I didn’t even click / copy your previous link because you are a failure at providing links that are easily accessible. I just gave you the benefit of the doubt because frankly I didn’t care since it’s not that big of a deal that you are making it out to be.
This is how you do it… https://wowpedia.fandom.com/wiki/Immolation_Aura_(warlock_ability)
Secondly, when you actually look up the Metamorphosis ability, you actually don’t get a clear idea that Immolation Aura is an ability you obtain.
Turn into a demon, transforming your Corruption, Hand of Gul’dan, Hellfire, and Shadowbolt into alternate improved abilities, and improving functionality of many other abilities
Also increases armor by 250%
Abilities exclusive to Metamorphosis
[Demonic Leap] (level 12)
[Touch of Chaos] (level 25)
[Chaos Wave] (level 79)
Notice the absence of Immolation Aura.
You only see anything regarding Immolation Aura when you read the notes section.
Notes and trivia
Considered shapeshifting, like [Shadowform], and can’t be dispelled.
Demon-form is susceptible to [Turn Evil] and grants an auto-crit on [Exorcism] but is immune to Enslave Demon and [Banish].
Metamorphosis also causes the warlock to speak Demonic instead of their normal language.
Metamorphosis can be used for AoE grinding due to [Immolation Aura].
Flat out wrong
Thirdly, WC3 Demon Hunter Metamorphosis does NOT shoot Shadow bolts as you claim, you turn into a demon and your melee becomes ranged and you shoot chaos damage from afar, NOT Shadow Bolts. You also DO NOT leap anywhere as a WC3 Demon Hunter Metamorphosis. That again was a new feature added with the Warlock Meta and then carried over to the wow DH Meta.
So you clearly have some severe misguided perceptions as to the history of WC3 where again is my argument and point as to the origins of the WoW lore specifically pertaining to the class line up origins.
See WC2 Death Knights, the original Death Knights prior to WC3 and you will see they both summon skeletons to fight and they are a ranged attacker. Everything a Necromancer does but still called a Death Knight.
WC2 Death Knights WERE necromancers. They’re the fallen warlocks/necrolytes/etcetera of the Shadow Council, the magical energies of the Necrolytes, in particular, empowering them. They’re nothing like the Death Knights of now, who were the slain heroes of the Alliance and Horde that fell in battle, who are as I mentioned prior, heavily armored melee fighters. Necromancers also do more than just reanimate skeletons and use ranged attacks.
So being able to summon swarms of undead, summon various types of undead (everything from Ghouls to Undead dragons), control enemy undead, and being able to turn yourself undead is not “Mastery over the Undead”?
One being ranged and the other being melee is not a difference warranting a new class. Again, see Elemental Shaman vs Enhancement Shaman.
You do know that DKs can use many abilities without weapons right? Raise Dead being a prime example.
Once again, swing and a miss. I am unable to post links, which is why I’ve been providing URLs with “(DOT)”
Did you bother reading the section at the bottom, or were you so eager to try & salvage your embarrassing face plant that you sped right past it?
Prior to MOP, Immolation Aura was an active ability that was useable during Meta, rather than a Meta-modified version of Hellfire.
I am honestly cringing second hand at the thought of you, a Warlock player who has “played since the beginning” being SO angry over making a mistake that you skim through any available information to try & fix your slip up, only for you to be so emotionally out of whack that you skip over a piece of information that debunks what you’re giddily typing.
Notice how I put that in quotes? I was taking your phrase:
to point out that that WCIII’s Demon Hunter Metamorphosis was ranged. In fact, if you hadn’t selectively edited my post, you would see that I specifically cited the WCIII DH Meta’s Ranged attacks as having done CHAOS Damage, not shadow damage.
This is so cringe, just take the L and move on.
Warcraft II Death Knights & Warcraft III Death Knights are entirely different things, that have different sources of power. Are you actually going to try & make this argument now?
Orcish Warlocks & Necrolytes reanimated by Gul’dan aren’t Scourge Death Knights. The old WCIII Manual stated they became Liches after the destruction of Draenor & founding of the Scourge.
I simply used it as an example of your behavior because it is both topical & proof of your behavior online.
