Something needs to be done about boomkin mobility

Boomkins are still topping damage while running around in travel form, leaping, and knockbacking into oblivion in giant laps around the arena.

Even a warrior with arguably some of the best gap closers and movement skills in the game can not stay on a good boomkin.

Charge? you don’t make it to them. Outranged your charge during the animation, and dodged the 1s root. Leap? rooted or knocked back while they bounce away in travel form.

Warbringer? JK they shifted instantly removing the root before it lands or ranging it.

Hamstring? JK they travel formed, removed it and are back to doing 50-70k dps in the same global and already 30 yards away.

It’s probably even more frustrating for other melee, not to mention boomkin’s increased range over most other casters/ranged classes.

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warrior players are a disease

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fixed it for ya, my SP overlord

LOL I was actually waiting for this post for so long,
people complained about Boomkin: burst, aoe, cyclone… which MIGHT hold SOME ground
but survivability and now mobility? Ok dude. :+1:

You literally have 1000 ways to close distance with Boomy.
If we fold into bear form you basically win, we do nothing.
Our survivability is rekt under dampening, and MS is a pain for us.
Boomy has less mobility, ironically, than mages and even Locks tp.
Jeez man the zugzug mentality is insane. No one is free of it

did you even read the post? boomkin can literally erase every single one of warriors gap closers and still be running at full speed doing 50k dps at the same time.

I think if boomkin escape/mobility is crazy high, and people are complaining about their burst, aoe, cc, rootbeams, overall damage, and strong defensives, they may be slightly overtuned.

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These? MAYBE. If you let us freecast and nobody dispells…
but the other aspects? We don’t even compare with other casters, let alone any other…
You have at least triple the gap closers for our mobility cooldowns, as a warrior.
When a caster is running, as well, it’s relatively easier to chase them into a position where you can either basically cleave/cc their healer, or separate them - again cc, and land the k1ll on the caster…

For melee it’s much simpler. If you’re in trouble, you retreat BACKWARDS.
If the caster catches up, particularly the Boomy to cyclone, you can punish them accordingly

PvP is becoming PvE now, so people are asking for changes accordingly…

melee players complaining about range mobility is peak meme

get real and stick to precog

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Verbal diarrhea

This downward spiral is beautful to watch

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And the most troll, in self denial boomkin award goes to…

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Of all things broken with moonkin, didn’t think anyone would complain about moonkin maneuverability.

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Are you just W keying the druid with no cross or mobility in every game you play? Please, PLEASE stream some of your games into moonkin.

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Nothing has changed about druid’s mobility and nobody cared until they reached the damage capacity they have because of Blizzard’s changes.

It has nothing to do with how druids have always had mobility and cyclone.

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boomy mobility is not great. its when they’re paired with another caster that it seems like that.

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Let’s be clear. Boomy has ALWAYS had this damage and mobility, yes, but it didn’t matter 99% of last season because they are the squishiest class in the game and you’d get schwacked and often die through barkskin easily.

Now that there is less burst from crit changes, rot damage matters more. This is a niche where boomy excels. Further, their mobility is more meaningful now because you’re not LITERALLY dying in a charge + skullsplitter.

Let’s address the elephant in the room. Boomy (and several other specs, MOSTLY wizards) didn’t get any stronger magically. Arms warrior got nerfs. Arms was the thing oppressing so many casters.

This is just wrong, it’s insane regardless of situation.

Well yeah, because if a boomy is kiting a melee partner, they’re kiting their teammate just as much as the other team. However, this only really ends up mattering into melee cleaves.

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its the fact that they do have great mobility, being paired with their control/cc and insane damage it just equates to too much overall.

So warrior the past 5 seasons? And sub rogue? And warlock? Glad we agree.

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I recommend to everyone to exit this thread and visit mine. More relevant to the forums xoxo.

why do you pretend that arms and fury warriors both dont do the same thing

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I think if furys pressure/mobility is crazy high, and people are complaining about their burst, self healing, disruption, free MS, overall damage, and strong defensives, they may be slightly overtuned.

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