Someone please give me a good reason

there’s not an one-size-fits-all scenario here.

for example, i dont mind loot trading.

i do mind sharding.

i dont mind guild banks and aoe looting.

i do mind updated models, updated graphics.

i would like old av because i never got to experience it. sounds fun.

i think any changes to the game’s mechanical functions in how classes played, should just be left as it was during vanilla because any changes will start a snowball effect in the rest of the game’s functions. if you want fixes/changes of that magnitude pray that classic is so successful, blizz decides to make a classic tbc.

i never played on a private server. nor am i a north korean. though i may resemble apocalypse’s description of being a few cans short of a six pack, i reserve the right to having my own opinions, preferences and “eh, whatevers”

What about Johnny who doesn’t want loot sharing, guild banks, AOE looting, or the old AV; but doesn’t mind sharding, updated models and graphics? How about Billy who doesn’t want loot trading, sharding, AOE looting, guild banks, updated models or graphics; but wants the old AV?

Everyone is going to have their own personal “dream version” of classic. What one person wants or thinks is “OK”, another person finds to be completely unacceptable.

Where do you draw the line? Where should Blizzard draw the line?

precisely. as long as it was in vanilla, let’s go with vanilla. aoe loot was panda. i wouldnt mind that but it wasn’t in vanilla. i’m just showing that we all have preferences or “i dont mind” situations, like it wouldn’t ruin the vanilla vibe for me if guilds had banks or loot was aoe. but as you say, there’s no end to the variations.

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I personally think this has been what makes these forums so polarized. It’s all this talk about #change/#nochange - the reality is that we all have places where we might personally draw our arbitrary line in the sand. Some people are screaming bloody murder at “so-called #nochange” people who have no problem with some loot changes, or having gasp updated water textures.

We all have a personal calculation of how far is too far, and how much is too much, but at the end of the day our acceptance of things Blizzard may end up integrating is somehow seen as acceptance of changes in general. We have all waited so long for WoW Classic to be a reality - for many of us, I like to think we understand that there will be small sacrifices along the way. For some this is unacceptable. All I can say is that for me, some changes are mostly arbitrary, and others are inevitable, but if it means I can play WoW Classic instead of what it has become through retail, I will gladly take the odd change.

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i just have one “don’t change it” position, i’m fervent about: the old models. i love how expressive they were and how much personality they had, even if they were low res. updating them to the new models, would ruin classic for me.

4K support is needed for anything in 2019

whatcha trying to say? i’m not going to count pixels if that’s what you mean. just as long as they look like their original selves with their original animations, i’ll be happy. like gnomes, for example. the female gnome run animation in retail makes them look like toddlers running, whereas the vanilla animation made them look like short adults. much prefer short adult to toddler.

or the male nelf run animation in retail is terrible. much prefer their vanilla animation. i avoid playing my gnomes in retail BECAUSE their run is so funky. if i gotta look at it, it might as well be visually inoffensive

I had one human face and hairstyle that I coveted - and I feel as though once the new models came out, I really could never find one I enjoyed since… There was just something too, about how your character looked in their icon, that seemed off when the new models came out. Like the face of your icon became more distant? It’s hard to say for sure - but I agree that the old character models being a forced default is a big plus for me.

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i bet i know which one. hehe

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Nightelf mohawk?

have you seen the size of human female forearms? lordy, you’d think they were weight lifters.

LOL no mohawks here please! Yes the human females were absolute beasts. I actually had a night elf rogue for the longest time because… It was vanilla, and you gotta do you and all that.

I just always liked that kind of “cartoon” look of the WoW character models - which is part of the reason why I think they lasted so long. When did they change them, was that WoD? Seems like ages ago now, but I think at the time, it felt like we lost something precious when they were replaced. Although I really did like the new Tauren models and rigging, it was all so fluid, I think they did a very good job with that.

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they made a similar mistake with everquest when they updated their models (and they definitely needed to update them just not to the extent that they did). they took their wood elf models and turned them into horribly rendered …well it was bad. they went from best looking race in the game to nearly the worst.

they took their iconic ogres and made them prettier… prettier ogres… shudder. the original ogre was badly pixelated but had so much personality that you couldnt help but smile when you saw them.

sometimes, less is more.

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I hadn’t actually played everquest! But I can totally agree there - less can certainly be more! If something ain’t broke, don’t fix it! And if you have to fix it… Oh do try to be careful…

The updated models in eq2 looked so much better than the original claymation models (at least most of them). They implemented it perfect, there was a toggle for each and every race. You saw the version you wanted to see. Old or new, by race.

eq2? different game hehe
during eq original, into about the 4th expac, they made new models/animations. the wood elves, who use to look fantastic, became deformed looking, with overly long legs, and a short short torso that was permanently crooked as if half its spine had been removed and then the remaining torso glued back on the legs, crooked. they looked bow-legged also.

the high elves were better filled in but ran really oddly. like they no longer had paper thin arms but ran pigeon-toed and their hair was over animated.

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OK, but it is an example of different character models working.

I played prot paladin in BC. None of this is based in reality. Warriors were still the tanking kings. CC was necessary for PP or death was a certainty. At some point gear made dungeons easy for all. Ues Consecration was insanely good. But warriors were still the best end game tanks.

Ah okay. One of the other posters who played a tank thru tbc and wotlk claimed that paladin upgrades in tbc, nearly made warriors obsolete for anything other than a couple raid bosses and that the pally aoe was so good, cc was pretty much not a thing if they were tanking. also said, as an example, that warrior tanks in shattered halls had a much harder time than pallies because they didn’t have the taunt power that pallies had. i’ll look up the post and let you read it if you’re interested.

we started making jokes that holy ground killed the war.

My guild then used a prot paladin, a prot warrior and a feral druid. Prot warrior handled most stuff, prot paladin took the lead on groups of trash that didn’t require CC and the feral druid helped out when needed.

I remember prot paladins excelling in Naxx and Hyjal. I remember using A LOT of CC to get through pulls in the learning stages of SSC and TK.