Herbing in Bastion, a level 52 rogue with 17k hp is able to kill me a level 60 spriest with 26k hp and almost full mythic gear (ilvl 180)???
I’m not a pvp God or anything or not a newb either. I couldn’t get one shot in, he killed me like 3 times. Wtf
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When I was level 52 (frost mage) I killed a level 58 BM hunter, 60 shadow priest, 60 assassin rogue, and 60 ele sham within 1 hour in Bastion. I didn’t understand it at first but then later on I was farming mats at 60 in Maldraxxus and saw a level 54 attacking some Alliance so I jump in to help. My frostbolt on my screen hit 4.1k crit, but it only did like… 2k? Around that to their actual HP bar. I think there’s some sort of hidden scaling system like BfA - except instead of being based on ilvl in BfA it’s based on actual level difference.
happened to me with a subpar monk brewmaster in maldraxxus, his hp wouldn’t go down and he killed me twice when I had 2 levels on him. Every time he went below 25% his hp would skyrocket right back to full.
Lulz was farming bastion 60s last night. Even clapped a few bounties.
If a rogue gets ya, you’re done for pretty much right now. You die before the stuns end.
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Long story short a few classes (rogues and druid especially) tend to do well at the beginnings of expansions when health pools are low and their ability hit hard as a baseline. However, they tend to scale back towards the end of an expansion where other classes that scale better with gear (brewmaster monks) rise to the top.
Rogues tend to be Hot Stuff at the beginning of expansions and then they fall off and we laugh at them.
takes a deep breath
- Perhaps you’re not aware, but rogues are the l33t-Ninja class of WoW. It takes l33t-Ninja skills to play one. You might argue that there was a massive PvP imbalance by design giving one class
- the ability to always have the first strike
- the ability to always bail when a fight goes against them
- the most available and longest lasting stuns in the game capping off a long list of other cc tools across multiple classifications; all instant (stun, snare, disorient, incapacitate, disarm)
- all partnered with some of the strongest burst damage in game
But the reality is rogue players all knew The Secret: they collectively willed their l33t-Ninja conceptions into the universe such that the appropriate vehicle for their l33t-Ninja skills could be made manifest to demonstrate, irrevocably, to all that they are l33t-Ninjas.
Did you channel your will into the universe with the intent to make manifest a class that could demonstrate your superior skills to all? Did you? Clearly not; neither did I.
That is why, when we die in a stunlock; havingly only had the opportunity to use 1-or-2-immediately-countered GCD’s against a l33t-Ninja that used 10 GCD’s against us;
it’s not because there’s some inherent design flaws there.
It’s because rogues are l33t-Ninjas, and we are not.
- there’s some whacky “balancing” scaling going on that might actually be giving the lower level some advantages.
I think its some scaling thing going on but I can’t seem to find a definitive answer to it. Still odd that a lvl52 can output enough dmg to kill a lvl60 within 1 stun cycle.
I shoulda juked my casts to avoid the interrupts but oh well.
This is due to the basically nonexistent power progression in gear from high-end BfA equipment to Shadowlands introductory stuff.
The launch of a new expansion always results in a shift in power from multiplicative bonuses to baseline damage in order to reset the secondary rating progression curve. This is completely normal and expected, and it’s why you go from 40% crit to 15% crit (or 10% as a non-agi class) with the launch of every expansion.
In theory, this is offset by an increase to your base damage (that is, damage from mainstat and weapons) so that you still do significantly more damage and have much more health as you gain levels. With the most recent stat squish, however, that fell flat on its face, to the point where level 60 characters in BiS m0 gear are dealing less damage in both absolute and relative terms than they did at 50.
Now, a part of that is due to the outsized primary stat values that were present on Azerite gear to offset their missing secondaries, but it’s only a part. At the end of the day, the problem is that I’ve still only gained about 60% mainstat since level 50, and my stamina is only about 20% higher.
This doesn’t come close to offsetting the loss of an average of four 30% multipliers from secondary stats, and so I do less raw DPS now at 60 in m0 gear than I did in BfA.
They should have done two things:
- Shifted the itemlevel rewards up in Shadowlands gear. Anyone who raided got very few upgrades until level 58, and many of us didn’t replace our mythic raid gear until we got into heroic dungeons.
- Increased the amount of mainstat on gear to ensure that we actually got upgrades going from socketed, perfectly-itemized pieces to unsocketed pieces with random (and often bad) itemization.
pay more attention, if you have a cc trinket and see him pop shadowblades, then you can wall, and if i’m not mistaken, you can greater fade stuns, there is a reason why you have dispersion its to be used when someone try to burst you