Are you actually going to do the “Well, I know I said I stand by what I post and remove NOTHING, but I did remove that thing about Necromancers. It’s not relevant though because I didn’t delete anything about Demon Hunters and you can’t prove otherwise!” routine?
What a joke, lol. So much for this:
Apparently you are a silly little baby. Silly little baby Teriz with egg all over his baby face because he was too proud to admit he changed his mind about something in a video game forum.
Yeah considering the diablo necromancer is basically like an unholy DK nah. You dont have to be cloth. If you can raise the dead and use death magic then you qualify. Thank you for playing.
Necromancers can utilize the Apothecary theme, that is out of reach for Death Knights. Total lack of imagination, no sense of wonder. Your brain has ossified.
Almost all of those minions promptly fall over and die after a short duration or otherwise disappear. Death Knights are also -always- undead, as that is exactly what they are, Lichborne is just game mechanics.
There are more differences than Necromancers being ranged and Death Knights being melee.
Also game mechanics.
h ttps://warcraft.wiki.gg/wiki/The_Emblazoned_Runeblade
The single most important piece of equipment to a death knight is the runeblade. It is through the runeblade that a death knight commands the powers of frost, blood and the unholy. The runeblade also acts as a vessel to store the death knight’s runic power.
I didn’t edit your post, I quoted it. I quoted it so I have a record of it.
Look above, you state including Shadow bolts and stomping around. Neither which is true.
So let’s review.
You focus on an ability that not only no longer exists but also was changed to be a passive meaning you didn’t actually use it but somehow someone should know of its existence on a class that never had it to begin with and then shortly after having it, it was effectively taken away like it never even existed.
THAT is your entire argument? Yet you think a WC3 Demon Hunter stomped around and shot Shadow bolts?
Your delusional.
Also, I never claimed I mained Warlock. It’s one of my least played classes alongside Rogue and Mage. Priest is my main class since the begining.
So this is just flat out wrong again.
You are making up your own lore in your head
Finally, you don’t need to post links. You click on the gear icon and then pick preformatted text. That gives you the ability to past a link without requiring you to break it up yet it’s not a hyperlink, it’s just a link you can easily copy and paste.
I’m just calling out people who want to pull the “above it all” routine, but then go out of their way to lie in order to score points about these discussions, keep up!
This would be a lot more convinced if you weren’t chumming around atm with someone who will blow a gasket if you suggest Tinkers and Engineers are the same thing.
Nah at least with tinkers you can make it race specific to gnome/mecha and goblin/ vulpera and theirs enough there to make a theme in a mech suit and use rockets and lasers and gattling guns.
Hell could figure out ways to even have it heal.
They can be unique enough to make a class.
A necromancer doesn’t. Its the same theme as an Unholy DK or Affliction warlock. It doesn’t have any real viable specs to go along with it. So it would take from two established classes for little payout.
Its a pointless argument.
Because thematically its boring and too similar to the mentioned two.
Almost all of those minions promptly fall over and die after a short duration or otherwise disappear. Death Knights are also -always- undead, as that is exactly what they are, Lichborne is just game mechanics.
Except Blizzard isn’t going to make a class that has swarms of permanent minions on board at once. Even Warlocks and Hunters, designated pet classes don’t have more than two permanent minions on the screen at a given time. So no, DKs having temporary pets isn’t a knock against it, especially when they can have more permanent minions on the screen than Warlocks can.
There are more differences than Necromancers being ranged and Death Knights being melee.
Such as?
Also game mechanics.
So? Your argument was that DKs couldn’t use spells without weapons. That’s not true.
The single most important piece of equipment to a death knight is the runeblade. It is through the runeblade that a death knight commands the powers of frost, blood and the unholy. The runeblade also acts as a vessel to store the death knight’s runic power.
Again, so what? A DK summoning a skeleton using runic power is no different gameplay-wise from a Necromancer summoning a skeleton using mana. That’s not a difference.
That’s where you take the Goblin Alchemist Hero from WC3 and incorporate that as a healing spec for the Tinker class. I call it “Chemist” as it is basically science based and you can really explore the idea of using chemicals to buff allies and harm enemies.