But again, I think we all know what made the game dumb, we all want danger, we want barriers that encourage community, we want difficulty, we want challenging raids and dungeons, we want quirky weird spells and abilities, we all want to look like a stupid adventurer for months if not years, we want no flying, we want no server practices that split the server: see point about community, etc, etc… This is like when i read about graphics toggling, theres no impact on gameplay, who cares, its not a slippery slope.
Heres a bit of my perspective: What if they added new crafting items at the 3 year mark? Does that effect your interaction with the community? Are you opposed to new items that just expands the longevity of the existing game? I dont mean the money grab this is MMO expansions, that reset everything so newer players feel better about themselves.
You’re asking for a serious conversation about something that the majority of participants here aren’t ready to discuss. It took years for the classic community to get this far and the servers are still over a half year away from launch. This isn’t something that most people here want at this time and you can’t force a discussion. Try again in a year, maybe.
again you continue to prove our point. you took what was initially a discussion about light balance changes, and look at where you have taken it? this is why we don’t want to have discussions about changes.
because it only opens the door for more discussion about more changes. and all of a sudden the game isn’t classic anymore.
i think they should launch separate servers that address other issues like that, such as new content, being able to farm old mogs/mounts for retail, new models toggle, basic non linear qols but keep it separate from the rest of classic. could call it something like classic collectors. keep the creativity and collectors stuff somewhere else where it cant modify the museum that is regular classic.
and literally everyone except the moggers would avoid such a server.
turnover would be a nightmare, and i wouldn’t want to be one of the people losing out on loot to someone who is just going to duck and run to retail.
I think its just a shame that theres a great opportunity for real input here since blizzard has clearly been listening to the crazy people, theyre clearly watching what the community wants, if they lying about what theyre going to do or not, theyre at least watching. For god sakes jeff kaplan was hired at blizzard for ranting on Everquest forums and having a guildmate at blizzard that thought “this guy has some good points” that lead to WoW. I think acting like a bunch of jerks instead of discussing what made classic great.
question for you. since you repeatedly ignore my questions back to you. and i’ll answer your question back.
at what point are you allowed to stop being nice about a discussion and start getting upset because you’ve had this discussion before? 2 months? 6 months? a year? because were at the year point and we still have people asking for the same dang changes week after week after week. in clear violation of the forum rules. we tried being nice.
but how long are you expected to be nice to someone who keeps showing up asking for changes despite already having been answered?
lets put it another way - how long did it take for you to start getting annoyed when solicitors came to your door?
as for what my favorite aspects of vanilla?
unique classes. exploration. the ability to do what i wanted when i wanted.
and some guild would enterprise it into a gold making opportunity. to help others complete runs /raids for collectibles, for gold. it’d resolve the hostility towards classic no changes people, since they’d get their way, and so would the no changes people.
nah. because you’re literally making what is rare in live not rare anymore.
and you shouldn’t condone people selling vanilla loot runs for transmog. that’s simply terrible.
It’s simple every class has 3 talent trees. All 3 trees of every class should be very good at what that tree is supposed to do. It matters 0 if the 3 trees are similar or very different as you can only have 1 spec at a time and only 1 set of gear on a time. Vanilla was very painful to switch spec so every class that didn’t want for farm all day every day had to pick 1 spec and stick with it for long periods at a time.
okay and i could agree to debate this, but the fact is i can’t even get an answer on how much dps a retribution paladin or feral druid should be able to do compared to a rogue.
solicitors coming to my door is kind of a hyperbolic analogy for people coming to a forum you frequent to… talk. By your logic they should just shut down the forum because theres nothing to discuss here, we should just have private forums run by the community to make guilds and further force us to create communities like Everquest did.
To answer your question, I dont think opening the door to more discussion is a bad thing, but again, we’re not all children, we know when people come in here wanting BFA in classic its way off base, I just think its definitely reasonable to keep the core game and add “content” without changing certain “rules” handling communication, fast travel, mob difficulty, etc. This is why there needs to be dialogue, the aspects of the game that are good are pretty obvious here. I think theres a difference between content and game design. If you go to a fine dining restaurant, and a Mcdonalds, you can tell the difference between the core experience here, but youre still eating food at both. This is BFA and Classic, we should appreciate whats there is to be appreciated without getting bogged down in minutiae. What if we keep this wall up and two years after blizzard just does what they want because no one has some real ideas, here comes WoW lootboxes you guys! subs have gone down a bit and we’re afraid to change anything but our corporate overlords want more money!