at best is unaware of these facts and at worst elitist and selfish.

I have to say, your comment comes across as pretty condescending. Claiming that anyone with a “speed-racer’s mindset” is “elitist and selfish” completely ignores the fact that this is a RANDOM group. Players choose to queue for random groups because it’s convenient, but that comes with the trade off of not knowing or controlling the playstyle preferences of everyone else in the group.

You’re also flat out wrong in assuming that all veteran players “ignore” new players or their experience. Many veteran players are plenty happy to help or teach others when asked. Speed running isn’t about ignoring new players, it’s about efficiency, maximizing playtime, or simply personal preference.

Some food for thought,

  1. Random Queues Are a Mixed Bag: When you enter a random queue, you accept the risk that not everyone will want the same experience. That’s not elitism, that’s the reality of using a system designed for convenience, not compatibility.
  2. Players Have Tools: If you don’t enjoy the pace of your group, you have options.
    Form your own group, communicate your preferences, initiate a vote kick, stick it out to the end of the current 5 minute run, get xp, and then move on to another group, or, as a last resort, leave, take the penalty if it bothers you that much, and requeue. It’s not productive to blame others for using the same system differently than how you want to use it. You call others selfish, but you want US to play how YOU want.
  3. Assumptions Aren’t Facts: Not all veteran players think everyone has been playing for 20 years. Painting an entire group with that broad brush like that is disengenuous at best.

At the end of the day, everyone has different goals and ways they enjoy the game. Instead of making blanket judgments about other players and posting snide comments like yours, focus on finding a group that aligns with your playstyle, because random queues, by their very nature, are… random.

Random dungeon queues are like a box of chocolates, you never know what you’re gonna get

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