Was MW Monk’s soothing mist an infinite channel duration on launch for original MOP? I feel like I have gaslit myself/been Mandela Effect’d.
I’ve looked through patch notes from original MOP and it looks like I’m just imagining it. Can anyone else who played MW Monk on original release back me up, or am I mad?
Also—I’m not referring to the Jade Serpent statue, just for reference.
never been like that to my knowlage
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You’re likely thinking of Soothing Mist as it was in Legion where they removed it as an active ability and turned it into a passive that automatically activated after every cast. I believe that had a very long duration.
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I remember looking at that and thinking that it surely was not the case. But then I just looked at some videos of the time and yep, channel time. Idk wtf I have been smoking for almost 10 years, but ty both of you.
IIRC it was infinite until canceled and could be channelled while moving. It was a little bit bonkers.
In PvE I think Soothing Mist as a passive was considered really bad since it did low healing and you were better off doing damage or going into another cast instead.
I can’t remember if it was on Legion launch or later on they added a PvP talent called ancient mistweaver arts that brought back active Soothing Mist for PvP only and I think you could channel it while moving still. That was neat. I didn’t like MW design overall in Legion (removal of chi/mana tea etc) in PvE but at least they kept some of their identity in PvP.
Blizzard still has the Legion patch notes up but the class changes were all in separate blogs and those links were broken, but I put the monk one into the wayback machine and it was there:
Kind of funny to read their reasoning for the Legion changes since I think they turned out fairly poorly and they ended up backtracking on most of them over the next few expansions.
We’re also focusing Mistweavers solely on healing, rather than supporting a type of mixed attack-healing gameplay that felt awkward and ultimately didn’t live up to our goals for the spec—it was unintuitive, and chiefly useful as a mana management tool. Lastly, Mistweavers will now use Mana, not Chi, as a resource, since it reduced choices and restricted gameplay in many situations.
This part is pretty wild since they basically removed fistweaving entirely in Legion and now in TWW fistweaving is their only focus and they neglected the caster-side of the spec entirely in TWW. I wish they’d realize the original MoP design that let you do both without having to choose between the two was the better approach instead of drifting entirely from one side to the other in various expansions.
Also they highlighted Mist Walk in the blog which was an awesome ability but removed in 7.2 because people thought it was OP I think (and then they brought it back for Evokers in Dragonflight with a shorter range and called it verdant embrace).
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So much this. Having the option to fistweave and seamlessly shift to hard-casted heals when things got hectic was the best part of mistweaver, and IMO a better implementation of a damage-to-heal model than others they’ve tried elsewhere. Emphasis on seamless. Spec-wise and gameplay-wise, you didn’t have to choose. You were meant to do both.
Overall I’m not sure where they got “awkward” and “unintuitive” from. There are a lot of buttons I guess, but Pandaria mistweaver is one of the smoothest and most intuitive healers I’ve played over the lifetime of WoW. And one of the most fun. Fistweaving is fun. Mistweaving is fun. Spending mana to get chi and then chi to get mana is fun. And I will always choose Chi Torpedo even though it’s not optimal in many situations. Why? BECAUSE I AM A GREEN SPARKLY TORPEDO. Being a green sparkly torpedo is fun.
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Even if it was it’s not the original mop patch, its patch 5.5 not 5.0. So any cool stuff from orginal mop is not there, its the pre-wod patch pretty much.
Does anyone remember what patch changed jade serpent statue to automatically re-target mid-channel?
I thought it worked that way in MoP but I looked up a random Mogu’shan Vaults raid video and the MW’s SooM didn’t seem to work that way.
I did see in a Hellfire Citadel video it seemed like it automatically swapped targets mid channel, so it may have just been a WoD feature but I didn’t know if maybe it was a later MoP invention since it doesn’t seem to mention the change in a wiki’s patch notes log of changes to the statue.
The only patch note for jade serpent statue for WoD release seems to be that they reduced the cooldown to 10 seconds (a shame they didn’t do that in MoP). Maybe it was an undocumented change that wasn’t in any patch notes which makes it harder to tell when they changed it.
edit: I found someone’s WoD beta video that mentions it being changed then so I guess unfortunately it was a WoD only feature.